[1812] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #ifndef __HighLevelGpuProgramManager_H__
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| 26 | #define __HighLevelGpuProgramManager_H__
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| 27 |
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| 28 | #include "OgrePrerequisites.h"
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| 29 | #include "OgreResourceManager.h"
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| 30 | #include "OgreSingleton.h"
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| 31 | #include "OgreException.h"
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| 32 | #include "OgreHighLevelGpuProgram.h"
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| 33 |
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| 34 | namespace Ogre {
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| 35 |
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| 36 | /** Interface definition for factories of HighLevelGpuProgram. */
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| 37 | class _OgreExport HighLevelGpuProgramFactory
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| 38 | {
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| 39 | public:
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| 40 | HighLevelGpuProgramFactory() {}
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| 41 | virtual ~HighLevelGpuProgramFactory();
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| 42 | /// Get the name of the language this factory creates programs for
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| 43 | virtual const String& getLanguage(void) const = 0;
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| 44 | virtual HighLevelGpuProgram* create(ResourceManager* creator,
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| 45 | const String& name, ResourceHandle handle,
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| 46 | const String& group, bool isManual, ManualResourceLoader* loader) = 0;
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| 47 | virtual void destroy(HighLevelGpuProgram* prog) = 0;
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| 48 | };
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| 49 | /** This ResourceManager manages high-level vertex and fragment programs.
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| 50 | @remarks
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| 51 | High-level vertex and fragment programs can be used instead of assembler programs
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| 52 | as managed by GpuProgramManager; however they typically result in a GpuProgram
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| 53 | being created as a derivative of the high-level program. High-level programs are
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| 54 | easier to write, and can often be API-independent, unlike assembler programs.
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| 55 | @par
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| 56 | This class not only manages the programs themselves, it also manages the factory
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| 57 | classes which allow the creation of high-level programs using a variety of high-level
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| 58 | syntaxes. Plugins can be created which register themselves as high-level program
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| 59 | factories and as such the engine can be extended to accept virtually any kind of
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| 60 | program provided a plugin is written.
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| 61 | */
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| 62 | class _OgreExport HighLevelGpuProgramManager
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| 63 | : public ResourceManager, public Singleton<HighLevelGpuProgramManager>
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| 64 | {
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| 65 | public:
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| 66 | typedef std::map<String, HighLevelGpuProgramFactory*> FactoryMap;
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| 67 | protected:
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| 68 | /// Factories capable of creating HighLevelGpuProgram instances
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| 69 | FactoryMap mFactories;
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| 70 |
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| 71 | /// Factory for dealing with programs for languages we can't create
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| 72 | HighLevelGpuProgramFactory* mNullFactory;
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| 73 |
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| 74 | HighLevelGpuProgramFactory* getFactory(const String& language);
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| 75 |
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| 76 | /// @copydoc ResourceManager::createImpl
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| 77 | Resource* createImpl(const String& name, ResourceHandle handle,
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| 78 | const String& group, bool isManual, ManualResourceLoader* loader,
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| 79 | const NameValuePairList* params);
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| 80 | public:
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| 81 | HighLevelGpuProgramManager();
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| 82 | ~HighLevelGpuProgramManager();
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| 83 | /** Add a new factory object for high-level programs of a given language. */
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| 84 | void addFactory(HighLevelGpuProgramFactory* factory);
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| 85 |
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| 86 |
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| 87 | /** Create a new, unloaded HighLevelGpuProgram.
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| 88 | @par
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| 89 | This method creates a new program of the type specified as the second and third parameters.
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| 90 | You will have to call further methods on the returned program in order to
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| 91 | define the program fully before you can load it.
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| 92 | @param name The identifying name of the program
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| 93 | @param groupName The name of the resource group which this program is
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| 94 | to be a member of
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| 95 | @param language Code of the language to use (e.g. "cg")
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| 96 | @param gptype The type of program to create
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| 97 | */
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| 98 | virtual HighLevelGpuProgramPtr createProgram(
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| 99 | const String& name, const String& groupName,
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| 100 | const String& language, GpuProgramType gptype);
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| 101 |
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| 102 | /** Override standard Singleton retrieval.
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| 103 | @remarks
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| 104 | