[1092] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | You may use this sample code for anything you like, it is not covered by the
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| 11 | LGPL like the rest of the engine.
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| 12 | -----------------------------------------------------------------------------
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| 13 | */
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| 14 | /*
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| 15 | -----------------------------------------------------------------------------
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| 16 | Filename: ExampleFrameListener.h
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| 17 | Description: Defines an example frame listener which responds to frame events.
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| 18 | This frame listener just moves a specified camera around based on
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| 19 | keyboard and mouse movements.
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| 20 | Mouse: Freelook
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| 21 | W or Up: Forward
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| 22 | S or Down:Backward
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| 23 | A: Step left
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| 24 | D: Step right
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| 25 | PgUp: Move upwards
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| 26 | PgDown: Move downwards
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| 27 | F: Toggle frame rate stats on/off
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| 28 | R: Render mode
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| 29 | T: Cycle texture filtering
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| 30 | Bilinear, Trilinear, Anisotropic(8)
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| 31 | P: Toggle on/off display of camera position / orientation
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| 32 | -----------------------------------------------------------------------------
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| 33 | */
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| 34 |
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| 35 | #ifndef __ExampleFrameListener_H__
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| 36 | #define __ExampleFrameListener_H__
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| 37 |
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| 38 | #include "Ogre.h"
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| 39 | #include "OgreKeyEvent.h"
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| 40 | #include "OgreEventListeners.h"
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| 41 | #include "OgreStringConverter.h"
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| 42 | #include "OgreException.h"
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| 43 |
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| 44 | using namespace Ogre;
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| 45 |
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| 46 | class ExampleFrameListener: public FrameListener, public KeyListener
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| 47 | {
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| 48 | protected:
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| 49 | int mSceneDetailIndex ;
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| 50 | Real mMoveSpeed;
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| 51 | Degree mRotateSpeed;
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| 52 | Overlay* mDebugOverlay;
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| 53 |
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| 54 | void updateStats(void)
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| 55 | {
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| 56 | static String currFps = "Current FPS: ";
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| 57 | static String avgFps = "Average FPS: ";
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| 58 | static String bestFps = "Best FPS: ";
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| 59 | static String worstFps = "Worst FPS: ";
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| 60 | static String tris = "Triangle Count: ";
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| 61 |
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| 62 | // update stats when necessary
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| 63 | try {
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| 64 | OverlayElement* guiAvg = OverlayManager::getSingleton().getOverlayElement("Core/AverageFps");
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| 65 | OverlayElement* guiCurr = OverlayManager::getSingleton().getOverlayElement("Core/CurrFps");
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| 66 | OverlayElement* guiBest = OverlayManager::getSingleton().getOverlayElement("Core/BestFps");
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| 67 | OverlayElement* guiWorst = OverlayManager::getSingleton().getOverlayElement("Core/WorstFps");
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| 68 |
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| 69 | const RenderTarget::FrameStats& stats = mWindow->getStatistics();
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| 70 |
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| 71 | guiAvg->setCaption(avgFps + StringConverter::toString(stats.avgFPS));
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| 72 | guiCurr->setCaption(currFps + StringConverter::toString(stats.lastFPS));
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| 73 | guiBest->setCaption(bestFps + StringConverter::toString(stats.bestFPS)
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| 74 | +" "+StringConverter::toString(stats.bestFrameTime)+" ms");
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| 75 | guiWorst->setCaption(worstFps + StringConverter::toString(stats.worstFPS)
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| 76 | +" "+StringConverter::toString(stats.worstFrameTime)+" ms");
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| 77 |
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| 78 | OverlayElement* guiTris = OverlayManager::getSingleton().getOverlayElement("Core/NumTris");
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| 79 | guiTris->setCaption(tris + StringConverter::toString(stats.triangleCount));
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| 80 |
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| 81 | OverlayElement* guiDbg = OverlayManager::getSingleton().getOverlayElement("Core/DebugText");
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| 82 | guiDbg->setCaption(mWindow->getDebugText());
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| 83 | }
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| 84 | catch(...)
