1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 |
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26 | #ifndef __AnimationSet_H__
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27 | #define __AnimationSet_H__
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28 |
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29 | #include "OgrePrerequisites.h"
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30 |
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31 | #include "OgreString.h"
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32 | #include "OgreController.h"
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33 | #include "OgreIteratorWrappers.h"
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34 |
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35 | namespace Ogre {
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36 |
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37 | /** Represents the state of an animation and the weight of it's influence.
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38 | @remarks
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39 | Other classes can hold instances of this class to store the state of any animations
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40 | they are using.
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41 | This class implements the ControllerValue interface to enable automatic update of
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42 | animation state through controllers.
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43 | */
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44 | class _OgreExport AnimationState : public ControllerValue<Real>
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45 | {
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46 | public:
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47 | /// Default constructor for STL only
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48 | AnimationState();
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49 | /** Destructor - is here because class has virtual functions and some compilers
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50 | would whine if it won't exist.
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51 | */
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52 | virtual ~AnimationState();
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53 |
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54 | /// Normal constructor with all params supplied
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55 | AnimationState(const String& animName, Real timePos, Real length, Real weight = 1.0, bool enabled = false);
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56 | /// Gets the name of the animation to which this state applies
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57 | const String& getAnimationName() const;
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58 | /// Sets the name of the animation to which this state applies
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59 | void setAnimationName(const String& name);
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60 | /// Gets the time position for this animation
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61 | Real getTimePosition(void) const;
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62 | /// Sets the time position for this animation
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63 | void setTimePosition(Real timePos);
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64 | /// Gets the total length of this animation (may be shorter than whole animation)
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65 | Real getLength() const;
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66 | /// Sets the total length of this animation (may be shorter than whole animation)
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67 | void setLength(Real len);
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68 | /// Gets the weight (influence) of this animation
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69 | Real getWeight(void) const;
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70 | /// Sets the weight (influence) of this animation
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71 | void setWeight(Real weight);
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72 | /** Modifies the time position, adjusting for animation length
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73 | @remarks
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74 | This method loops at the edges if animation looping is enabled.
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75 | */
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76 | void addTime(Real offset);
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77 |
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78 | /// Returns true if this animation is currently enabled
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79 | bool getEnabled(void) const;
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80 | /// Sets whether this animation is enabled
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81 | void setEnabled(bool enabled);
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82 |
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83 | /// Equality operator
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84 | bool operator==(const AnimationState& rhs) const;
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85 | // Inequality operator
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86 | bool operator!=(const AnimationState& rhs) const;
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87 |
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88 | /** ControllerValue implementation. */
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89 | Real getValue(void) const;
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90 |
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91 | /** ControllerValue implementation. */
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92 | void setValue(Real value);
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93 | /** Sets whether or not an animation loops at the start and end of
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94 | the animation if the time continues to be altered.
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95 | */
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96 | void setLoop(bool loop) { mLoop = loop; }
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97 | /// Gets whether or not this animation loops
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98 | bool getLoop(void) const { return mLoop; }
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99 |
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100 | /** Copies the states from another animation state, preserving the animation name
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101 | (unlike operator=) but copying everything else.
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102 | @param animState Reference to animation state which will use as source.
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103 | */
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104 | void copyStateFrom(const AnimationState& animState);
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105 |
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106 | protected:
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107 | String mAnimationName;
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108 | Real mTimePos;
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109 | Real mLength;
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110 | Real mInvLength;
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111 | Real mWeight;
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112 | bool mEnabled;
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113 | bool mLoop;
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114 |
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115 | };
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116 |
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117 | // A set of animation states
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118 | typedef std::map<String, AnimationState> AnimationStateSet;
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119 | typedef MapIterator<AnimationStateSet> AnimationStateIterator;
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120 |
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121 | /** Copies a subset animation states from source to target.
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122 | @remarks
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123 | This routine assume target is a subset of source, it will copy all animation state
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124 | of the target with the settings from source.
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125 | @param target Reference to animation state set which will receive the states.
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126 | @param source Reference to animation state set which will use as source.
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127 | */
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128 | _OgreExport void CopyAnimationStateSubset(AnimationStateSet& target, const AnimationStateSet& source);
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129 |
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130 | }
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131 |
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132 | #endif
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133 |
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