1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef __CompositorInstance_H__
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26 | #define __CompositorInstance_H__
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27 |
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28 | #include "OgrePrerequisites.h"
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29 | #include "OgreMaterial.h"
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30 | #include "OgreTexture.h"
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31 | #include "OgreRenderQueue.h"
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32 | namespace Ogre {
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33 | const size_t RENDER_QUEUE_COUNT = RENDER_QUEUE_OVERLAY+1;
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34 |
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35 | /** An instance of a Compositor object for one Viewport. It is part of the CompositorChain
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36 | for a Viewport.
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37 | */
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38 | class _OgreExport CompositorInstance
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39 | {
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40 | public:
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41 | CompositorInstance(Compositor *filter, CompositionTechnique *technique, CompositorChain *chain);
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42 | virtual ~CompositorInstance();
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43 | /** Provides an interface to "listen in" to to render system operations executed by this
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44 | CompositorInstance.
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45 | */
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46 | class _OgreExport Listener
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47 | {
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48 | public:
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49 | virtual ~Listener();
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50 |
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51 | /** Notification of when a render target operation involving a material (like
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52 | rendering a quad) is compiled, so that miscelleneous parameters that are different
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53 | per Compositor instance can be set up.
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54 | @param pass_id Pass identifier within Compositor instance, this is speficied
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55 | by the user by CompositionPass::setIdentifier().
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56 | @param mat Material, this may be changed at will and will only affect
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57 | the current instance of the Compositor, not the global material
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58 | it was cloned from.
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59 | */
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60 | virtual void notifyMaterialSetup(uint32 pass_id, MaterialPtr &mat);
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61 |
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62 | /** Notification before a render target operation involving a material (like
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63 | rendering a quad), so that material parameters can be varied.
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64 | @param pass_id Pass identifier within Compositor instance, this is speficied
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65 | by the user by CompositionPass::setIdentifier().
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66 | @param mat Material, this may be changed at will and will only affect
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67 | the current instance of the Compositor, not the global material
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68 | it was cloned from.
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69 | */
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70 | virtual void notifyMaterialRender(uint32 pass_id, MaterialPtr &mat);
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71 | };
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72 | /** Specific render system operation. A render target operation does special operations
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73 | between render queues like rendering a quad, clearing the frame buffer or
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74 | setting stencil state.
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75 | */
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76 | class RenderSystemOperation
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77 | {
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78 | public:
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79 | virtual ~RenderSystemOperation();
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80 | /// Set state to SceneManager and RenderSystem
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81 | virtual void execute(SceneManager *sm, RenderSystem *rs) = 0;
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82 | };
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83 | typedef std::map<int, MaterialPtr> QuadMaterialMap;
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84 | typedef std::pair<int, RenderSystemOperation*> RenderSystemOpPair;
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85 | typedef std::vector<RenderSystemOpPair> RenderSystemOpPairs;
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86 | /** Operation setup for a RenderTarget (collected).
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87 | */
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88 | class TargetOperation
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89 | {
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90 | public:
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91 | TargetOperation()
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92 | {
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93 | }
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94 | TargetOperation(RenderTarget *target):
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95 | target(target), currentQueueGroupID(0), visibilityMask(0xFFFFFFFF),
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96 | lodBias(1.0f),
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97 | onlyInitial(false), hasBeenRendered(false), findVisibleObjects(false)
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98 | {
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99 | }
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100 | /// Target
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101 | RenderTarget *target;
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102 |
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103 | /// Current group ID
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104 | int currentQueueGroupID;
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105 |
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106 | /// RenderSystem operations to queue into the scene manager, by
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107 | /// uint8
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108 | RenderSystemOpPairs renderSystemOperations;
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109 |
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110 | /// Scene visibility mask
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111 | /// If this is 0, the scene is not rendered at all
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112 | uint32 visibilityMask;
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113 |
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114 | /// LOD offset. This is multiplied with the camera LOD offset
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115 | /// 1.0 is default, lower means lower detail, higher means higher detail
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116 | float lodBias;
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117 |
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118 | /** A set of render queues to either include or exclude certain render queues.
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119 | */
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120 | typedef std::bitset<RENDER_QUEUE_COUNT> RenderQueueBitSet;
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121 |
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122 | /// Which renderqueues to render from scene
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123 | RenderQueueBitSet renderQueues;
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124 |
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125 | /** @see CompositionTargetPass::mOnlyInitial
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126 | */
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127 | bool onlyInitial;
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128 | /** "Has been rendered" flag; used in combination with
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129 | onlyInitial to determine whether to skip this target operation.