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| 85 | {
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| 86 | // ignore
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| 87 | }
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| 88 | }
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| 89 |
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| 90 | public:
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| 91 | // Constructor takes a RenderWindow because it uses that to determine input context
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| 92 | ExampleFrameListener(RenderWindow* win, Camera* cam, bool useBufferedInputKeys = false, bool useBufferedInputMouse = false)
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| 93 | {
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| 94 | mDebugOverlay = OverlayManager::getSingleton().getByName("Core/DebugOverlay");
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| 95 | mUseBufferedInputKeys = useBufferedInputKeys;
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| 96 | mUseBufferedInputMouse = useBufferedInputMouse;
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| 97 | mInputTypeSwitchingOn = mUseBufferedInputKeys || mUseBufferedInputMouse;
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| 98 | mRotateSpeed = 36;
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| 99 | mMoveSpeed = 100;
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| 100 |
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| 101 | if (mInputTypeSwitchingOn)
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| 102 | {
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| 103 | mEventProcessor = new EventProcessor();
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| 104 | mEventProcessor->initialise(win);
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| 105 | mEventProcessor->startProcessingEvents();
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| 106 | mEventProcessor->addKeyListener(this);
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| 107 | mInputDevice = mEventProcessor->getInputReader();
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| 108 |
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| 109 | }
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| 110 | else
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| 111 | {
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| 112 | mInputDevice = PlatformManager::getSingleton().createInputReader();
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| 113 | mInputDevice->initialise(win,true, true);
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| 114 | }
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| 115 |
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| 116 | mCamera = cam;
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| 117 | mWindow = win;
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| 118 | mStatsOn = true;
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| 119 | mNumScreenShots = 0;
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| 120 | mTimeUntilNextToggle = 0;
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| 121 | mSceneDetailIndex = 0;
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| 122 | mMoveScale = 0.0f;
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| 123 | mRotScale = 0.0f;
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| 124 | mTranslateVector = Vector3::ZERO;
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| 125 | mAniso = 1;
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| 126 | mFiltering = TFO_BILINEAR;
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| 127 |
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| 128 | showDebugOverlay(true);
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| 129 | }
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| 130 | virtual ~ExampleFrameListener()
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| 131 | {
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| 132 | if (mInputTypeSwitchingOn)
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| 133 | {
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| 134 | delete mEventProcessor;
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| 135 | }
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| 136 | else
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| 137 | {
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| 138 | PlatformManager::getSingleton().destroyInputReader( mInputDevice );
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| 139 | }
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| 140 | }
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| 141 |
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| 142 | virtual bool processUnbufferedKeyInput(const FrameEvent& evt)
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| 143 | {
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| 144 | if (mInputDevice->isKeyDown(KC_A))
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| 145 | {
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| 146 | // Move camera left
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| 147 | mTranslateVector.x = -mMoveScale;
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| 148 | }
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| 149 |
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| 150 | if (mInputDevice->isKeyDown(KC_D))
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| 151 | {
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| 152 | // Move camera RIGHT
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| 153 | mTranslateVector.x = mMoveScale;
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| 154 | }
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| 155 |
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| 156 | /* Move camera forward by keypress. */
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| 157 | if (mInputDevice->isKeyDown(KC_UP) || mInputDevice->isKeyDown(KC_W) )
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| 158 | {
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| 159 | mTranslateVector.z = -mMoveScale;
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| 160 | }
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| 161 |
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| 162 | /* Move camera backward by keypress. */
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| 163 | if (mInputDevice->isKeyDown(KC_DOWN) || mInputDevice->isKeyDown(KC_S) )
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| 164 | {
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| 165 | mTranslateVector.z = mMoveScale;
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| 166 | }
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| 167 |
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| 168 | if (mInputDevice->isKeyDown(KC_PGUP))
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| 169 | {
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| 170 | // Move camera up
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| 171 | mTranslateVector.y = mMoveScale;
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| 172 | }
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| 173 |
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| 174 | if (mInputDevice->isKeyDown(KC_PGDOWN))
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| 175 | {
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| 176 | // Move camera down
