1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 |
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26 | #ifndef __AnimationTrack_H__
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27 | #define __AnimationTrack_H__
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28 |
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29 | #include "OgrePrerequisites.h"
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30 | #include "OgreSimpleSpline.h"
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31 | #include "OgreRotationalSpline.h"
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32 |
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33 | namespace Ogre
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34 | {
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35 | /** A 'track' in an animation sequence, ie a sequence of keyframes which affect a
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36 | certain type of animable object.
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37 | @remarks
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38 | This class is intended as a base for more complete classes which will actually
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39 | animate specific types of object, e.g. a bone in a skeleton to affect
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40 | skeletal animation. An animation will likely include multiple tracks each of which
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41 | can be made up of many KeyFrame instances. Note that the use of tracks allows each animable
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42 | object to have it's own number of keyframes, i.e. you do not have to have the
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43 | maximum number of keyframes for all animable objects just to cope with the most
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44 | animated one.
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45 | @remarks
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46 | Since the most common animable object is a Node, there are options in this class for associating
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47 | the track with a Node which will receive keyframe updates automatically when the 'apply' method
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48 | is called.
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49 | @remarks
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50 | By default rotation is done using shortest-path algorithm.
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51 | It is possible to change this behaviour using
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52 | setUseShortestRotationPath() method.
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53 | */
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54 | class _OgreExport AnimationTrack
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55 | {
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56 | public:
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57 | /// Constructor
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58 | AnimationTrack(Animation* parent);
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59 | /// Constructor, associates with a Node
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60 | AnimationTrack(Animation* parent, Node* targetNode);
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61 |
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62 | virtual ~AnimationTrack();
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63 |
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64 | /** Returns the number of keyframes in this animation. */
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65 | unsigned short getNumKeyFrames(void) const;
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66 |
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67 | /** Returns the KeyFrame at the specified index. */
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68 | KeyFrame* getKeyFrame(unsigned short index) const;
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69 |
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70 | /** Gets the 2 KeyFrame objects which are active at the time given, and the blend value between them.
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71 | @remarks
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72 | At any point in time in an animation, there are either 1 or 2 keyframes which are 'active',
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73 | 1 if the time index is exactly on a keyframe, 2 at all other times i.e. the keyframe before
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74 | and the keyframe after.
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75 | @par
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76 | This method returns those keyframes given a time index, and also returns a parametric
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77 | value indicating the value of 't' representing where the time index falls between them.
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78 | E.g. if it returns 0, the time index is exactly on keyFrame1, if it returns 0.5 it is
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79 | half way between keyFrame1 and keyFrame2 etc.
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80 | @param timePos The time index in seconds.
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81 | @param keyFrame1 Pointer to a KeyFrame pointer which will receive the pointer to the
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82 | keyframe just before or at this time index.
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83 | @param keyFrame2 Pointer to a KeyFrame pointer which will receive the pointer to the
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84 | keyframe just after this time index.
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85 | @param firstKeyIndex Pointer to an unsigned short which, if supplied, will receive the
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86 | index of the 'from' keyframe incase the caller needs it.
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87 | @returns Parametric value indicating how far along the gap between the 2 keyframes the timePos
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88 | value is, e.g. 0.0 for exactly at 1, 0.25 for a quarter etc. By definition the range of this
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89 | value is: 0.0 <= returnValue < 1.0 .
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90 | */
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91 | Real getKeyFramesAtTime(Real timePos, KeyFrame** keyFrame1, KeyFrame** keyFrame2,
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92 | unsigned short* firstKeyIndex = 0) const;
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93 |
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94 | /** Creates a new KeyFrame and adds it to this animation at the given time index.
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95 | @remarks
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96 | It is better to create KeyFrames in time order. Creating them out of order can result
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97 | in expensive reordering processing. Note that a KeyFrame at time index 0.0 is always created
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98 | for you, so you don't need to create this one, just access it using getKeyFrame(0);
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99 | @param timePos The time from which this KeyFrame will apply.
