[1812] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #ifndef __HighLevelGpuProgram_H__
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| 26 | #define __HighLevelGpuProgram_H__
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| 27 |
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| 28 | #include "OgrePrerequisites.h"
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| 29 | #include "OgreGpuProgram.h"
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| 30 |
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| 31 | namespace Ogre {
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| 32 |
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| 33 | /** Abstract base class representing a high-level program (a vertex or
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| 34 | fragment program).
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| 35 | @remarks
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| 36 | High-level programs are vertex and fragment programs written in a high-level
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| 37 | language such as Cg or HLSL, and as such do not require you to write assembler code
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| 38 | like GpuProgram does. However, the high-level program does eventually
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| 39 | get converted (compiled) into assembler and then eventually microcode which is
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| 40 | what runs on the GPU. As well as the convenience, some high-level languages like Cg allow
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| 41 | you to write a program which will operate under both Direct3D and OpenGL, something
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| 42 | which you cannot do with just GpuProgram (which requires you to write 2 programs and
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| 43 | use each in a Technique to provide cross-API compatibility). Ogre will be creating
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| 44 | a GpuProgram for you based on the high-level program, which is compiled specifically
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| 45 | for the API being used at the time, but this process is transparent.
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| 46 | @par
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| 47 | You cannot create high-level programs direct - use HighLevelGpuProgramManager instead.
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| 48 | Plugins can register new implementations of HighLevelGpuProgramFactory in order to add
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| 49 | support for new languages without requiring changes to the core Ogre API. To allow
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| 50 | custom parameters to be set, this class extends StringInterface - the application
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| 51 | can query on the available custom parameters and get/set them without having to
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| 52 | link specifically with it.
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| 53 | */
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| 54 | class _OgreExport HighLevelGpuProgram : public GpuProgram
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| 55 | {
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| 56 | protected:
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| 57 | /// Whether the high-level program (and it's parameter defs) is loaded
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| 58 | bool mHighLevelLoaded;
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| 59 | /// The underlying assembler program
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| 60 | GpuProgramPtr mAssemblerProgram;
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| 61 |
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| 62 | /// Internal load high-level portion if not loaded
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| 63 | virtual void loadHighLevel(void);
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| 64 | /// Internal unload high-level portion if loaded
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| 65 | virtual void unloadHighLevel(void);
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| 66 | /** Internal load implementation, loads just the high-level portion, enough to
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| 67 | get parameters.
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| 68 | */
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| 69 | virtual void loadHighLevelImpl(void);
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| 70 | /** Internal method for creating an appropriate low-level program from this
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| 71 | high-level program, must be implemented by subclasses. */
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| 72 | virtual void createLowLevelImpl(void) = 0;
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| 73 | /// Internal unload implementation, must be implemented by subclasses
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| 74 | virtual void unloadHighLevelImpl(void) = 0;
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| 75 | /// Populate the passed parameters with name->index map, must be overridden
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| 76 | virtual void populateParameterNames(GpuProgramParametersSharedPtr params) = 0;
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| 77 | /** @copydoc Resource::loadImpl */
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| 78 | void loadImpl();
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| 79 | /** @copydoc Resource::unloadImpl */
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| 80 | void unloadImpl();
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| 81 | public:
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| 82 | /** Constructor, should be used only by factory classes. */
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| 83 | HighLevelGpuProgram(ResourceManager* creator, const String& name, ResourceHandle handle,
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| 84 | const String& group, bool isManual = false, ManualResourceLoader* loader = 0);
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| 85 | ~HighLevelGpuProgram();
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| 86 |
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| 87 |
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| 88 | /** Creates a new parameters object compatible with this program definition.
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| 89 | @remarks
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| 90 | Unlike low-level assembly programs, parameters objects are specific to the
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| 91 | program and therefore must be created from it rather than by the
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| 92 | HighLevelGpuProgramManager. This method creates a new instance of a parameters
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| 93 | object containing the definition of the parameters this program understands.
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| 94 | */
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| 95 | GpuProgramParametersSharedPtr createParameters(void);
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| 96 | /** @copydoc GpuProgram::getBindingDelegate */
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| 97 | GpuProgram* _getBindingDelegate(void) { return mAssemblerProgram.getPointer(); }
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| 98 |
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| 99 |
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| 100 |
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| 101 | };
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| 102 |
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| 103 | /** Specialisation of SharedPtr to allow SharedPtr to be assigned to HighLevelGpuProgramPtr
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| 104 | @note Has to be a subclass since we need operator=.
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| 105 | We could templatise this instead of repeating per Resource subclass,
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| 106 | except to do so requires a form VC6 does not support i.e.
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| 107 | ResourceSubclassPtr<T> : public SharedPtr<T>
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| 108 | */
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| 109 | class _OgreExport HighLevelGpuProgramPtr : public SharedPtr<HighLevelGpuProgram>
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| 110 | {
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| 111 | public:
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| 112 | HighLevelGpuProgramPtr() : SharedPtr<HighLevelGpuProgram>() {}
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| 113 | explicit HighLevelGpuProgramPtr(HighLevelGpuProgram* rep) : SharedPtr<HighLevelGpuProgram>(rep) {}
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| 114 | HighLevelGpuProgramPtr(const HighLevelGpuProgramPtr& r) : SharedPtr<HighLevelGpuProgram>(r) {}
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| 115 | HighLevelGpuProgramPtr(const ResourcePtr& r) : SharedPtr<HighLevelGpuProgram>()
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| 116 | {
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| 117 | // lock & copy other mutex pointer
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| 118 | OGRE_MUTEX_CONDITIONAL(r.OGRE_AUTO_MUTEX_NAME)
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| 119 | {
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| 120 | OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
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| 121 | OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
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| 122 | pRep = static_cast<HighLevelGpuProgram*>(r.getPointer());
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| 123 | pUseCount = r.useCountPointer();
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| 124 | if (pUseCount)
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| 125 | {
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| 126 | ++(*pUseCount);
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| 127 | }
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| 128 | }
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| 129 | }
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| 130 |
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| 131 | /// Operator used to convert a ResourcePtr to a HighLevelGpuProgramPtr
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| 132 | HighLevelGpuProgramPtr& operator=(const ResourcePtr& r)
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| 133 | {
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| 134 | if (pRep == static_cast<HighLevelGpuProgram*>(r.getPointer()))
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| 135 | return *this;
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| 136 | release();
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| 137 | // lock & copy other mutex pointer
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| 138 | OGRE_MUTEX_CONDITIONAL(r.OGRE_AUTO_MUTEX_NAME)
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| 139 | {
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| 140 | OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
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| 141 | OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
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| 142 | pRep = static_cast<HighLevelGpuProgram*>(r.getPointer());
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| 143 | pUseCount = r.useCountPointer();
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| 144 | if (pUseCount)
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| 145 | {
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| 146 | ++(*pUseCount);
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| 147 | }
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| 148 | }
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| 149 | return *this;
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| 150 | }
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| 151 | /// Operator used to convert a GpuProgramPtr to a HighLevelGpuProgramPtr
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| 152 | HighLevelGpuProgramPtr& operator=(const GpuProgramPtr& r);
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| 153 | };
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| 154 |
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| 155 | }
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| 156 | #endif
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