1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 |
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26 | #ifndef __BillboardSet_H__
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27 | #define __BillboardSet_H__
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28 |
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29 | #include "OgrePrerequisites.h"
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30 |
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31 | #include "OgreMovableObject.h"
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32 | #include "OgreRenderable.h"
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33 |
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34 | namespace Ogre {
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35 |
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36 | /** Enum covering what exactly a billboard's position means (center,
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37 | top-left etc).
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38 | @see
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39 | BillboardSet::setBillboardOrigin
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40 | */
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41 | enum BillboardOrigin
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42 | {
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43 | BBO_TOP_LEFT,
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44 | BBO_TOP_CENTER,
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45 | BBO_TOP_RIGHT,
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46 | BBO_CENTER_LEFT,
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47 | BBO_CENTER,
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48 | BBO_CENTER_RIGHT,
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49 | BBO_BOTTOM_LEFT,
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50 | BBO_BOTTOM_CENTER,
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51 | BBO_BOTTOM_RIGHT
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52 | };
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53 | /** The type of billboard to use. */
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54 | enum BillboardType
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55 | {
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56 | /// Standard point billboard (default), always faces the camera completely and is always upright
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57 | BBT_POINT,
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58 | /// Billboards are oriented around a shared direction vector (used as Y axis) and only rotate around this to face the camera
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59 | BBT_ORIENTED_COMMON,
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60 | /// Billboards are oriented around their own direction vector (their own Y axis) and only rotate around this to face the camera
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61 | BBT_ORIENTED_SELF
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62 |
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63 | };
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64 |
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65 | /** A collection of billboards (faces which are always facing the camera) with the same (default) dimensions, material
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66 | and which are fairly close proximity to each other.
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67 | @remarks
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68 | Billboards are rectangles made up of 2 tris which are always facing the camera. They are typically used
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69 | for special effects like particles. This class collects together a set of billboards with the same (default) dimensions,
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70 | material and relative locality in order to process them more efficiently. The entire set of billboards will be
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71 | culled as a whole (by default, although this can be changed if you want a large set of billboards
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72 | which are spread out and you want them culled individually), individual Billboards have locations which are relative to the set (which itself derives it's
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73 | position from the SceneNode it is attached to since it is a MoveableObject), they will be rendered as a single rendering operation,
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74 | and some calculations will be sped up by the fact that they use the same dimensions so some workings can be reused.
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75 | @par
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76 | A BillboardSet can be created using the SceneManager::createBillboardSet method. They can also be used internally
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77 | by other classes to create effects.
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78 | @note
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79 | Billboard bounds are only automatically calculated when you create them.
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80 | If you modify the position of a billboard you may need to call
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81 | _updateBounds if the billboard moves outside the original bounds.
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82 | Similarly, the bounds do no shrink when you remove a billboard,
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83 | if you want them to call _updateBounds, but note this requires a
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84 | potentially expensive examination of every billboard in the set.
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85 | */
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86 | class _OgreExport BillboardSet : public MovableObject, public Renderable
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87 | {
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88 | protected:
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89 | /** Private constructor (instances cannot be created directly).
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90 | */
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91 | BillboardSet();
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92 |
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93 | /// Name of the entity; used for location in the scene.
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94 | String mName;
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95 |
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96 | /// Bounds of all billboards in this set
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97 | AxisAlignedBox mAABB;
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98 | /// Bounding radius
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99 | Real mBoundingRadius;
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100 |
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101 | /// Origin of each billboard
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102 | BillboardOrigin mOriginType;
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103 |
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104 | /// Default width of each billboard
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105 | Real mDefaultWidth;
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106 | /// Default height of each billboard
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107 | Real mDefaultHeight;
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108 |
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109 | /// Name of the material to use
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110 | String mMaterialName;
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111 | /// Pointer to the material to use
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112 | MaterialPtr mpMaterial;
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113 |
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114 | /// True if no billboards in this set have been resized - greater efficiency.
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115 | bool mAllDefaultSize;
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116 |
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117 | /// Flag indicating whether to autoextend pool
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118 | bool mAutoExtendPool;
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119 |
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120 | bool mFixedTextureCoords;
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121 | bool mWorldSpace;
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122 |
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123 | typedef std::list<Billboard*> ActiveBillboardList;
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124 | typedef std::deque<Billboard*> FreeBillboardQueue;
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125 | typedef std::vector<Billboard*> BillboardPool;
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126 |
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127 | /** Active billboard list.
