1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 |
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26 | #ifndef __BorderPanelOverlayElement_H__
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27 | #define __BorderPanelOverlayElement_H__
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28 |
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29 | #include "OgrePanelOverlayElement.h"
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30 |
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31 | namespace Ogre {
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32 |
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33 | class BorderRenderable;
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34 |
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35 | /** A specialisation of the PanelOverlayElement to provide a panel with a border.
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36 | @remarks
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37 | Whilst the standard panel can use a single tiled material, this class allows
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38 | panels with a tileable backdrop plus a border texture. This is handy for large
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39 | panels that are too big to use a single large texture with a border, or
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40 | for multiple different size panels where you want the border a constant width
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41 | but the center to repeat.
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42 | @par
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43 | In addition to the usual PanelOverlayElement properties, this class has a 'border
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44 | material', which specifies the material used for the edges of the panel,
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45 | a border width (which can either be constant all the way around, or specified
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46 | per edge), and the texture coordinates for each of the border sections.
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47 | */
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48 | class _OgreExport BorderPanelOverlayElement : public PanelOverlayElement
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49 | {
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50 | friend class BorderRenderable;
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51 | public:
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52 | /** Constructor */
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53 | BorderPanelOverlayElement(const String& name);
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54 | virtual ~BorderPanelOverlayElement();
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55 |
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56 | virtual void initialise(void);
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57 |
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58 | const String& getTypeName(void) const;
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59 | /** Sets the size of the border.
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60 | @remarks
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61 | This method sets a constant size for all borders. There are also alternative
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62 | methods which allow you to set border widths for individual edges separately.
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63 | Remember that the dimensions specified here are in relation to the size of
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64 | the screen, so 0.1 is 1/10th of the screen width or height. Also note that because
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65 | most screen resolutions are 1.333:1 width:height ratio that using the same
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66 | border size will look slightly bigger across than up.
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67 | @param size The size of the border as a factor of the screen dimensions ie 0.2 is one-fifth
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68 | of the screen size.
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69 | */
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70 | void setBorderSize(Real size);
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71 |
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72 | /** Sets the size of the border, with different sizes for vertical and horizontal borders.
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73 | @remarks
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74 | This method sets a size for the side and top / bottom borders separately.
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75 | Remember that the dimensions specified here are in relation to the size of
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76 | the screen, so 0.1 is 1/10th of the screen width or height. Also note that because
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77 | most screen resolutions are 1.333:1 width:height ratio that using the same
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78 | border size will look slightly bigger across than up.
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79 | @param sides The size of the side borders as a factor of the screen dimensions ie 0.2 is one-fifth
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80 | of the screen size.
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81 | @param topAndBottom The size of the top and bottom borders as a factor of the screen dimensions.
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82 | */
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83 | void setBorderSize(Real sides, Real topAndBottom);
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84 |
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85 | /** Sets the size of the border separately for all borders.
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86 | @remarks
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87 | This method sets a size all borders separately.
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88 | Remember that the dimensions specified here are in relation to the size of
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89 | the screen, so 0.1 is 1/10th of the screen width or height. Also note that because
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90 | most screen resolutions are 1.333:1 width:height ratio that using the same
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91 | border size will look slightly bigger across than up.
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92 | @param left The size of the left border as a factor of the screen dimensions ie 0.2 is one-fifth
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93 | of the screen size.
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94 | @param right The size of the left border as a factor of the screen dimensions.
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95 | @param top The size of the top border as a factor of the screen dimensions.
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96 | @param bottom The size of the bottom border as a factor of the screen dimensions.
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97 | */
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98 | void setBorderSize(Real left, Real right, Real top, Real bottom);
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99 |
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100 | /** Gets the size of the left border. */
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101 | Real getLeftBorderSize(void) const;
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102 | /** Gets the size of the right border. */
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103 | Real getRightBorderSize(void) const;
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104 | /** Gets the size of the top border. */
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105 | Real getTopBorderSize(void) const;
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106 | /** Gets the size of the bottom border. */
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107 | Real getBottomBorderSize(void) const;
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108 |
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109 | /** Sets the texture coordinates for the left edge of the border.
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110 | @remarks
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111 | The border panel uses 8 panels for the border (9 including the center).
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112 | Imagine a table with 3 rows and 3 columns. The corners are always the same size,
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113 | but the edges stretch depending on how big the panel is. Those who have done
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114 | resizable HTML tables will be familiar with this approach.
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115 | @par
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116 | We only require 2 sets of uv coordinates, one for the top-left and one for the
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117 | bottom-right of the panel, since it is assumed the sections are aligned on the texture.
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118 | */
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119 | void setLeftBorderUV(Real u1, Real v1, Real u2, Real v2);
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120 | /** Sets the texture coordinates for the right edge of the border.
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121 | @remarks See setLeftBorderUV.
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122 | */
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123 | void setRightBorderUV(Real u1, Real v1, Real u2, Real v2);
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124 | /** Sets the texture coordinates for the top edge of the border.
