/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2005 The OGRE Team Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. ----------------------------------------------------------------------------- */ /*************************************************************************** OgreCursor.h - The Cursor is an non-visual object that contains a the XYZ values that are modified by a InputReader. An InputReader creates and contains a Cursor object that it uses when it is set to buffered input (using the EventQueue). To get a graphical representation of the cursor, a CursorGuiElement is used, which is a MouseMotionListener to the Cursor. ------------------- begin : Nov 19 2002 copyright : (C) 2002 by Kenny Sabir email : kenny@sparksuit.com ***************************************************************************/ #ifndef __Cursor_H__ #define __Cursor_H__ #include "OgrePrerequisites.h" #include "OgreMouseMotionTarget.h" #include "OgreMouseTarget.h" namespace Ogre { /** The Cursor is an non-visual object that contains a the XYZ values that are modified by a InputReader. @remarks An InputReader creates and contains a Cursor object that it uses when it is set to buffered input (using the EventQueue). To get a graphical representation of the cursor, a CursorGuiElement is used, which is a MouseMotionListener to the Cursor. */ class _OgreExport Cursor : public MouseMotionTarget, public MouseTarget { protected: /** Cursor position */ Real mMouseX, mMouseY, mMouseZ; /** relative cursor position */ Real mRelX, mRelY, mRelZ; /** Cursor limits 0-1 */ Real mXLowLimit, mXHighLimit, mYLowLimit, mYHighLimit, mZLowLimit, mZHighLimit; /** Scale the cursor movements. Initially set at 1 (no scaling). The scaling effects all axis, XYZ */ Real mScale; /** inline function to clip a value to its low and high limits */ inline Real limit(Real val, Real low, Real high) { return (val < low) ? low: ((val > high) ? high : val); } public : Cursor(); virtual ~Cursor(); /** add relative amount to X */ void addToX(Real val); /** add relative amount to Y */ void addToY(Real val); /** add relative amount to Z */ void addToZ(Real val); /** process the mouse events that are for any listeners to the cursor */ void processEvent(InputEvent* e); /** get the current X position of the cursor 0 left, 1 right */ Real getX() const; /** get the current Y position of the cursor 0 top, 1 bottom */ Real getY() const; /** get the current Z position of the cursor 0 none, 1 full */ Real getZ() const; /** get relative X cursor movement */ Real getRelX() const {return mRelX;} /** get relative Y cursor movement */ Real getRelY() const {return mRelY;} /** get relative Z cursor movement */ Real getRelZ() const {return mRelZ;} // PositionTarget methods /** Gets the left of this element in relation to the screen (where 0 = far left, 1.0 = far right) */ Real getLeft(void) const ; /** Gets the top of this element in relation to the screen (where 0 = top, 1.0 = bottom) */ Real getTop(void) const ; /** The parent of the cursor is NULL as it's position is absolute in the window */ PositionTarget* getPositionTargetParent() const; inline virtual bool isKeyEnabled() const { return false; } /** Gets the current cursor movement scaling factor. */ Real getScale(void) const { return mScale; } /** Sets the current cursor movement scaling factor. */ void setScale(Real scale) { mScale = scale; } }; } #endif // __Cursor_H__