1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef __BillboardParticleRenderer_H__
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26 | #define __BillboardParticleRenderer_H__
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27 |
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28 | #include "OgrePrerequisites.h"
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29 | #include "OgreParticleSystemRenderer.h"
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30 | #include "OgreBillboardSet.h"
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31 |
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32 | namespace Ogre {
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33 |
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34 | /** Specialisation of ParticleSystemRenderer to render particles using
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35 | a BillboardSet.
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36 | @remarks
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37 | This renderer has a few more options than the standard particle system,
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38 | which will be passed to it automatically when the particle system itself
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39 | does not understand them.
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40 | */
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41 | class _OgreExport BillboardParticleRenderer : public ParticleSystemRenderer
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42 | {
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43 | protected:
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44 | /// The billboard set that's doing the rendering
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45 | BillboardSet* mBillboardSet;
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46 | public:
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47 | BillboardParticleRenderer();
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48 | ~BillboardParticleRenderer();
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49 |
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50 | /** Command object for billboard type (see ParamCommand).*/
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51 | class _OgrePrivate CmdBillboardType : public ParamCommand
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52 | {
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53 | public:
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54 | String doGet(const void* target) const;
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55 | void doSet(void* target, const String& val);
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56 | };
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57 | /** Command object for billboard origin (see ParamCommand).*/
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58 | class _OgrePrivate CmdBillboardOrigin : public ParamCommand
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59 | {
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60 | public:
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61 | String doGet(const void* target) const;
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62 | void doSet(void* target, const String& val);
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63 | };
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64 | /** Command object for billboard rotation type (see ParamCommand).*/
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65 | class _OgrePrivate CmdBillboardRotationType : public ParamCommand
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66 | {
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67 | public:
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68 | String doGet(const void* target) const;
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69 | void doSet(void* target, const String& val);
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70 | };
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71 | /** Command object for common direction (see ParamCommand).*/
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72 | class _OgrePrivate CmdCommonDirection : public ParamCommand
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73 | {
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74 | public:
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75 | String doGet(const void* target) const;
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76 | void doSet(void* target, const String& val);
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77 | };
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78 | /** Command object for common up-vector (see ParamCommand).*/
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79 | class _OgrePrivate CmdCommonUpVector : public ParamCommand
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80 | {
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81 | public:
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82 | String doGet(const void* target) const;
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83 | void doSet(void* target, const String& val);
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84 | };
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85 | /** Command object for point rendering (see ParamCommand).*/
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86 | class _OgrePrivate CmdPointRendering : public ParamCommand
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87 | {
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88 | public:
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89 | String doGet(const void* target) const;
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90 | void doSet(void* target, const String& val);
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91 | };
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92 | /** Command object for accurate facing(see ParamCommand).*/
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93 | class _OgrePrivate CmdAccurateFacing : public ParamCommand
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94 | {
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95 | public:
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96 | String doGet(const void* target) const;
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97 | void doSet(void* target, const String& val);
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98 | };
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99 |
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100 | /** Sets the type of billboard to render.
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101 | @remarks
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102 | The default sort of billboard (BBT_POINT), always has both x and y axes parallel to
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103 | the camera's local axes. This is fine for 'point' style billboards (e.g. flares,
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104 | smoke, anything which is symmetrical about a central point) but does not look good for
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105 | billboards which have an orientation (e.g. an elongated raindrop). In this case, the
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106 | oriented billboards are more suitable (BBT_ORIENTED_COMMON or BBT_ORIENTED_SELF) since they retain an independant Y axis
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107 | and only the X axis is generated, perpendicular to both the local Y and the camera Z.
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108 | @param bbt The type of billboard to render
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109 | */
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110 | void setBillboardType(BillboardType bbt);
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111 |
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112 | /** Returns the billboard type in use. */
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113 | BillboardType getBillboardType(void) const;
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114 |
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115 | /// @copydoc BillboardSet::setUseAccurateFacing
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116 | void setUseAccurateFacing(bool acc);
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117 | /// @copydoc BillboardSet::getUseAccurateFacing
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118 | bool getUseAccurateFacing(void) const;
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119 |
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120 | /** Sets the point which acts as the origin point for all billboards in this set.
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121 | @remarks
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122 | This setting controls the fine tuning of where a billboard appears in relation to it's
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123 | position. It could be that a billboard's position represents it's center (e.g. for fireballs),
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124 | it could mean the center of the bottom edge (e.g. a tree which is positioned on the ground),
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125 | the top-left corner (e.g. a cursor).
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126 | @par
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127 | The default setting is BBO_CENTER.
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128 | @param
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129 | origin A member of the BillboardOrigin enum specifying the origin for all the billboards in this set.
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130 | */
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131 | void setBillboardOrigin(BillboardOrigin origin) { mBillboardSet->setBillboardOrigin(origin); }
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132 |
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133 | /** Gets the point which acts as the origin point for all billboards in this set.
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134 | @returns
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135 | A member of the BillboardOrigin enum specifying the origin for all the billboards in this set.
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136 | */
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137 | BillboardOrigin getBillboardOrigin(void) const { return mBillboardSet->getBillboardOrigin(); }
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138 |
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139 | /** Sets billboard rotation type.
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140 | @remarks
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141 | This setting controls the billboard rotation type, you can deciding rotate the billboard's vertices
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142 | around their facing direction or rotate the billboard's texture coordinates.
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143 | @par
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144 | The default settings is BBR_TEXCOORD.