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| 177 | mTranslateVector.y = -mMoveScale;
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| 178 | }
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| 179 |
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| 180 | if (mInputDevice->isKeyDown(KC_RIGHT))
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| 181 | {
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| 182 | mCamera->yaw(-mRotScale);
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| 183 | }
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| 184 |
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| 185 | if (mInputDevice->isKeyDown(KC_LEFT))
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| 186 | {
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| 187 | mCamera->yaw(mRotScale);
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| 188 | }
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| 189 |
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| 190 | if( mInputDevice->isKeyDown( KC_ESCAPE) )
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| 191 | {
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| 192 | return false;
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| 193 | }
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| 194 |
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| 195 | // see if switching is on, and you want to toggle
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| 196 | if (mInputTypeSwitchingOn && mInputDevice->isKeyDown(KC_M) && mTimeUntilNextToggle <= 0)
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| 197 | {
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| 198 | switchMouseMode();
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| 199 | mTimeUntilNextToggle = 1;
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| 200 | }
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| 201 |
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| 202 | if (mInputTypeSwitchingOn && mInputDevice->isKeyDown(KC_K) && mTimeUntilNextToggle <= 0)
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| 203 | {
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| 204 | // must be going from immediate keyboard to buffered keyboard
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| 205 | switchKeyMode();
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| 206 | mTimeUntilNextToggle = 1;
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| 207 | }
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| 208 | if (mInputDevice->isKeyDown(KC_F) && mTimeUntilNextToggle <= 0)
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| 209 | {
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| 210 | mStatsOn = !mStatsOn;
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| 211 | showDebugOverlay(mStatsOn);
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| 212 |
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| 213 | mTimeUntilNextToggle = 1;
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| 214 | }
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| 215 | if (mInputDevice->isKeyDown(KC_T) && mTimeUntilNextToggle <= 0)
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| 216 | {
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| 217 | switch(mFiltering)
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| 218 | {
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| 219 | case TFO_BILINEAR:
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| 220 | mFiltering = TFO_TRILINEAR;
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| 221 | mAniso = 1;
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| 222 | break;
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| 223 | case TFO_TRILINEAR:
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| 224 | mFiltering = TFO_ANISOTROPIC;
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| 225 | mAniso = 8;
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| 226 | break;
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| 227 | case TFO_ANISOTROPIC:
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| 228 | mFiltering = TFO_BILINEAR;
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| 229 | mAniso = 1;
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| 230 | break;
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| 231 | default:
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| 232 | break;
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| 233 | }
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| 234 | MaterialManager::getSingleton().setDefaultTextureFiltering(mFiltering);
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| 235 | MaterialManager::getSingleton().setDefaultAnisotropy(mAniso);
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| 236 |
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| 237 |
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| 238 | showDebugOverlay(mStatsOn);
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| 239 |
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| 240 | mTimeUntilNextToggle = 1;
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| 241 | }
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| 242 |
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| 243 | if (mInputDevice->isKeyDown(KC_SYSRQ) && mTimeUntilNextToggle <= 0)
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| 244 | {
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| 245 | char tmp[20];
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| 246 | sprintf(tmp, "screenshot_%d.png", ++mNumScreenShots);
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| 247 | mWindow->writeContentsToFile(tmp);
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| 248 | mTimeUntilNextToggle = 0.5;
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| 249 | mWindow->setDebugText(String("Wrote ") + tmp);
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| 250 | }
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| 251 |
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| 252 | if (mInputDevice->isKeyDown(KC_R) && mTimeUntilNextToggle <=0)
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| 253 | {
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| 254 | mSceneDetailIndex = (mSceneDetailIndex+1)%3 ;
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| 255 | switch(mSceneDetailIndex) {
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| 256 | case 0 : mCamera->setDetailLevel(SDL_SOLID) ; break ;
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| 257 | case 1 : mCamera->setDetailLevel(SDL_WIREFRAME) ; break ;
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| 258 | case 2 : mCamera->setDetailLevel(SDL_POINTS) ; break ;
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| 259 | }
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| 260 | mTimeUntilNextToggle = 0.5;
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| 261 | }
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| 262 |
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| 263 | static bool displayCameraDetails = false;
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| 264 | if (mInputDevice->isKeyDown(KC_P) && mTimeUntilNextToggle <= 0)
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| 265 | {
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| 266 | displayCameraDetails = !displayCameraDetails;
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| 267 | mTimeUntilNextToggle = 0.5;
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| 268 | if (!displayCameraDetails)
