1 | /************************************************************************
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2 | filename: OgreCEGUIRenderer.h
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3 | created: 11/5/2004
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4 | author: Paul D Turner
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5 |
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6 | purpose: Interface for main Ogre GUI renderer class
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7 | *************************************************************************/
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8 | /*************************************************************************
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9 | Crazy Eddie's GUI System (http://www.cegui.org.uk)
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10 | Copyright (C)2004 - 2005 Paul D Turner (paul@cegui.org.uk)
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11 |
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12 | This library is free software; you can redistribute it and/or
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13 | modify it under the terms of the GNU Lesser General Public
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14 | License as published by the Free Software Foundation; either
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15 | version 2.1 of the License, or (at your option) any later version.
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16 |
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17 | This library is distributed in the hope that it will be useful,
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18 | but WITHOUT ANY WARRANTY; without even the implied warranty of
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19 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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20 | Lesser General Public License for more details.
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21 |
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22 | You should have received a copy of the GNU Lesser General Public
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23 | License along with this library; if not, write to the Free Software
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24 | Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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25 | *************************************************************************/
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26 | /*************************************************************************
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27 | This file contains code that is specific to Ogre (http://www.ogre3d.org)
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28 | *************************************************************************/
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29 | #ifndef _OgreCEGUIRenderer_h_
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30 | #define _OgreCEGUIRenderer_h_
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31 |
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32 | #if defined( __WIN32__ ) || defined( _WIN32 )
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33 | # ifdef OGRE_GUIRENDERER_EXPORTS
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34 | # define OGRE_GUIRENDERER_API __declspec(dllexport)
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35 | # else
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36 | # define OGRE_GUIRENDERER_API __declspec(dllimport)
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37 | # endif
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38 | #else
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39 | # define OGRE_GUIRENDERER_API
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40 | #endif
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41 |
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42 | #include <CEGUI/CEGUIBase.h>
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43 | #include <CEGUI/CEGUIRenderer.h>
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44 | #include <CEGUI/CEGUITexture.h>
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45 |
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46 | #include <OgreRenderQueueListener.h>
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47 | #include <OgreSceneManagerEnumerator.h>
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48 |
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49 | // Start of CEGUI namespace section
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50 | namespace CEGUI
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51 | {
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52 | /*************************************************************************
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53 | Forward refs
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54 | *************************************************************************/
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55 | class OgreCEGUITexture;
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56 | class OgreCEGUIRenderer;
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57 |
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58 |
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59 | /*!
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60 | \brief
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61 | RenderQueueListener based class used to hook into the ogre rendering system
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62 | */
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63 | class CEGUIRQListener : public Ogre::RenderQueueListener
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64 | {
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65 | public:
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66 | CEGUIRQListener(OgreCEGUIRenderer* renderer, Ogre::RenderQueueGroupID queue_id, bool post_queue)
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67 | {
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68 | d_renderer = renderer;
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69 | d_queue_id = queue_id;
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70 | d_post_queue = post_queue;
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71 | }
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72 |
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73 | virtual ~CEGUIRQListener() {}
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74 |
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75 | virtual void renderQueueStarted(Ogre::RenderQueueGroupID id, bool& skipThisQueue);
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76 | virtual void renderQueueEnded(Ogre::RenderQueueGroupID id, bool& repeatThisQueue);
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77 |
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78 | // methods for adjusting target queue settings
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79 | void setTargetRenderQueue(Ogre::RenderQueueGroupID queue_id) {d_queue_id = queue_id;}
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80 | void setPostRenderQueue(bool post_queue) {d_post_queue = post_queue;}
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81 |
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82 | private:
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83 | /*************************************************************************
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84 | Implementation Data
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85 | *************************************************************************/
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86 | OgreCEGUIRenderer* d_renderer; //!< CEGUI renderer object for Ogre.
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87 | Ogre::RenderQueueGroupID d_queue_id; //!< ID of the queue that we are hooked into
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88 | bool d_post_queue; //!< true if we render after everything else in our queue.
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89 | };
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90 |
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91 |
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92 | /*!
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93 | \brief
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94 | Renderer class to interface with Ogre engine.
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95 | */
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96 | class OGRE_GUIRENDERER_API OgreCEGUIRenderer : public Renderer
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97 | {
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98 | public:
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99 | /*!
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100 | \brief
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101 | Constructor for renderer class that uses Ogre for rendering.
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102 |
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103 | \param window
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104 | Pointer to an Ogre::RenderWindow object.
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105 |
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106 | \param queue_id
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107 | Ogre::RenderQueueGroupID value that specifies where the GUI should appear in the ogre rendering output.