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145 | @param
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146 | rotationType A member of the BillboardRotationType enum specifying the rotation type for all the billboards in this set.
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147 | */
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148 | void setBillboardRotationType(BillboardRotationType rotationType);
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149 |
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150 | /** Sets billboard rotation type.
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151 | @returns
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152 | A member of the BillboardRotationType enum specifying the rotation type for all the billboards in this set.
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153 | */
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154 | BillboardRotationType getBillboardRotationType(void) const;
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155 |
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156 | /** Use this to specify the common direction given to billboards of type BBT_ORIENTED_COMMON.
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157 | @remarks
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158 | Use BBT_ORIENTED_COMMON when you want oriented billboards but you know they are always going to
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159 | be oriented the same way (e.g. rain in calm weather). It is faster for the system to calculate
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160 | the billboard vertices if they have a common direction.
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161 | @param vec The direction for all billboards.
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162 | */
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163 | void setCommonDirection(const Vector3& vec);
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164 |
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165 | /** Gets the common direction for all billboards (BBT_ORIENTED_COMMON) */
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166 | const Vector3& getCommonDirection(void) const;
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167 |
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168 | /** Use this to specify the common up-vector given to billboards of type BBT_PERPENDICULAR_SELF.
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169 | @remarks
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170 | Use BBT_PERPENDICULAR_SELF when you want oriented billboards perpendicular to their own
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171 | direction vector and doesn't face to camera. In this case, we need an additional vector
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172 | to determine the billboard X, Y axis. The generated X axis perpendicular to both the own
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173 | direction and up-vector, the Y axis will coplanar with both own direction and up-vector,
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174 | and perpendicular to own direction.
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175 | @param vec The up-vector for all billboards.
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176 | */
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177 | void setCommonUpVector(const Vector3& vec);
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178 |
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179 | /** Gets the common up-vector for all billboards (BBT_PERPENDICULAR_SELF) */
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180 | const Vector3& getCommonUpVector(void) const;
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181 |
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182 | /// @copydoc BillboardSet::setPointRenderingEnabled
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183 | void setPointRenderingEnabled(bool enabled);
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184 |
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185 | /// @copydoc BillboardSet::isPointRenderingEnabled
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186 | bool isPointRenderingEnabled(void) const;
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187 |
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188 |
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189 |
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190 | /// @copydoc ParticleSystemRenderer::getType
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191 | const String& getType(void) const;
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192 | /// @copydoc ParticleSystemRenderer::_updateRenderQueue
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193 | void _updateRenderQueue(RenderQueue* queue,
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194 | std::list<Particle*>& currentParticles, bool cullIndividually);
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195 | /// @copydoc ParticleSystemRenderer::_setMaterial
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196 | void _setMaterial(MaterialPtr& mat);
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197 | /// @copydoc ParticleSystemRenderer::_notifyCurrentCamera
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198 | void _notifyCurrentCamera(Camera* cam);
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199 | /// @copydoc ParticleSystemRenderer::_notifyParticleRotated
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200 | void _notifyParticleRotated(void);
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201 | /// @copydoc ParticleSystemRenderer::_notifyParticleResized
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202 | void _notifyParticleResized(void);
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203 | /// @copydoc ParticleSystemRenderer::_notifyParticleQuota
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204 | void _notifyParticleQuota(size_t quota);
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205 | /// @copydoc ParticleSystemRenderer::_notifyAttached
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206 | void _notifyAttached(Node* parent, bool isTagPoint = false);
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207 | /// @copydoc ParticleSystemRenderer::_notifyDefaultDimensions
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208 | void _notifyDefaultDimensions(Real width, Real height);
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209 | /// @copydoc ParticleSystemRenderer::setRenderQueueGroup
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210 | void setRenderQueueGroup(uint8 queueID);
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211 | /// @copydoc ParticleSystemRenderer::setKeepParticlesInLocalSpace
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212 | void setKeepParticlesInLocalSpace(bool keepLocal);
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213 | /// @copydoc ParticleSystemRenderer::_getSortMode
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214 | SortMode _getSortMode(void) const;
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215 |
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216 | /// Access BillboardSet in use
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217 | BillboardSet* getBillboardSet(void) const { return mBillboardSet; }
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218 |
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219 | protected:
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220 | static CmdBillboardType msBillboardTypeCmd;
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221 | static CmdBillboardOrigin msBillboardOriginCmd;
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222 | static CmdBillboardRotationType msBillboardRotationTypeCmd;
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223 | static CmdCommonDirection msCommonDirectionCmd;
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224 | static CmdCommonUpVector msCommonUpVectorCmd;
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225 | static CmdPointRendering msPointRenderingCmd;
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226 | static CmdAccurateFacing msAccurateFacingCmd;
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227 |
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228 |
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229 | };
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230 |
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231 | /** Factory class for BillboardParticleRenderer */
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232 | class _OgreExport BillboardParticleRendererFactory : public ParticleSystemRendererFactory
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233 | {
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234 | public:
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235 | /// @copydoc FactoryObj::getType
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236 | const String& getType() const;
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237 | /// @copydoc FactoryObj::createInstance
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238 | ParticleSystemRenderer* createInstance( const String& name );
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239 | /// @copydoc FactoryObj::destroyInstance
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240 | void destroyInstance( ParticleSystemRenderer* inst);
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241 | };
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242 |
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243 | }
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244 |
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245 | #endif
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246 |
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