1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | You may use this sample code for anything you like, it is not covered by the
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11 | LGPL like the rest of the engine.
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12 | -----------------------------------------------------------------------------
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13 | */
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14 | /*
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15 | -----------------------------------------------------------------------------
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16 | Filename: ExampleLoadingBar.h
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17 | Description: Defines an example loading progress bar which you can use during
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18 | startup, level changes etc to display loading progress.
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19 | IMPORTANT: Note that this progress bar relies on you having the OgreCore.zip
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20 | package already added to a resource group called 'Bootstrap' - this provides
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21 | the basic resources required for the progress bar and will be loaded automatically.
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22 | */
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23 | #include "OgreResourceGroupManager.h"
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24 | #include "OgreException.h"
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25 | #include "OgreOverlay.h"
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26 | #include "OgreOverlayManager.h"
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27 | #include "OgreRenderWindow.h"
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28 |
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29 | using namespace Ogre;
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30 |
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31 | /** Defines an example loading progress bar which you can use during
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32 | startup, level changes etc to display loading progress.
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33 | @remarks
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34 | Basically you just need to create an instance of this class, call start()
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35 | before loading and finish() afterwards. You may also need to stop areas of
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36 | your scene rendering in between since this method will call
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37 | RenderWindow::update() to update the display of the bar - we advise using
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38 | SceneManager's 'special case render queues' for this, see
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39 | SceneManager::addSpecialCaseRenderQueue for details.
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40 | @note
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41 | This progress bar relies on you having the OgreCore.zip package already
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42 | added to a resource group called 'Bootstrap' - this provides the basic
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43 | resources required for the progress bar and will be loaded automatically.
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44 | */
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45 | class ExampleLoadingBar : public ResourceGroupListener
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46 | {
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47 | protected:
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48 | RenderWindow* mWindow;
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49 | Overlay* mLoadOverlay;
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50 | Real mInitProportion;
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51 | unsigned short mNumGroupsInit;
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52 | unsigned short mNumGroupsLoad;
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53 | Real mProgressBarMaxSize;
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54 | Real mProgressBarScriptSize;
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55 | Real mProgressBarInc;
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56 | OverlayElement* mLoadingBarElement;
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57 | OverlayElement* mLoadingDescriptionElement;
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58 | OverlayElement* mLoadingCommentElement;
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59 |
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60 | public:
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61 | ExampleLoadingBar() {}
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62 | virtual ~ExampleLoadingBar(){}
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63 |
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64 | /** Show the loading bar and start listening.
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65 | @param window The window to update
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66 | @param numGroupsInit The number of groups you're going to be initialising
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67 | @param numGroupsLoad The number of groups you're going to be loading
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68 | @param initProportion The proportion of the progress which will be taken
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69 | up by initialisation (ie script parsing etc). Defaults to 0.7 since
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70 | script parsing can often take the majority of the time.
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71 | */
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72 | virtual void start(RenderWindow* window,
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73 | unsigned short numGroupsInit = 1,
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74 | unsigned short numGroupsLoad = 1,
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75 | Real initProportion = 0.70f)
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76 | {
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77 | mWindow = window;
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78 | mNumGroupsInit = numGroupsInit;
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79 | mNumGroupsLoad = numGroupsLoad;
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80 | mInitProportion = initProportion;
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81 | // We need to pre-initialise the 'Bootstrap' group so we can use
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82 | // the basic contents in the loading screen
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83 | ResourceGroupManager::getSingleton().initialiseResourceGroup("Bootstrap");
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84 |
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85 | OverlayManager& omgr = OverlayManager::getSingleton();
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86 | mLoadOverlay = (Overlay*)omgr.getByName("Core/LoadOverlay");
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87 | if (!mLoadOverlay)
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88 | {
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89 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND,
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90 | "Cannot find loading overlay", "ExampleLoadingBar::start");
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91 | }
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92 | mLoadOverlay->show();
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93 |
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94 | // Save links to the bar and to the loading text, for updates as we go
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95 | mLoadingBarElement = omgr.getOverlayElement("Core/LoadPanel/Bar/Progress");
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96 | mLoadingCommentElement = omgr.getOverlayElement("Core/LoadPanel/Comment");
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97 | mLoadingDescriptionElement = omgr.getOverlayElement("Core/LoadPanel/Description");
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98 |
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99 | OverlayElement* barContainer = omgr.getOverlayElement("Core/LoadPanel/Bar");
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100 | mProgressBarMaxSize = barContainer->getWidth();
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101 | mLoadingBarElement->setWidth(0);
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102 |
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103 | // self is listener
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104 | ResourceGroupManager::getSingleton().addResourceGroupListener(this);
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105 |
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106 |
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107 |
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108 | }
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109 |
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110 | /** Hide the loading bar and stop listening.
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111 | */
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112 | virtual void finish(void)
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113 | {
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114 | // hide loading screen
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115 | mLoadOverlay->hide();
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116 |
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117 | // Unregister listener
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118 | ResourceGroupManager::getSingleton().removeResourceGroupListener(this);
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119 |
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120 | }
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121 |
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122 |
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123 | // ResourceGroupListener callbacks
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124 | void resourceGroupScriptingStarted(const String& groupName, size_t scriptCount)
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125 | {
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126 | assert(mNumGroupsInit > 0 && "You stated you were not going to init "
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127 | "any groups, but you did! Divide by zero would follow...");
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128 | // Lets assume script loading is 70%
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129 | mProgressBarInc = mProgressBarMaxSize * mInitProportion / (Real)scriptCount;
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130 | mProgressBarInc /= mNumGroupsInit;
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131 | mLoadingDescriptionElement->setCaption("Parsing scripts...");
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132 | mWindow->update();
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133 | }
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134 | void scriptParseStarted(const String& scriptName)
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135 | {
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136 | mLoadingCommentElement->setCaption(scriptName);
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137 | mWindow->update();
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138 | }
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139 | void scriptParseEnded(void)
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140 | {
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141 | mLoadingBarElement->setWidth(
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142 | mLoadingBarElement->getWidth() + mProgressBarInc);
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143 | mWindow->update();
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144 | }
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145 | void resourceGroupScriptingEnded(const String& groupName)
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146 | {
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147 | }
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148 | void resourceGroupLoadStarted(const String& groupName, size_t resourceCount)
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149 | {
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150 | assert(mNumGroupsLoad > 0 && "You stated you were not going to load "
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151 | "any groups, but you did! Divide by zero would follow...");
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152 | mProgressBarInc = mProgressBarMaxSize * (1-mInitProportion) /
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153 | (Real)resourceCount;
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154 | mProgressBarInc /= mNumGroupsLoad;
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155 | mLoadingDescriptionElement->setCaption("Loading resources...");
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156 | mWindow->update();
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157 | }
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158 | void resourceLoadStarted(const ResourcePtr& resource)
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159 | {
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160 | mLoadingCommentElement->setCaption(resource->getName());
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161 | mWindow->update();
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162 | }
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163 | void resourceLoadEnded(void)
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164 | {
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165 | }
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166 | void worldGeometryStageStarted(const String& description)
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167 | {
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168 | mLoadingCommentElement->setCaption(description);
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169 | mWindow->update();
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170 | }
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171 | void worldGeometryStageEnded(void)
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172 | {
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173 | mLoadingBarElement->setWidth(
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174 | mLoadingBarElement->getWidth() + mProgressBarInc);
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175 | mWindow->update();
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176 | }
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177 | void resourceGroupLoadEnded(const String& groupName)
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178 | {
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179 | }
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180 |
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181 | };
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182 |
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