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| 269 | mWindow->setDebugText("");
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| 270 | }
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| 271 | if (displayCameraDetails)
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| 272 | {
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| 273 | // Print camera details
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| 274 | mWindow->setDebugText("P: " + StringConverter::toString(mCamera->getDerivedPosition()) + " " +
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| 275 | "O: " + StringConverter::toString(mCamera->getDerivedOrientation()));
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| 276 | }
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| 277 |
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| 278 | // Return true to continue rendering
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| 279 | return true;
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| 280 | }
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| 281 |
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| 282 | bool processUnbufferedMouseInput(const FrameEvent& evt)
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| 283 | {
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| 284 | /* Rotation factors, may not be used if the second mouse button is pressed. */
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| 285 |
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| 286 | /* If the second mouse button is pressed, then the mouse movement results in
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| 287 | sliding the camera, otherwise we rotate. */
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| 288 | if( mInputDevice->getMouseButton( 1 ) )
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| 289 | {
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| 290 | mTranslateVector.x += mInputDevice->getMouseRelativeX() * 0.13;
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| 291 | mTranslateVector.y -= mInputDevice->getMouseRelativeY() * 0.13;
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| 292 | }
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| 293 | else
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| 294 | {
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| 295 | mRotX = Degree(-mInputDevice->getMouseRelativeX() * 0.13);
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| 296 | mRotY = Degree(-mInputDevice->getMouseRelativeY() * 0.13);
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| 297 | }
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| 298 |
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| 299 |
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| 300 | return true;
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| 301 | }
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| 302 |
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| 303 | void moveCamera()
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| 304 | {
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| 305 |
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| 306 | // Make all the changes to the camera
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| 307 | // Note that YAW direction is around a fixed axis (freelook style) rather than a natural YAW (e.g. airplane)
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| 308 | mCamera->yaw(mRotX);
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| 309 | mCamera->pitch(mRotY);
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| 310 | mCamera->moveRelative(mTranslateVector);
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| 311 |
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| 312 |
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| 313 | }
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| 314 |
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| 315 | void showDebugOverlay(bool show)
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| 316 | {
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| 317 | if (mDebugOverlay)
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| 318 | {
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| 319 | if (show)
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| 320 | {
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| 321 | mDebugOverlay->show();
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| 322 | }
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| 323 | else
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| 324 | {
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| 325 | mDebugOverlay->hide();
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| 326 | }
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| 327 | }
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| 328 | }
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| 329 |
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| 330 | // Override frameStarted event to process that (don't care about frameEnded)
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| 331 | bool frameStarted(const FrameEvent& evt)
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| 332 | {
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| 333 | if(mWindow->isClosed())
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| 334 | return false;
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| 335 |
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| 336 | if (!mInputTypeSwitchingOn)
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| 337 | {
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| 338 | mInputDevice->capture();
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| 339 | }
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| 340 |
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| 341 |
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| 342 | if ( !mUseBufferedInputMouse || !mUseBufferedInputKeys)
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| 343 | {
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| 344 | // one of the input modes is immediate, so setup what is needed for immediate mouse/key movement
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| 345 | if (mTimeUntilNextToggle >= 0)
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| 346 | mTimeUntilNextToggle -= evt.timeSinceLastFrame;
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| 347 |
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| 348 | // If this is the first frame, pick a speed
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| 349 | if (evt.timeSinceLastFrame == 0)
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| 350 | {
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| 351 | mMoveScale = 1;
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| 352 | mRotScale = 0.1;
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| 353 | }
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| 354 | // Otherwise scale movement units by time passed since last frame
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| 355 | else
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| 356 | {
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| 357 | // Move about 100 units per second,
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| 358 | mMoveScale = mMoveSpeed * evt.timeSinceLastFrame;
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| 359 | // Take about 10 seconds for full rotation
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| 360 | mRotScale = mRotateSpeed * evt.timeSinceLastFrame;