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128 | @remarks
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129 | This is a linked list of pointers to billboards in the billboard pool.
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130 | @par
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131 | This allows very fast instertions and deletions from anywhere in the list to activate / deactivate billboards
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132 | (required for particle systems etc) as well as resuse of Billboard instances in the pool
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133 | without construction & destruction which avoids memory thrashing.
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134 | */
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135 | ActiveBillboardList mActiveBillboards;
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136 |
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137 | /** Free billboard queue.
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138 | @remarks
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139 | This contains a list of the billboards free for use as new instances
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140 | as required by the set. Billboard instances are preconstructed up to the estimated size in the
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141 | mBillboardPool vector and are referenced on this deque at startup. As they get used this deque
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142 | reduces, as they get released back to to the set they get added back to the deque.
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143 | */
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144 | FreeBillboardQueue mFreeBillboards;
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145 |
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146 | /** Pool of billboard instances for use and reuse in the active billboard list.
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147 | @remarks
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148 | This vector will be preallocated with the estimated size of the set,and will extend as required.
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149 | */
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150 | BillboardPool mBillboardPool;
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151 |
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152 |
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153 | /// The vertex position data for all billboards in this set.
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154 | VertexData* mVertexData;
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155 | /// Shortcut to main buffer (positions, colours, texture coords)
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156 | HardwareVertexBufferSharedPtr mMainBuf;
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157 | /// Locked pointer to buffer
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158 | float* mLockPtr;
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159 | /// Boundary offsets based on origin and camera orientation
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160 | /// Vector3 vLeftOff, vRightOff, vTopOff, vBottomOff;
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161 | /// Final vertex offsets, used where sizes all default to save calcs
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162 | Vector3 mVOffset[4];
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163 | /// Current camera
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164 | Camera* mCurrentCamera;
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165 | // Parametric offsets of origin
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166 | Real mLeftOff, mRightOff, mTopOff, mBottomOff;
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167 | // Camera axes in billboard space
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168 | Vector3 mCamX, mCamY;
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169 |
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170 | /// The vertex index data for all billboards in this set (1 set only)
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171 | //unsigned short* mpIndexes;
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172 | IndexData* mIndexData;
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173 |
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174 | /// Flag indicating whether each billboard should be culled separately (default: false)
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175 | bool mCullIndividual;
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176 |
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177 | /// The type of billboard to render
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178 | BillboardType mBillboardType;
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179 |
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180 | /// Common direction for billboards of type BBT_ORIENTED_COMMON
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181 | Vector3 mCommonDirection;
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182 |
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183 | /// Internal method for culling individual billboards
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184 | inline bool billboardVisible(Camera* cam, const Billboard& bill);
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185 |
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186 | // Number of visible billboards (will be == getNumBillboards if mCullIndividual == false)
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187 | unsigned short mNumVisibleBillboards;
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188 |
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189 | /// Internal method for increasing pool size
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190 | virtual void increasePool(unsigned int size);
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191 |
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192 |
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193 | //-----------------------------------------------------------------------
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194 | // The internal methods which follow are here to allow maximum flexibility as to
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195 | // when various components of the calculation are done. Depending on whether the
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196 | // billboards are of fixed size and whether they are point or oriented type will
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197 | // determine how much calculation has to be done per-billboard. NOT a one-size fits all approach.
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198 | //-----------------------------------------------------------------------
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199 | /** Internal method for generating billboard corners.
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200 | @remarks
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201 | Optional parameter pBill is only present for type BBT_ORIENTED_SELF
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202 | */
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203 | virtual void genBillboardAxes(Camera* cam, Vector3* pX, Vector3 *pY, const Billboard* pBill = 0);
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204 |
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205 | /** Internal method, generates parametric offsets based on origin.
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206 | */
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207 | void getParametricOffsets(Real& left, Real& right, Real& top, Real& bottom);
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208 |
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209 | /** Internal method for generating vertex data.
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210 | @param offsets Array of 4 Vector3 offsets
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211 | @param bb Referenceto billboard
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212 | */
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213 | void genVertices(const Vector3* const offsets, const Billboard& pBillboard);
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214 |
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215 | /** Internal method generates vertex offsets.
