source: GTP/trunk/App/Demos/Geom/OgreStuff/include/OgreBorderPanelOverlayElement.h @ 1812

Revision 1812, 14.9 KB checked in by gumbau, 18 years ago (diff)
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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2005 The OGRE Team
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23-----------------------------------------------------------------------------
24*/
25
26#ifndef __BorderPanelOverlayElement_H__
27#define __BorderPanelOverlayElement_H__
28
29#include "OgrePanelOverlayElement.h"
30
31namespace Ogre {
32
33    class BorderRenderable;
34   
35    /** A specialisation of the PanelOverlayElement to provide a panel with a border.
36    @remarks
37        Whilst the standard panel can use a single tiled material, this class allows
38        panels with a tileable backdrop plus a border texture. This is handy for large
39        panels that are too big to use a single large texture with a border, or
40        for multiple different size panels where you want the border a constant width
41        but the center to repeat.
42    @par
43        In addition to the usual PanelOverlayElement properties, this class has a 'border
44        material', which specifies the material used for the edges of the panel,
45        a border width (which can either be constant all the way around, or specified
46        per edge), and the texture coordinates for each of the border sections.
47    */
48    class _OgreExport BorderPanelOverlayElement : public PanelOverlayElement
49    {
50        friend class BorderRenderable;
51    public:
52        /** Constructor */
53        BorderPanelOverlayElement(const String& name);
54        virtual ~BorderPanelOverlayElement();
55
56        virtual void initialise(void);
57
58                const String& getTypeName(void) const;
59        /** Sets the size of the border.
60        @remarks
61            This method sets a constant size for all borders. There are also alternative
62            methods which allow you to set border widths for individual edges separately.
63            Remember that the dimensions specified here are in relation to the size of
64            the screen, so 0.1 is 1/10th of the screen width or height. Also note that because
65            most screen resolutions are 1.333:1 width:height ratio that using the same
66            border size will look slightly bigger across than up.
67        @param size The size of the border as a factor of the screen dimensions ie 0.2 is one-fifth
68            of the screen size.
69        */
70        void setBorderSize(Real size);
71
72        /** Sets the size of the border, with different sizes for vertical and horizontal borders.
73        @remarks
74            This method sets a size for the side and top / bottom borders separately.
75            Remember that the dimensions specified here are in relation to the size of
76            the screen, so 0.1 is 1/10th of the screen width or height. Also note that because
77            most screen resolutions are 1.333:1 width:height ratio that using the same
78            border size will look slightly bigger across than up.
79        @param sides The size of the side borders as a factor of the screen dimensions ie 0.2 is one-fifth
80            of the screen size.
81        @param topAndBottom The size of the top and bottom borders as a factor of the screen dimensions.
82        */
83        void setBorderSize(Real sides, Real topAndBottom);
84
85        /** Sets the size of the border separately for all borders.
86        @remarks
87            This method sets a size all borders separately.
88            Remember that the dimensions specified here are in relation to the size of
89            the screen, so 0.1 is 1/10th of the screen width or height. Also note that because
90            most screen resolutions are 1.333:1 width:height ratio that using the same
91            border size will look slightly bigger across than up.
92        @param left The size of the left border as a factor of the screen dimensions ie 0.2 is one-fifth
93            of the screen size.
94        @param right The size of the left border as a factor of the screen dimensions.
95        @param top The size of the top border as a factor of the screen dimensions.
96        @param bottom The size of the bottom border as a factor of the screen dimensions.
97        */
98        void setBorderSize(Real left, Real right, Real top, Real bottom);
99
100        /** Gets the size of the left border. */
101        Real getLeftBorderSize(void) const;
102        /** Gets the size of the right border. */
103        Real getRightBorderSize(void) const;
104        /** Gets the size of the top border. */
105        Real getTopBorderSize(void) const;
106        /** Gets the size of the bottom border. */
107        Real getBottomBorderSize(void) const;
108
109        /** Sets the texture coordinates for the left edge of the border.
110        @remarks
111            The border panel uses 8 panels for the border (9 including the center).
112            Imagine a table with 3 rows and 3 columns. The corners are always the same size,
113            but the edges stretch depending on how big the panel is. Those who have done
114            resizable HTML tables will be familiar with this approach.
115        @par
116            We only require 2 sets of uv coordinates, one for the top-left and one for the
117            bottom-right of the panel, since it is assumed the sections are aligned on the texture.