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108 |
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109 | \param post_queue
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110 | set to true to have GUI rendered after render queue \a queue_id, or false to have the GUI rendered before render queue
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111 | \a queue_id.
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112 |
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113 | \param max_quads
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114 | Obsolete. Set to 0.
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115 |
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116 | \param scene_type
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117 | One of the Ogre::SceneType enumerated values specifying the scene manager to be targeted by the GUI renderer.
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118 | */
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119 | OgreCEGUIRenderer(Ogre::RenderWindow* window, Ogre::RenderQueueGroupID queue_id = Ogre::RENDER_QUEUE_OVERLAY, bool post_queue = false, uint max_quads = 0, Ogre::SceneType scene_type = Ogre::ST_GENERIC);
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120 |
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121 |
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122 | /*!
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123 | \brief
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124 | Constructor for renderer class that uses Ogre for rendering.
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125 |
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126 | \param window
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127 | Pointer to an Ogre::RenderWindow object.
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128 |
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129 | \param queue_id
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130 | Ogre::RenderQueueGroupID value that specifies where the GUI should appear in the ogre rendering output.
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131 |
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132 | \param post_queue
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133 | set to true to have GUI rendered after render queue \a queue_id, or false to have the GUI rendered before render queue
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134 | \a queue_id.
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135 |
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136 | \param max_quads
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137 | Obsolete. Set to 0.
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138 |
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139 | \param scene_manager
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140 | Pointer to an Ogre::SceneManager object that is to be used for GUI rendering.
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141 | */
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142 | OgreCEGUIRenderer(Ogre::RenderWindow* window, Ogre::RenderQueueGroupID queue_id, bool post_queue, uint max_quads, Ogre::SceneManager* scene_manager);
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143 |
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144 |
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145 | /*!
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146 | \brief
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147 | Destructor for Ogre renderer.
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148 | */
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149 | virtual ~OgreCEGUIRenderer(void);
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150 |
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151 |
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152 |
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153 | // add's a quad to the list to be rendered
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154 | virtual void addQuad(const Rect& dest_rect, float z, const Texture* tex, const Rect& texture_rect, const ColourRect& colours, QuadSplitMode quad_split_mode);
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155 |
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156 | // perform final rendering for all queued renderable quads.
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157 | virtual void doRender(void);
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158 |
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159 | // clear the queue
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160 | virtual void clearRenderList(void);
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161 |
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162 |
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163 | /*!
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164 | \brief
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165 | Enable or disable the queueing of quads from this point on.
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166 |
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167 | This only affects queueing. If queueing is turned off, any calls to addQuad will cause the quad to be rendered directly. Note that
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168 | disabling queueing will not cause currently queued quads to be rendered, nor is the queue cleared - at any time the queue can still
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169 | be drawn by calling doRender, and the list can be cleared by calling clearRenderList. Re-enabling the queue causes subsequent quads
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170 | to be added as if queueing had never been disabled.
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171 |
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172 | \param setting
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173 | true to enable queueing, or false to disable queueing (see notes above).
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174 |
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175 | \return
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176 | Nothing
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177 | */
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178 | virtual void setQueueingEnabled(bool setting) {d_queueing = setting;}
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179 |
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180 |
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181 | // create an empty texture
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182 | virtual Texture* createTexture(void);
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183 |
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184 | // create a texture and load it with the specified file.
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185 | virtual Texture* createTexture(const String& filename, const String& resourceGroup = "General");
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186 |
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187 | // create a texture and set it to the specified size
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188 | virtual Texture* createTexture(float size);
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189 |
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190 | // create an OGRE resource provider.
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191 | virtual ResourceProvider* createResourceProvider(void);
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192 |
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193 | // destroy the given texture
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194 | virtual void destroyTexture(Texture* texture);
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195 |
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196 | // destroy all textures still active
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197 | virtual void destroyAllTextures(void);
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198 |
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199 |
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200 | /*!
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201 | \brief
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202 | Return whether queueing is enabled.
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203 |
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204 | \return
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205 | true if queueing is enabled, false if queueing is disabled.
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206 | */
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207 | virtual bool isQueueingEnabled(void) const {return d_queueing;}
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208 |
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209 |
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210 | /*!
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211 | \brief
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212 | Return the current width of the display in pixels
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213 |
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214 | \return
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215 | float value equal to the current width of the display in pixels.
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216 | */
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217 | virtual float getWidth(void) const {return d_display_area.getWidth();}
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218 |
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219 |
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220 | /*!
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221 | \brief
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222 | Return the current height of the display in pixels
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223 |
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224 | \return
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225 | float value equal to the current height of the display in pixels.