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| 361 | }
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| 362 | mRotX = 0;
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| 363 | mRotY = 0;
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| 364 | mTranslateVector = Vector3::ZERO;
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| 365 | }
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| 366 |
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| 367 | if (mUseBufferedInputKeys)
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| 368 | {
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| 369 | // no need to do any processing here, it is handled by event processor and
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| 370 | // you get the results as KeyEvents
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| 371 | }
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| 372 | else
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| 373 | {
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| 374 | if (processUnbufferedKeyInput(evt) == false)
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| 375 | {
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| 376 | return false;
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| 377 | }
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| 378 | }
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| 379 | if (mUseBufferedInputMouse)
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| 380 | {
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| 381 | // no need to do any processing here, it is handled by event processor and
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| 382 | // you get the results as MouseEvents
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| 383 | }
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| 384 | else
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| 385 | {
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| 386 | if (processUnbufferedMouseInput(evt) == false)
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| 387 | {
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| 388 | return false;
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| 389 | }
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| 390 | }
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| 391 |
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| 392 | if ( !mUseBufferedInputMouse || !mUseBufferedInputKeys)
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| 393 | {
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| 394 | // one of the input modes is immediate, so update the movement vector
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| 395 |
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| 396 | moveCamera();
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| 397 |
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| 398 | }
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| 399 |
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| 400 | return true;
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| 401 | }
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| 402 |
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| 403 | bool frameEnded(const FrameEvent& evt)
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| 404 | {
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| 405 | updateStats();
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| 406 | return true;
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| 407 | }
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| 408 |
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| 409 | void switchMouseMode()
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| 410 | {
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| 411 | mUseBufferedInputMouse = !mUseBufferedInputMouse;
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| 412 | mInputDevice->setBufferedInput(mUseBufferedInputKeys, mUseBufferedInputMouse);
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| 413 | }
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| 414 | void switchKeyMode()
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| 415 | {
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| 416 | mUseBufferedInputKeys = !mUseBufferedInputKeys;
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| 417 | mInputDevice->setBufferedInput(mUseBufferedInputKeys, mUseBufferedInputMouse);
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| 418 | }
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| 419 |
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| 420 | void keyClicked(KeyEvent* e)
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| 421 | {
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| 422 | if (e->getKeyChar() == 'm')
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| 423 | {
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| 424 | switchMouseMode();
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| 425 | }
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| 426 | else if (e->getKeyChar() == 'k')
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| 427 | {
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| 428 |
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| 429 | switchKeyMode();
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| 430 | }
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| 431 |
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| 432 | }
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| 433 | void keyPressed(KeyEvent* e) {}
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| 434 | void keyReleased(KeyEvent* e) {}
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| 435 |
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| 436 | protected:
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| 437 | EventProcessor* mEventProcessor;
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| 438 | InputReader* mInputDevice;
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| 439 | Camera* mCamera;
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| 440 |
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| 441 | Vector3 mTranslateVector;
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| 442 | RenderWindow* mWindow;
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| 443 | bool mStatsOn;
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| 444 | bool mUseBufferedInputKeys, mUseBufferedInputMouse, mInputTypeSwitchingOn;
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| 445 | unsigned int mNumScreenShots;
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| 446 | float mMoveScale;
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| 447 | Degree mRotScale;
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| 448 | // just to stop toggles flipping too fast
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| 449 | Real mTimeUntilNextToggle ;
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| 450 | Radian mRotX, mRotY;
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| 451 | TextureFilterOptions mFiltering;
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| 452 | int mAniso;
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| 453 |
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| 454 | };
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| 455 |
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| 456 | #endif
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