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125 | @remarks See setLeftBorderUV.
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126 | */
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127 | void setTopBorderUV(Real u1, Real v1, Real u2, Real v2);
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128 | /** Sets the texture coordinates for the bottom edge of the border.
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129 | @remarks See setLeftBorderUV.
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130 | */
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131 | void setBottomBorderUV(Real u1, Real v1, Real u2, Real v2);
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132 | /** Sets the texture coordinates for the top-left corner of the border.
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133 | @remarks See setLeftBorderUV.
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134 | */
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135 | void setTopLeftBorderUV(Real u1, Real v1, Real u2, Real v2);
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136 | /** Sets the texture coordinates for the top-right corner of the border.
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137 | @remarks See setLeftBorderUV.
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138 | */
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139 | void setTopRightBorderUV(Real u1, Real v1, Real u2, Real v2);
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140 | /** Sets the texture coordinates for the bottom-left corner of the border.
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141 | @remarks See setLeftBorderUV.
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142 | */
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143 | void setBottomLeftBorderUV(Real u1, Real v1, Real u2, Real v2);
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144 | /** Sets the texture coordinates for the bottom-right corner of the border.
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145 | @remarks See setLeftBorderUV.
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146 | */
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147 | void setBottomRightBorderUV(Real u1, Real v1, Real u2, Real v2);
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148 |
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149 | String getLeftBorderUVString() const;
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150 | String getRightBorderUVString() const;
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151 | String getTopBorderUVString() const;
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152 | String getBottomBorderUVString() const;
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153 | String getTopLeftBorderUVString() const;
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154 | String getTopRightBorderUVString() const;
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155 | String getBottomLeftBorderUVString() const;
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156 | String getBottomRightBorderUVString() const;
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157 |
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158 |
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159 |
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160 |
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161 | /** Sets the name of the material to use for the borders. */
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162 | void setBorderMaterialName(const String& name);
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163 | /** Gets the name of the material to use for the borders. */
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164 | const String& getBorderMaterialName(void) const;
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165 |
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166 | /** Overridden from OverlayContainer */
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167 | void _updateRenderQueue(RenderQueue* queue);
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168 |
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169 | /** Overridden from OverlayElement */
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170 | void setMetricsMode(GuiMetricsMode gmm);
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171 |
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172 | /** Overridden from OverlayElement */
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173 | void _update(void);
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174 |
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175 |
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176 | /** Command object for specifying border sizes (see ParamCommand).*/
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177 | class _OgrePrivate CmdBorderSize : public ParamCommand
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178 | {
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179 | public:
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180 | String doGet(const void* target) const;
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181 | void doSet(void* target, const String& val);
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182 | };
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183 | /** Command object for specifying the Material for the border (see ParamCommand).*/
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184 | class _OgrePrivate CmdBorderMaterial : public ParamCommand
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185 | {
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186 | public:
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187 | String doGet(const void* target) const;
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188 | void doSet(void* target, const String& val);
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189 | };
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190 | /** Command object for specifying texture coordinates for the border (see ParamCommand).*/
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191 | class _OgrePrivate CmdBorderLeftUV : public ParamCommand
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192 | {
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193 | public:
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194 | String doGet(const void* target) const;
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195 | void doSet(void* target, const String& val);
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196 | };
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197 | /** Command object for specifying texture coordinates for the border (see ParamCommand).*/
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198 | class _OgrePrivate CmdBorderTopUV : public ParamCommand
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199 | {
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200 | public:
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201 | String doGet(const void* target) const;
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202 | void doSet(void* target, const String& val);
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203 | };
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204 | /** Command object for specifying texture coordinates for the border (see ParamCommand).*/
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205 | class _OgrePrivate CmdBorderRightUV : public ParamCommand
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206 | {
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207 | public:
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208 | String doGet(const void* target) const;
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209 | void doSet(void* target, const String& val);
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210 | };
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211 | /** Command object for specifying texture coordinates for the border (see ParamCommand).*/
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212 | class _OgrePrivate CmdBorderBottomUV : public ParamCommand
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213 | {
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214 | public:
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215 | String doGet(const void* target) const;
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216 | void doSet(void* target, const String& val);
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217 | };
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218 | /** Command object for specifying texture coordinates for the border (see ParamCommand).*/
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219 | class _OgrePrivate CmdBorderTopLeftUV : public ParamCommand
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220 | {
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221 | public:
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222 | String doGet(const void* target) const;
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223 | void doSet(void* target, const String& val);
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224 | };
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225 | /** Command object for specifying texture coordinates for the border (see ParamCommand).*/
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226 | class _OgrePrivate CmdBorderBottomLeftUV : public ParamCommand
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227 | {
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228 | public:
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229 | String doGet(const void* target) const;