118        */
119        void setLeftBorderUV(Real u1, Real v1, Real u2, Real v2);
120        /** Sets the texture coordinates for the right edge of the border.
121        @remarks See setLeftBorderUV.
122        */
123        void setRightBorderUV(Real u1, Real v1, Real u2, Real v2);
124        /** Sets the texture coordinates for the top edge of the border.
125        @remarks See setLeftBorderUV.
126        */
127        void setTopBorderUV(Real u1, Real v1, Real u2, Real v2);
128        /** Sets the texture coordinates for the bottom edge of the border.
129        @remarks See setLeftBorderUV.
130        */
131        void setBottomBorderUV(Real u1, Real v1, Real u2, Real v2);
132        /** Sets the texture coordinates for the top-left corner of the border.
133        @remarks See setLeftBorderUV.
134        */
135        void setTopLeftBorderUV(Real u1, Real v1, Real u2, Real v2);
136        /** Sets the texture coordinates for the top-right corner of the border.
137        @remarks See setLeftBorderUV.
138        */
139        void setTopRightBorderUV(Real u1, Real v1, Real u2, Real v2);
140        /** Sets the texture coordinates for the bottom-left corner of the border.
141        @remarks See setLeftBorderUV.
142        */
143        void setBottomLeftBorderUV(Real u1, Real v1, Real u2, Real v2);
144        /** Sets the texture coordinates for the bottom-right corner of the border.
145        @remarks See setLeftBorderUV.
146        */
147        void setBottomRightBorderUV(Real u1, Real v1, Real u2, Real v2);
148
149                String getLeftBorderUVString() const;
150                String getRightBorderUVString() const;
151                String getTopBorderUVString() const;
152                String getBottomBorderUVString() const;
153                String getTopLeftBorderUVString() const;
154                String getTopRightBorderUVString() const;
155                String getBottomLeftBorderUVString() const;
156                String getBottomRightBorderUVString() const;
157
158
159
160
161        /** Sets the name of the material to use for the borders. */
162        void setBorderMaterialName(const String& name);
163        /** Gets the name of the material to use for the borders. */
164        const String& getBorderMaterialName(void) const;
165
166        /** Overridden from OverlayContainer */
167        void _updateRenderQueue(RenderQueue* queue);
168
169        /** Overridden from OverlayElement */
170        void setMetricsMode(GuiMetricsMode gmm);
171
172        /** Overridden from OverlayElement */
173        void _update(void);
174
175
176        /** Command object for specifying border sizes (see ParamCommand).*/
177        class _OgrePrivate CmdBorderSize : public ParamCommand
178        {
179        public:
180            String doGet(const void* target) const;
181            void doSet(void* target, const String& val);
182        };
183        /** Command object for specifying the Material for the border (see ParamCommand).*/
184        class _OgrePrivate CmdBorderMaterial : public ParamCommand
185        {
186        public:
187            String doGet(const void* target) const;
188            void doSet(void* target, const String& val);
189        };
190        /** Command object for specifying texture coordinates for the border (see ParamCommand).*/
191        class _OgrePrivate CmdBorderLeftUV : public ParamCommand
192        {
193        public:
194            String doGet(const void* target) const;
195            void doSet(void* target, const String& val);
196        };
197        /** Command object for specifying texture coordinates for the border (see ParamCommand).*/
198        class _OgrePrivate CmdBorderTopUV : public ParamCommand
199        {
200        public:
201            String doGet(const void* target) const;
202            void doSet(void* target, const String& val);
203        };
204        /** Command object for specifying texture coordinates for the border (see ParamCommand).*/
205        class _OgrePrivate CmdBorderRightUV : public ParamCommand
206        {
207        public:
208            String doGet(const void* target) const;
209            void doSet(void* target, const String& val);
210        };
211        /** Command object for specifying texture coordinates for the border (see ParamCommand).*/
212        class _OgrePrivate CmdBorderBottomUV : public ParamCommand
213        {
214        public:
215            String doGet(const void* target) const;
216            void doSet(void* target, const String& val);
217        };
218        /** Command object for specifying texture coordinates for the border (see ParamCommand).*/
219        class _OgrePrivate CmdBorderTopLeftUV : public ParamCommand
220        {
221        public:
222            String doGet(const void* target) const;
223            void doSet(void* target, const String& val);
224        };