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216 | @remarks
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217 | Takes in parametric offsets as generated from getParametericOffsets, width and height values
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218 | and billboard x and y axes as generated from genBillboardAxes.
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219 | Fills output array of 4 vectors with vector offsets
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220 | from origin for left-top, right-top, left-bottom, right-bottom corners.
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221 | */
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222 | void genVertOffsets(Real inleft, Real inright, Real intop, Real inbottom,
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223 | Real width, Real height,
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224 | const Vector3& x, const Vector3& y, Vector3* pDestVec);
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225 |
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226 | /// Shared class-level name for Movable type
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227 | static String msMovableType;
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228 |
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229 | private:
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230 | /// Flag indicating whether the HW buffers have been created.
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231 | bool mBuffersCreated;
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232 | /// The number of billboard in the pool.
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233 | unsigned int mPoolSize;
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234 | /// Is external billboard data in use?
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235 | bool mExternalData;
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236 |
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237 | /** Internal method creates vertex and index buffers.
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238 | */
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239 | void _createBuffers(void);
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240 |
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241 | public:
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242 |
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243 | /** Usual constructor - this is called by the SceneManager.
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244 | @param
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245 | name The name to give the billboard set (must be unique)
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246 | @param
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247 | poolSize The initial size of the billboard pool. Estimate of the number of billboards
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248 | which will be required, and pass it using this parameter. The set will
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249 | preallocate this number to avoid memory fragmentation. The default behaviour
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250 | once this pool has run out is to double it.
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251 | @param
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252 | externalDataSource If true, the source of data for drawing the
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253 | billboards will not be the internal billboard list, but external
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254 | data. When driving thebillboard from external data, you must call
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255 | _notifyCurrentCamera to reorient the billboards, setPoolSize to set
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256 | the maximum billboards you want to use, beginBillboards to
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257 | start the update, and injectBillboard per billboard,
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258 | followed by endBillboards.
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259 | @see
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260 | BillboardSet::setAutoextend
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261 | */
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262 | BillboardSet( const String& name, unsigned int poolSize = 20,
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263 | bool externalDataSource = false);
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264 |
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265 | virtual ~BillboardSet();
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266 |
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267 | /** Creates a new billboard and adds it to this set.
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268 | @remarks
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269 | Behaviour once the billboard pool has been exhausted depends on the
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270 | BillboardSet::setAutoextendPool option.
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271 | @param
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272 | position The position of the new billboard realtive to the certer of the set
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273 | @param
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274 | colour Optional base colour of the billboard.
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275 | @returns
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276 | On success, a pointer to a newly created Billboard is
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277 | returned.
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278 | @par
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279 | On failiure (i.e. no more space and can't autoextend),
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280 | <b>NULL</b> is returned.
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281 | @see
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282 | BillboardSet::setAutoextend
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283 | */
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284 | Billboard* createBillboard(
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285 | const Vector3& position,
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286 | const ColourValue& colour = ColourValue::White );
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287 |
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288 | /** Creates a new billboard and adds it to this set.
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289 | @remarks
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290 | Behaviour once the billboard pool has been exhausted depends on the
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291 | BillboardSet::setAutoextendPool option.
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292 | @param
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293 | x
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294 | @param
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295 | y
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296 | @param
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297 | z The position of the new billboard realtive to the certer of the set
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298 | @param
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299 | colour Optional base colour of the billboard.
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300 | @returns
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301 | On success, a pointer to a newly created Billboard is
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302 | returned.
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303 | @par
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304 | On failiure (i.e. no more space and can't autoextend),
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305 | <b>NULL</b> is returned.
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306 | @see
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307 | BillboardSet::setAutoextend
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308 | */
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309 | Billboard* createBillboard(
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310 | Real x, Real y, Real z,
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311 | const ColourValue& colour = ColourValue::White );
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312 |
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313 | /** Returns the number of active billboards which currently make up this set.
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314 | */
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315 | virtual int getNumBillboards(void) const;
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316 |
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317 | /** Tells the set whether to allow automatic extension of the pool of billboards.