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100 | */
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101 | KeyFrame* createKeyFrame(Real timePos);
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102 |
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103 | /** Removes a KeyFrame by it's index. */
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104 | void removeKeyFrame(unsigned short index);
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105 |
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106 | /** Removes all the KeyFrames from this track. */
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107 | void removeAllKeyFrames(void);
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108 |
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109 |
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110 | /** Gets a KeyFrame object which contains the interpolated transforms at the time index specified.
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111 | @remarks
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112 | The KeyFrame objects held by this class are transformation snapshots at
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113 | discrete points in time. Normally however, you want to interpolate between these
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114 | keyframes to produce smooth movement, and this method allows you to do this easily.
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115 | In animation terminology this is called 'tweening'.
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116 | @param timeIndex The time (in relation to the whole animation sequence)
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117 | @returns A new keyframe object containing the interpolated transforms. Note that the
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118 | position and scaling transforms are linearly interpolated (lerp), whilst the rotation is
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119 | spherically linearly interpolated (slerp) for the most natural result.
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120 | */
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121 | KeyFrame getInterpolatedKeyFrame(Real timeIndex) const;
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122 |
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123 | /** Applies an animation track at a certain position to the target node.
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124 | @remarks
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125 | When a track has bee associated with a target node, you can eaisly apply the animation
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126 | to the target by calling this method.
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127 | @param timePos The time position in the animation to apply.
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128 | @param weight The influence to give to this track, 1.0 for full influence, less to blend with
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129 | other animations.
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130 | @param scale The scale to apply to translations and scalings, useful for
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131 | adapting an animation to a different size target.
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132 | */
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133 | void apply(Real timePos, Real weight = 1.0, bool accumulate = false,
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134 | Real scale = 1.0f);
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135 |
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136 | /** Returns a pointer to the associated Node object (if any). */
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137 | Node* getAssociatedNode(void) const;
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138 |
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139 | /** Sets the associated Node object which will be automatically affected by calls to 'apply'. */
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140 | void setAssociatedNode(Node* node);
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141 |
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142 | /** As the 'apply' method but applies to a specified Node instead of associated node. */
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143 | void applyToNode(Node* node, Real timePos, Real weight = 1.0,
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144 | bool accumulate = false, Real scale = 1.0f);
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145 |
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146 | /** Sets the method of rotation calculation */
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147 | void setUseShortestRotationPath(bool useShortestPath);
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148 |
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149 | /** Gets the method of rotation calculation */
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150 | bool getUseShortestRotationPath() const;
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151 |
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152 | /** Internal method used to tell the track that keyframe data has been
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153 | changed, which may cause it to rebuild some internal data. */
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154 | void _keyFrameDataChanged(void) const;
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155 |
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156 | /** Method to determine if this track has any KeyFrames which are
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157 | doing anything useful - can be used to determine if this track
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158 | can be optimised out.
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159 | */
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160 | bool hasNonZeroKeyFrames(void) const;
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161 |
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162 | /** Optimise the current track by removing any duplicate keyframes. */
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163 | void optimise(void);
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164 | protected:
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165 | typedef std::vector<KeyFrame*> KeyFrameList;
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166 | KeyFrameList mKeyFrames;
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167 | Real mMaxKeyFrameTime;
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168 | Animation* mParent;
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169 | Node* mTargetNode;
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170 |
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171 | // Flag indicating we need to rebuild the splines next time
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172 | void buildInterpolationSplines(void) const;
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173 |
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174 | // Prebuilt splines, must be mutable since lazy-update in const method
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175 | mutable bool mSplineBuildNeeded;
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176 | mutable SimpleSpline mPositionSpline;
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177 | mutable SimpleSpline mScaleSpline;
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178 | mutable RotationalSpline mRotationSpline;
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179 | /// Defines if rotation is done using shortest path
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180 | mutable bool mUseShortestRotationPath ;
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181 |
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182 |
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183 | };
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184 | }
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185 |
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186 | #endif
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