225        /** Command object for specifying texture coordinates for the border (see ParamCommand).*/
226        class _OgrePrivate CmdBorderBottomLeftUV : public ParamCommand
227        {
228        public:
229            String doGet(const void* target) const;
230            void doSet(void* target, const String& val);
231        };
232        /** Command object for specifying texture coordinates for the border (see ParamCommand).*/
233        class _OgrePrivate CmdBorderBottomRightUV : public ParamCommand
234        {
235        public:
236            String doGet(const void* target) const;
237            void doSet(void* target, const String& val);
238        };
239        /** Command object for specifying texture coordinates for the border (see ParamCommand).*/
240        class _OgrePrivate CmdBorderTopRightUV : public ParamCommand
241        {
242        public:
243            String doGet(const void* target) const;
244            void doSet(void* target, const String& val);
245        };
246    protected:
247        Real mLeftBorderSize;
248        Real mRightBorderSize;
249        Real mTopBorderSize;
250        Real mBottomBorderSize;
251                struct CellUV {
252                        Real u1, v1, u2, v2;
253                };
254                CellUV mBorderUV[8];
255
256        ushort mPixelLeftBorderSize;
257        ushort mPixelRightBorderSize;
258        ushort mPixelTopBorderSize;
259        ushort mPixelBottomBorderSize;
260
261        String mBorderMaterialName;
262        MaterialPtr mpBorderMaterial;
263
264        // Render operation for the border area
265        RenderOperation mRenderOp2;
266
267        static String msTypeName;
268
269        /// internal method for setting up geometry, called by OverlayElement::update
270        void updatePositionGeometry(void);
271                /// internal method for setting up geometry, called by OverlayElement::update
272                void updateTextureGeometry(void);
273        /// Internal method for setting up parameters
274        void addBaseParameters(void);
275
276        enum BorderCellIndex {
277            BCELL_TOP_LEFT = 0,
278            BCELL_TOP = 1,
279            BCELL_TOP_RIGHT = 2,
280            BCELL_LEFT = 3,
281            BCELL_RIGHT = 4,
282            BCELL_BOTTOM_LEFT = 5,
283            BCELL_BOTTOM = 6,
284            BCELL_BOTTOM_RIGHT = 7
285        };
286            String getCellUVString(BorderCellIndex idx) const;
287
288        // Command objects
289        static CmdBorderSize msCmdBorderSize;
290        static CmdBorderMaterial msCmdBorderMaterial;
291        static CmdBorderLeftUV msCmdBorderLeftUV;
292        static CmdBorderTopUV msCmdBorderTopUV;
293        static CmdBorderBottomUV msCmdBorderBottomUV;
294        static CmdBorderRightUV msCmdBorderRightUV;
295        static CmdBorderTopLeftUV msCmdBorderTopLeftUV;
296        static CmdBorderBottomLeftUV msCmdBorderBottomLeftUV;
297        static CmdBorderTopRightUV msCmdBorderTopRightUV;
298        static CmdBorderBottomRightUV msCmdBorderBottomRightUV;
299
300        BorderRenderable* mBorderRenderable;
301    };
302
303    /** Class for rendering the border of a BorderPanelOverlayElement.
304    @remarks
305        We need this because we have to render twice, once with the inner panel's repeating
306        material (handled by superclass) and once for the border's separate meterial.
307    */
308    class _OgreExport BorderRenderable : public Renderable
309    {
310    protected:
311        BorderPanelOverlayElement* mParent;
312    public:
313        /** Constructed with pointers to parent. */
314        BorderRenderable(BorderPanelOverlayElement* parent) : mParent(parent) {}
315        const MaterialPtr& getMaterial(void) const { return mParent->mpBorderMaterial; }
316        void getRenderOperation(RenderOperation& op) { op = mParent->mRenderOp2; }
317        void getWorldTransforms(Matrix4* xform) const { mParent->getWorldTransforms(xform); }
318        const Quaternion& getWorldOrientation(void) const { return Quaternion::IDENTITY; }
319        const Vector3& getWorldPosition(void) const { return Vector3::ZERO; }
320        unsigned short getNumWorldTransforms(void) const { return 1; }
321        bool useIdentityProjection(void) const { return true; }
322        bool useIdentityView(void) const { return true; }
323        Real getSquaredViewDepth(const Camera* cam) const { return mParent->getSquaredViewDepth(cam); }
324        const LightList& getLights(void) const
325        {
326            // N/A, panels are not lit
327            static LightList ll;
328            return ll;
329        }
330                bool getPolygonModeOverrideable(void) const
331                {
332                        return mParent->getPolygonModeOverrideable();
333                }
334    };
335
336}
337
338#endif
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