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226 | */
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227 | virtual float getHeight(void) const {return d_display_area.getHeight();}
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228 |
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229 |
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230 | /*!
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231 | \brief
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232 | Return the size of the display in pixels
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233 |
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234 | \return
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235 | Size object describing the dimensions of the current display.
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236 | */
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237 | virtual Size getSize(void) const {return d_display_area.getSize();}
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238 |
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239 |
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240 | /*!
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241 | \brief
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242 | Return a Rect describing the screen
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243 |
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244 | \return
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245 | A Rect object that describes the screen area. Typically, the top-left values are always 0, and the size of the area described is
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246 | equal to the screen resolution.
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247 | */
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248 | virtual Rect getRect(void) const {return d_display_area;}
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249 |
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250 |
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251 | /*!
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252 | \brief
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253 | Return the maximum texture size available
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254 |
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255 | \return
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256 | Size of the maximum supported texture in pixels (textures are always assumed to be square)
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257 | */
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258 | virtual uint getMaxTextureSize(void) const {return 2048;} // TODO: Change to proper value
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259 |
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260 |
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261 | /*!
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262 | \brief
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263 | Return the horizontal display resolution dpi
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264 |
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265 | \return
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266 | horizontal resolution of the display in dpi.
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267 | */
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268 | virtual uint getHorzScreenDPI(void) const {return 96;}
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269 |
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270 |
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271 | /*!
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272 | \brief
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273 | Return the vertical display resolution dpi
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274 |
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275 | \return
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276 | vertical resolution of the display in dpi.
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277 | */
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278 | virtual uint getVertScreenDPI(void) const {return 96;}
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279 |
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280 |
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281 | /*!
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282 | \brief
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283 | Set the scene manager to be used for rendering the GUI.
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284 |
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285 | The GUI system will be unhooked from the current scene manager and attached to what ever
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286 | is specified here.
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287 |
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288 | \param scene_type
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289 | One of the Ogre::SceneType enumerated values indicating the new target Ogre::SceneManager to be
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290 | used for GUI rendering.
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291 |
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292 | \return
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293 | Nothing.
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294 | */
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295 | void setTargetSceneManager(Ogre::SceneType scene_type);
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296 |
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297 |
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298 | /*!
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299 | \brief
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300 | Set the scene manager to be used for rendering the GUI.
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301 |
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302 | The GUI system will be unhooked from the current scene manager and attached to what ever
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303 | is specified here.
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304 |
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305 | \param scene_manager
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306 | Pointer to an Ogre::SceneManager object that is the new target Ogre::SceneManager to be
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307 | used for GUI rendering.
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308 |
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309 | \return
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310 | Nothing.
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311 | */
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312 | void setTargetSceneManager(Ogre::SceneManager* scene_manager);
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313 |
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314 |
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315 | /*!
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316 | \brief
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317 | Set the target render queue for GUI rendering.
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318 |
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319 | \param queue_id
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320 | Ogre::RenderQueueGroupID value specifying the render queue that the GUI system should attach to.
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321 |
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322 | \param post_queue
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323 | - true to specify that the GUI should render after everything else in render queue \a queue_id.
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324 | - false to specify the GUI should render before everything else in render queue \a queue_id.
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325 |
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326 | \return
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327 | Nothing.
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328 | */
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329 | void setTargetRenderQueue(Ogre::RenderQueueGroupID queue_id, bool post_queue);
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330 |
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331 |
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332 | /*!
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333 | \brief
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334 | Create a texture from an existing Ogre::TexturePtr object.
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335 |
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336 | \note
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337 | If you want to use an Ogre::RenderTexture (for putting rendered output onto Gui elements or other
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338 | advanced techniques), you can get the Ogre::TexturePtr to be used by calling Ogre::TextureManager::getByName()
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339 | passing the name returned from Ogre::RenderTexture::getName() (and casting the result as necessary).
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340 |
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341 | \param texture
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342 | pointer to an Ogre::TexturePtr object to be used as the basis for the new CEGUI::Texture
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343 |
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344 | \return
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345 | Pointer to the newly created CEGUI::TexturePtr object.
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346 | */
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347 | Texture* createTexture(Ogre::TexturePtr& texture);
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348 |
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349 |
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350 | private:
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351 | /************************************************************************
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352 | Implementation Constants
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353 | ************************************************************************/
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354 | static const size_t VERTEX_PER_QUAD; //!< number of vertices per quad
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355 | static const size_t VERTEX_PER_TRIANGLE; //!< number of vertices for a triangle
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356 | static const size_t VERTEXBUFFER_INITIAL_CAPACITY; //!< initial capacity of the allocated vertex buffer
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357 | static const size_t UNDERUSED_FRAME_THRESHOLD; //!< number of frames to wait before shrinking buffer
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358 |
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359 | /*************************************************************************
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360 | Implementation Structs & classes
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361 | *************************************************************************/
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362 | /*!