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230 | void doSet(void* target, const String& val);
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231 | };
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232 | /** Command object for specifying texture coordinates for the border (see ParamCommand).*/
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233 | class _OgrePrivate CmdBorderBottomRightUV : public ParamCommand
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234 | {
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235 | public:
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236 | String doGet(const void* target) const;
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237 | void doSet(void* target, const String& val);
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238 | };
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239 | /** Command object for specifying texture coordinates for the border (see ParamCommand).*/
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240 | class _OgrePrivate CmdBorderTopRightUV : public ParamCommand
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241 | {
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242 | public:
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243 | String doGet(const void* target) const;
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244 | void doSet(void* target, const String& val);
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245 | };
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246 | protected:
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247 | Real mLeftBorderSize;
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248 | Real mRightBorderSize;
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249 | Real mTopBorderSize;
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250 | Real mBottomBorderSize;
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251 | struct CellUV {
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252 | Real u1, v1, u2, v2;
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253 | };
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254 | CellUV mBorderUV[8];
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255 |
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256 | ushort mPixelLeftBorderSize;
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257 | ushort mPixelRightBorderSize;
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258 | ushort mPixelTopBorderSize;
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259 | ushort mPixelBottomBorderSize;
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260 |
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261 | String mBorderMaterialName;
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262 | MaterialPtr mpBorderMaterial;
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263 |
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264 | // Render operation for the border area
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265 | RenderOperation mRenderOp2;
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266 |
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267 | static String msTypeName;
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268 |
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269 | /// internal method for setting up geometry, called by OverlayElement::update
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270 | void updatePositionGeometry(void);
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271 | /// internal method for setting up geometry, called by OverlayElement::update
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272 | void updateTextureGeometry(void);
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273 | /// Internal method for setting up parameters
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274 | void addBaseParameters(void);
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275 |
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276 | enum BorderCellIndex {
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277 | BCELL_TOP_LEFT = 0,
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278 | BCELL_TOP = 1,
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279 | BCELL_TOP_RIGHT = 2,
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280 | BCELL_LEFT = 3,
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281 | BCELL_RIGHT = 4,
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282 | BCELL_BOTTOM_LEFT = 5,
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283 | BCELL_BOTTOM = 6,
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284 | BCELL_BOTTOM_RIGHT = 7
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285 | };
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286 | String getCellUVString(BorderCellIndex idx) const;
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287 |
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288 | // Command objects
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289 | static CmdBorderSize msCmdBorderSize;
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290 | static CmdBorderMaterial msCmdBorderMaterial;
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291 | static CmdBorderLeftUV msCmdBorderLeftUV;
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292 | static CmdBorderTopUV msCmdBorderTopUV;
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293 | static CmdBorderBottomUV msCmdBorderBottomUV;
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294 | static CmdBorderRightUV msCmdBorderRightUV;
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295 | static CmdBorderTopLeftUV msCmdBorderTopLeftUV;
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296 | static CmdBorderBottomLeftUV msCmdBorderBottomLeftUV;
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297 | static CmdBorderTopRightUV msCmdBorderTopRightUV;
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298 | static CmdBorderBottomRightUV msCmdBorderBottomRightUV;
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299 |
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300 | BorderRenderable* mBorderRenderable;
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301 | };
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302 |
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303 | /** Class for rendering the border of a BorderPanelOverlayElement.
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304 | @remarks
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305 | We need this because we have to render twice, once with the inner panel's repeating
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306 | material (handled by superclass) and once for the border's separate meterial.
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307 | */
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308 | class _OgreExport BorderRenderable : public Renderable
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309 | {
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310 | protected:
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311 | BorderPanelOverlayElement* mParent;
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312 | public:
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313 | /** Constructed with pointers to parent. */
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314 | BorderRenderable(BorderPanelOverlayElement* parent) : mParent(parent) {}
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315 | const MaterialPtr& getMaterial(void) const { return mParent->mpBorderMaterial; }
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316 | void getRenderOperation(RenderOperation& op) { op = mParent->mRenderOp2; }
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317 | void getWorldTransforms(Matrix4* xform) const { mParent->getWorldTransforms(xform); }
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318 | const Quaternion& getWorldOrientation(void) const { return Quaternion::IDENTITY; }
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319 | const Vector3& getWorldPosition(void) const { return Vector3::ZERO; }
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320 | unsigned short getNumWorldTransforms(void) const { return 1; }
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321 | bool useIdentityProjection(void) const { return true; }
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322 | bool useIdentityView(void) const { return true; }
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323 | Real getSquaredViewDepth(const Camera* cam) const { return mParent->getSquaredViewDepth(cam); }
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324 | const LightList& getLights(void) const
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325 | {
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326 | // N/A, panels are not lit
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327 | static LightList ll;
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328 | return ll;
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329 | }
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330 | bool getRenderDetailOverrideable(void) const
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331 | {
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332 | return mParent->getRenderDetailOverrideable();
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333 | }
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334 | };
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335 |
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336 | }
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337 |
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338 | #endif
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