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318 | @remarks
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319 | A BillboardSet stores a pool of pre-constructed billboards which are used as needed when
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320 | a new billboard is requested. This allows applications to create / remove billboards efficiently
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321 | without incurring construction / destruction costs (a must for sets with lots of billboards like
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322 | particle effects). This method allows you to configure the behaviour when a new billboard is requested
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323 | but the billboard pool has been exhausted.
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324 | @par
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325 | The default behaviour is to allow the pool to extend (typically this allocates double the current
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326 | pool of billboards when the pool is expended), equivalent to calling this method with
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327 | autoExtend = true. If you set the parameter to false however, any attempt to create a new billboard
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328 | when the pool has expired will simply fail silently, returning a null pointer.
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329 | @param autoextend true to double the pool every time it runs out, false to fail silently.
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330 | */
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331 | virtual void setAutoextend(bool autoextend);
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332 |
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333 | /** Returns true if the billboard pool automatically extends.
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334 | @see
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335 | BillboardSet::setAutoextend
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336 | */
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337 | virtual bool getAutoextend(void) const;
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338 |
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339 | /** Adjusts the size of the pool of billboards available in this set.
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340 | @remarks
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341 | See the BillboardSet::setAutoextend method for full details of the billboard pool. This method adjusts
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342 | the preallocated size of the pool. If you try to reduce the size of the pool, the set has the option
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343 | of ignoring you if too many billboards are already in use. Bear in mind that calling this method will
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344 | incur significant construction / destruction calls so should be avoided in time-critical code. The same
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345 | goes for auto-extension, try to avoid it by estimating the pool size correctly up-front.
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346 | @param
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347 | size The new size for the pool.
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348 | */
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349 | virtual void setPoolSize(unsigned int size);
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350 |
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351 | /** Returns the current size of the billboard pool.
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352 | @returns
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353 | The current size of the billboard pool.
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354 | @see
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355 | BillboardSet::setAutoextend
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356 | */
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357 | virtual unsigned int getPoolSize(void) const;
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358 |
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359 |
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360 | /** Empties this set of all billboards.
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361 | */
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362 | virtual void clear();
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363 |
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364 | /** Returns a pointer to the billboard at the supplied index.
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365 | @note
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366 | This method requires linear time since the billboard list is a linked list.
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367 | @param
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368 | index The index of the billboard that is requested.
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369 | @returns
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370 | On success, a valid pointer to the requested billboard is
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371 | returned.
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372 | @par
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373 | On failiure, <b>NULL</b> is returned.
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374 | */
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375 | virtual Billboard* getBillboard(unsigned int index) const;
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376 |
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377 | /** Removes the billboard at the supplied index.
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378 | @note
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379 | This method requires linear time since the billboard list is a linked list.
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380 | */
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381 | virtual void removeBillboard(unsigned int index);
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382 |
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383 | /** Removes a billboard from the set.
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384 | @note
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385 | This version is more efficient than removing by index.
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386 | */
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387 | virtual void removeBillboard(Billboard* pBill);
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388 |
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389 | /** Sets the point which acts as the origin point for all billboards in this set.
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390 | @remarks
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391 | This setting controls the fine tuning of where a billboard appears in relation to it's
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392 | position. It could be that a billboard's position represents it's center (e.g. for fireballs),
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393 | it could mean the center of the bottom edge (e.g. a tree which is positioned on the ground),
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394 | the top-left corner (e.g. a cursor).
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395 | @par
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396 | The default setting is BBO_CENTER.
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397 | @param
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398 | origin A member of the BillboardOrigin enum specifying the origin for all the billboards in this set.
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399 | */
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400 | virtual void setBillboardOrigin(BillboardOrigin origin);
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401 |
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402 | /** Gets the point which acts as the origin point for all billboards in this set.
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403 | @returns
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404 | A member of the BillboardOrigin enum specifying the origin for all the billboards in this set.
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405 | */
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406 | virtual BillboardOrigin getBillboardOrigin(void) const;
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407 |
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408 | /** Sets the default dimensions of the billboards in this set.
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409 | @remarks
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410 | All billboards in a set are created with these default dimensions. The set will render most efficiently if
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411 | all the billboards in the set are the default size. It is possible to alter the size of individual
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412 | billboards at the expense of extra calculation. See the Billboard class for more info.
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413 | @param width
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414 | The new default width for the billboards in this set.
