1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | /***************************************************************************
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26 | OgreEventQueue.h -
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27 | The EventQueue holds InputEvents.
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28 | It doesn't create or delete the objects, just stores them.
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29 |
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30 | -------------------
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31 | begin : Nov 19 2002
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32 | copyright : (C) 2002 by Kenny Sabir
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33 | email : kenny@sparksuit.com
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34 | ***************************************************************************/
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35 |
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36 | #ifndef __EVENT_QUEUE_H__
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37 | #define __EVENT_QUEUE_H__
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38 |
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39 | #include "OgrePrerequisites.h"
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40 |
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41 | namespace Ogre {
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42 |
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43 | /** This class holds InputEvents given to it by the EventProcessor in a FIFO queue. */
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44 | class _OgreExport EventQueue
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45 | {
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46 | protected:
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47 | std::queue<InputEvent*> mEventQueue;
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48 | bool mActivateEventQueue;
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49 |
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50 | public:
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51 | EventQueue();
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52 | virtual ~EventQueue();
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53 | void push(InputEvent* e);
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54 | InputEvent* pop();
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55 |
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56 |
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57 | /**
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58 | * Turn the queue on so it can pop and push InputEvents
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59 | */
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60 | void activateEventQueue(bool set);
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61 |
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62 | /* Adrian Cearnau - modified the return type from int to size_t and made the method const. */
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63 | size_t getSize() const;
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64 |
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65 | };
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66 |
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67 |
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68 |
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69 | }
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70 |
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71 |
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72 | #endif //__EVENT_QUEUE_H__
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