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363 | \brief
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364 | structure used for all vertices.
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365 | */
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366 | struct QuadVertex {
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367 | float x, y, z; //!< The position for the vertex.
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368 | Ogre::RGBA diffuse; //!< colour of the vertex
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369 | float tu1, tv1; //!< texture coordinates
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370 | };
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371 |
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372 | /*!
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373 | \brief
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374 | structure holding details about a quad to be drawn
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375 | */
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376 | struct QuadInfo
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377 | {
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378 | Ogre::TexturePtr texture;
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379 | Rect position;
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380 | float z;
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381 | Rect texPosition;
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382 | uint32 topLeftCol;
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383 | uint32 topRightCol;
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384 | uint32 bottomLeftCol;
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385 | uint32 bottomRightCol;
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386 |
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387 | QuadSplitMode splitMode;
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388 |
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389 | bool operator<(const QuadInfo& other) const
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390 | {
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391 | // this is intentionally reversed.
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392 | return z > other.z;
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393 | }
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394 | };
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395 |
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396 |
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397 | /*************************************************************************
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398 | Implementation Methods
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399 | *************************************************************************/
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400 | // setup states etc
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401 | void initRenderStates(void);
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402 |
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403 | // sort quads list according to texture
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404 | void sortQuads(void);
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405 |
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406 | // render a quad directly to the display
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407 | void renderQuadDirect(const Rect& dest_rect, float z, const Texture* tex, const Rect& texture_rect, const ColourRect& colours, QuadSplitMode quad_split_mode);
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408 |
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409 | // convert colour value to whatever the Ogre render system is expecting.
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410 | uint32 colourToOgre(const colour& col) const;
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411 |
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412 | // perform main work of the constructor. This does everything except the final hook into the render system.
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413 | void constructor_impl(Ogre::RenderWindow* window, Ogre::RenderQueueGroupID queue_id, bool post_queue, uint max_quads);
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414 |
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415 |
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416 | /*************************************************************************
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417 | Implementation Data
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418 | *************************************************************************/
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419 | Rect d_display_area;
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420 |
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421 | typedef std::multiset<QuadInfo> QuadList;
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422 | QuadList d_quadlist;
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423 | bool d_queueing; //!< setting for queueing control.
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424 |
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425 | // Ogre specific bits.
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426 | Ogre::Root* d_ogre_root; //!< pointer to the Ogre root object that we attach to
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427 | Ogre::RenderSystem* d_render_sys; //!< Pointer to the render system for Ogre.
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428 | Ogre::RenderQueueGroupID d_queue_id; //!< ID of the queue that we are hooked into
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429 | Ogre::TexturePtr d_currTexture; //!< currently set texture;
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430 | Ogre::RenderOperation d_render_op; //!< Ogre render operation we use to do our stuff.
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431 | Ogre::HardwareVertexBufferSharedPtr d_buffer; //!< vertex buffer to queue sprite rendering
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432 | size_t d_underused_framecount; //!< Number of frames elapsed since buffer utilization was above half the capacity
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433 | Ogre::RenderOperation d_direct_render_op; //!< Renderop for cursor
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434 | Ogre::HardwareVertexBufferSharedPtr d_direct_buffer; //!< Renderop for cursor
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435 | Ogre::SceneManager* d_sceneMngr; //!< The scene manager we are hooked into.
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436 | Ogre::LayerBlendModeEx d_colourBlendMode; //!< Controls colour blending mode used.
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437 | Ogre::LayerBlendModeEx d_alphaBlendMode; //!< Controls alpha blending mode used.
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438 |
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439 | CEGUIRQListener* d_ourlistener;
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440 | bool d_post_queue; //!< true if we render after everything else in our queue.
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441 | size_t d_bufferPos; //!< index into buffer where next vertex should be put.
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442 | bool d_sorted; //!< true when data in quad list is sorted.
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443 | Point d_texelOffset; //!< Offset required for proper texel mapping.
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444 |
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445 | std::list<OgreCEGUITexture*> d_texturelist; //!< List used to track textures.
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446 | };
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447 |
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448 | } // End of CEGUI namespace section
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449 |
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450 |
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451 | #endif // end of guard _OgreCEGUIRenderer_h_
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