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415 | @param height
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416 | The new default height for the billboards in this set.
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417 | */
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418 | virtual void setDefaultDimensions(Real width, Real height);
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419 |
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420 | /** See setDefaultDimensions - this sets 1 component individually. */
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421 | virtual void setDefaultWidth(Real width);
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422 | /** See setDefaultDimensions - this gets 1 component individually. */
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423 | virtual Real getDefaultWidth(void) const;
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424 | /** See setDefaultDimensions - this sets 1 component individually. */
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425 | virtual void setDefaultHeight(Real height);
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426 | /** See setDefaultDimensions - this gets 1 component individually. */
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427 | virtual Real getDefaultHeight(void) const;
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428 |
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429 | /** Sets the name of the material to be used for this billboard set.
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430 | @param
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431 | name The new name of the material to use for this set.
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432 | */
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433 | virtual void setMaterialName(const String& name);
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434 |
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435 | /** Sets the name of the material to be used for this billboard set.
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436 | @returns The name of the material that is used for this set.
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437 | */
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438 | virtual const String& getMaterialName(void) const;
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439 |
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440 | /** Overridden from MovableObject
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441 | @see
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442 | MovableObject
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443 | */
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444 | virtual void _notifyCurrentCamera(Camera* cam);
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445 |
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446 | /** Begin injection of billboard data; applicable when
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447 | constructing the BillboardSet for external data use.
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448 | */
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449 | void beginBillboards(void);
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450 | /** Define a billboard. */
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451 | void injectBillboard(const Billboard& bb);
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452 | /** Finish defining billboards. */
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453 | void endBillboards(void);
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454 | /** Set the bounds of the BillboardSet.
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455 | @remarks
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456 | You may need to call this if you're injecting billboards manually,
|
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457 | and you're relying on the BillboardSet to determine culling.
|
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458 | */
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459 | void setBounds(const AxisAlignedBox& box, Real radius);
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460 |
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461 |
|
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462 | /** Overridden from MovableObject
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463 | @see
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464 | MovableObject
|
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465 | */
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466 | virtual const AxisAlignedBox& getBoundingBox(void) const;
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467 |
|
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468 | /** Overridden from MovableObject
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469 | @see
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470 | MovableObject
|
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471 | */
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472 | virtual Real getBoundingRadius(void) const;
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473 | /** Overridden from MovableObject
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474 | @see
|
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475 | MovableObject
|
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476 | */
|
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477 | virtual void _updateRenderQueue(RenderQueue* queue);
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478 |
|
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479 | /** Overridden from MovableObject
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480 | @see
|
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481 | MovableObject
|
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482 | */
|
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483 | virtual const MaterialPtr& getMaterial(void) const;
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484 |
|
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485 | /** Overridden from MovableObject
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486 | @see
|
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487 | MovableObject
|
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488 | */
|
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489 | virtual void getRenderOperation(RenderOperation& op);
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490 |
|
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491 | /** Overridden from MovableObject
|
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492 | @see
|
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493 | MovableObject
|
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494 | */
|
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495 | virtual void getWorldTransforms(Matrix4* xform) const;
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496 |
|
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497 | /** @copydoc Renderable::getWorldOrientation */
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498 | const Quaternion& getWorldOrientation(void) const;
|
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499 | /** @copydoc Renderable::getWorldPosition */
|
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500 | const Vector3& getWorldPosition(void) const;
|
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501 | /** Internal callback used by Billboards to notify their parent that they have been resized.
|
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502 | */
|
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503 | virtual void _notifyBillboardResized(void);
|
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504 |
|
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505 | /** Notifies the billboardset that texture coordinates will be modified
|
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506 | for this set. */
|
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507 | virtual void _notifyBillboardTextureCoordsModified(void) {
|
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508 | mFixedTextureCoords = false; }
|
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509 |
|
---|
510 | /** Returns whether or not billbards in this are tested individually for culling. */
|
---|
511 | virtual bool getCullIndividually(void) const;
|
---|
512 | /** Sets whether culling tests billboards in this individually as well as in a group.
|
---|
513 | @remarks
|
---|
514 | Billboard sets are always culled as a whole group, based on a bounding box which
|
---|
515 | encloses all billboards in the set. For fairly localised sets, this is enough. However, you
|
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516 | can optionally tell the set to also cull individual billboards in the set, i.e. to test
|
---|
517 | each individual billboard before rendering. The default is not to do this.
