[1812] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #ifndef __Config_H_
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| 26 | #define __Config_H_
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| 27 |
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| 28 | // configure options
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| 29 | #ifdef HAVE_CONFIG_H
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| 30 | #include "config.h"
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| 31 | #endif
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| 32 |
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| 33 | /** If set to 1, profiling code will be included in the application. When you
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| 34 | are deploying your application you will probably want to set this to 0 */
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| 35 | #define OGRE_PROFILING 0
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| 36 |
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| 37 | /** If set to 1, stack unwinding code is compiled into the library and called
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| 38 | in case an exception is thrown in order to show the call stack.
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| 39 | */
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| 40 | #define OGRE_STACK_UNWINDING 0
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| 41 |
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| 42 | /** There are three modes for handling asserts in OGRE:
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| 43 | 0 - STANDARD - Standard asserts in debug builds, nothing in release builds
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| 44 | 1 - RELEASE_EXCEPTIONS - Standard asserts in debug builds, exceptions in release builds
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| 45 | 2 - EXCEPTIONS - Exceptions in debug builds, exceptions in release builds
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| 46 | */
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| 47 | #define OGRE_ASSERT_MODE 0
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| 48 |
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| 49 | /** If set to >0, OGRE will always 'think' that the graphics card only has the
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| 50 | number of texture units specified. Very useful for testing multipass fallback.
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| 51 | */
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| 52 | #define OGRE_PRETEND_TEXTURE_UNITS 0
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| 53 |
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| 54 | /** If set to 1, Real is typedef'ed to double. Otherwise, Real is typedef'ed
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| 55 | to float. Setting this allows you to perform mathematical operations in the
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| 56 | CPU (Quaternion, Vector3 etc) with more precision, but bear in mind that the
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| 57 | GPU still operates in single-precision mode.
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| 58 | */
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| 59 | #ifndef OGRE_DOUBLE_PRECISION
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| 60 | #define OGRE_DOUBLE_PRECISION 0
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| 61 | #endif
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| 62 |
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| 63 | /** If set to 1, the strings are transforned to Unicode, and char is replaced
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| 64 | with wchar_t when having to do with strings of any kind.
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| 65 | */
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| 66 | #define OGRE_WCHAR_T_STRINGS 0
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| 67 |
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| 68 | /** Define number of texture coordinate sets allowed per vertex.
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| 69 | */
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| 70 | #define OGRE_MAX_TEXTURE_COORD_SETS 6
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| 71 |
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| 72 | /** Define max number of texture layers allowed per pass on any card.
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| 73 | */
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| 74 | #define OGRE_MAX_TEXTURE_LAYERS 16
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| 75 |
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| 76 | /** Define max number of lights allowed per pass.
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| 77 | */
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| 78 | #define OGRE_MAX_SIMULTANEOUS_LIGHTS 8
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| 79 |
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| 80 | /** Define max number of blending weights allowed per vertex.
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| 81 | */
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| 82 | #define OGRE_MAX_BLEND_WEIGHTS 4
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| 83 |
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| 84 | /** Set this to zero if you want to link OGRE as a static lib.
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| 85 | */
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| 86 | #define OGRE_DYNAMIC_LINKAGE 1
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| 87 |
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| 88 |
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| 89 | /** Set this to 0 if you want to use the standard memory manager in Debug builds
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| 90 | Release builds always use the standard memory manager
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| 91 | */
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| 92 | #ifndef OGRE_DEBUG_MEMORY_MANAGER
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| 93 | #define OGRE_DEBUG_MEMORY_MANAGER 1
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| 94 | #endif
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| 95 | /** Define max number of multiple render targets (MRTs) to render to at once.
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| 96 | */
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| 97 | #define OGRE_MAX_MULTIPLE_RENDER_TARGETS 8
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| 98 |
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| 99 | /** Indicate general support for multithreading.
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| 100 | This will enable threading support in certain parts of the
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| 101 | engine, mainly resource loading and SharedPtr handling.
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| 102 | The places where threading is available are clearly
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| 103 | marked, you should assume state is NOT thread safe unless otherwise
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| 104 | stated in relation to this flag.
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| 105 | WARNING: highly experimental, use with caution
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| 106 | */
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| 107 | #ifndef OGRE_THREAD_SUPPORT
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| 108 | #define OGRE_THREAD_SUPPORT 0
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| 109 | #endif
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| 110 |
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| 111 | /** Disables use of the DevIL image library for loading images.
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| 112 | WARNING: Use only when you want to provide your own image loading code via codecs.
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| 113 | */
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| 114 | #ifndef OGRE_NO_DEVIL
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| 115 | #define OGRE_NO_DEVIL 0
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| 116 | #endif
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| 117 |
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| 118 |
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| 119 | #endif
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