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130 | */
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131 | bool hasBeenRendered;
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132 | /** Whether this op needs to find visible scene objects or not
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133 | */
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134 | bool findVisibleObjects;
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135 | /** Which material scheme this op will use */
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136 | String materialScheme;
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137 | };
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138 | typedef std::vector<TargetOperation> CompiledState;
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139 |
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140 | /** Set enabled flag. The compositor instance will only render if it is
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141 | enabled, otherwise it is pass-through.
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142 | */
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143 | void setEnabled(bool value);
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144 |
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145 | /** Get enabled flag.
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146 | */
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147 | bool getEnabled();
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148 |
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149 | /** Get the instance name for a local texture.
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150 | @note It is only valid to call this when local textures have been loaded,
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151 | which in practice means that the compositor instance is active. Calling
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152 | it at other times will cause an exception. Note that since textures
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153 | are cleaned up aggressively, this name is not guaranteed to stay the
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154 | same if you disable and renable the compositor instance.
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155 | @param name The name of the texture in the original compositor definition
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156 | @returns The instance name for the texture, corresponds to a real texture
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157 | */
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158 | const String& getTextureInstanceName(const String& name);
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159 |
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160 |
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161 | /** Recursively collect target states (except for final Pass).
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162 | @param compiledState This vector will contain a list of TargetOperation objects
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163 | */
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164 | virtual void _compileTargetOperations(CompiledState &compiledState);
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165 |
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166 | /** Compile the final (output) operation. This is done seperately because this
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167 | is combined with the input in chained filters.
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168 | */
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169 | virtual void _compileOutputOperation(TargetOperation &finalState);
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170 |
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171 | /** Get Compositor of which this is an instance
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172 | */
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173 | Compositor *getCompositor();
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174 |
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175 | /** Get CompositionTechnique used by this instance
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176 | */
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177 | CompositionTechnique *getTechnique();
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178 |
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179 | /** Get Chain that this instance is part of
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180 | */
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181 | CompositorChain *getChain();
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182 |
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183 | /** Add a listener. Listeners provide an interface to "listen in" to to render system
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184 | operations executed by this CompositorInstance so that materials can be
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185 | programmatically set up.
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186 | @see CompositorInstance::Listener
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187 | */
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188 | void addListener(Listener *l);
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189 |
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190 | /** Remove a listener.
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191 | @see CompositorInstance::Listener
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192 | */
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193 | void removeListener(Listener *l);
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194 |
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195 | /** Notify listeners of a material compilation.
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196 | */
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197 | void _fireNotifyMaterialSetup(uint32 pass_id, MaterialPtr &mat);
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198 |
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199 | /** Notify listeners of a material render.
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200 | */
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201 | void _fireNotifyMaterialRender(uint32 pass_id, MaterialPtr &mat);
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202 | private:
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203 | /// Compositor of which this is an instance
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204 | Compositor *mCompositor;
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205 | /// Composition technique used by this instance
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206 | CompositionTechnique *mTechnique;
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207 | /// Composition chain of which this instance is part
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208 | CompositorChain *mChain;
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209 | /// Is this instance enabled?
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210 | bool mEnabled;
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211 | /// Map from name->local texture
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212 | typedef std::map<String,TexturePtr> LocalTextureMap;
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213 | LocalTextureMap mLocalTextures;
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214 |
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215 | /// Vector of listeners
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216 | typedef std::vector<Listener*> Listeners;
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217 | Listeners mListeners;
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218 |
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219 | /// Previous instance (set by chain)
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220 | CompositorInstance *mPreviousInstance;
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221 |
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222 | /** Collect rendering passes. Here, passes are converted into render target operations
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223 | and queued with queueRenderSystemOp.
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224 | */
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225 | virtual void collectPasses(TargetOperation &finalState, CompositionTargetPass *target);
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226 |
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227 | /** Create a local dummy material with one technique but no passes.
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228 | The material is detached from the Material Manager to make sure it is destroyed
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229 | when going out of scope.
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230 | */
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231 | MaterialPtr createLocalMaterial();
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232 |
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233 | /** Create local rendertextures and other resources. Builds mLocalTextures.
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234 | */
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235 | void createResources();
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236 |
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237 | /** Destroy local rendertextures and other resources.
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238 | */
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239 | void freeResources();
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240 |
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241 | /** Get RenderTarget for a named local texture.
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242 | */
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243 | RenderTarget *getTargetForTex(const String &name);
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244 |
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245 | /** Get source texture name for a named local texture.
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246 | */
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247 | const String &getSourceForTex(const String &name);
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248 |
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249 | /** Queue a render system operation.
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250 | @returns destination pass
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251 | */
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252 | void queueRenderSystemOp(TargetOperation &finalState, RenderSystemOperation *op);
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253 |
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254 | friend class CompositorChain;
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255 | };
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256 | }
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257 |
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258 | #endif
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