|
---|
518 | @par
|
---|
519 | This is useful when you have a large, fairly distributed set of billboards, like maybe
|
---|
520 | trees on a landscape. You probably still want to group them into more than one
|
---|
521 | set (maybe one set per section of landscape), which will be culled coarsely, but you also
|
---|
522 | want to cull the billboards individually because they are spread out. Whilst you could have
|
---|
523 | lots of single-tree sets which are culled separately, this would be inefficient to render
|
---|
524 | because each tree would be issued as it's own rendering operation.
|
---|
525 | @par
|
---|
526 | By calling this method with a parameter of true, you can have large billboard sets which
|
---|
527 | are spaced out and so get the benefit of batch rendering and coarse culling, but also have
|
---|
528 | fine-grained culling so unnecessary rendering is avoided.
|
---|
529 | @param cullIndividual If true, each billboard is tested before being sent to the pipeline as well
|
---|
530 | as the whole set having to pass the coarse group bounding test.
|
---|
531 | */
|
---|
532 | virtual void setCullIndividually(bool cullIndividual);
|
---|
533 |
|
---|
534 | /** Sets the type of billboard to render.
|
---|
535 | @remarks
|
---|
536 | The default sort of billboard (BBT_POINT), always has both x and y axes parallel to
|
---|
537 | the camera's local axes. This is fine for 'point' style billboards (e.g. flares,
|
---|
538 | smoke, anything which is symmetrical about a central point) but does not look good for
|
---|
539 | billboards which have an orientation (e.g. an elongated raindrop). In this case, the
|
---|
540 | oriented billboards are more suitable (BBT_ORIENTED_COMMON or BBT_ORIENTED_SELF) since they retain an independant Y axis
|
---|
541 | and only the X axis is generated, perpendicular to both the local Y and the camera Z.
|
---|
542 | @param bbt The type of billboard to render
|
---|
543 | */
|
---|
544 | virtual void setBillboardType(BillboardType bbt);
|
---|
545 |
|
---|
546 | /** Returns the billboard type in use. */
|
---|
547 | virtual BillboardType getBillboardType(void) const;
|
---|
548 |
|
---|
549 | /** Use this to specify the common direction given to billboards of type BBT_ORIENTED_COMMON.
|
---|
550 | @remarks
|
---|
551 | Use BBT_ORIENTED_COMMON when you want oriented billboards but you know they are always going to
|
---|
552 | be oriented the same way (e.g. rain in calm weather). It is faster for the system to calculate
|
---|
553 | the billboard vertices if they have a common direction.
|
---|
554 | @param vec The direction for all billboards.
|
---|
555 | */
|
---|
556 | virtual void setCommonDirection(const Vector3& vec);
|
---|
557 |
|
---|
558 | /** Gets the common direction for all billboards (BBT_ORIENTED_COMMON) */
|
---|
559 | virtual const Vector3& getCommonDirection(void) const;
|
---|
560 |
|
---|
561 | /** Overridden from MovableObject */
|
---|
562 | virtual const String& getName(void) const;
|
---|
563 |
|
---|
564 | /** Overridden from MovableObject */
|
---|
565 | virtual const String& getMovableType(void) const;
|
---|
566 |
|
---|
567 | /** Overridden, see Renderable */
|
---|
568 | Real getSquaredViewDepth(const Camera* cam) const;
|
---|
569 |
|
---|
570 | /** Update the bounds of the billboardset */
|
---|
571 | virtual void _updateBounds(void);
|
---|
572 | /** @copydoc Renderable::getLights */
|
---|
573 | const LightList& getLights(void) const;
|
---|
574 |
|
---|
575 | /** Sets whether billboards should be treated as being in world space.
|
---|
576 | @remarks
|
---|
577 | This is most useful when you are driving the billboard set from
|
---|
578 | an external data source.
|
---|
579 | */
|
---|
580 | virtual void setBillboardsInWorldSpace(bool ws) { mWorldSpace = ws; }
|
---|
581 |
|
---|
582 | };
|
---|
583 |
|
---|
584 | }
|
---|
585 |
|
---|
586 |
|
---|
587 | #endif
|
---|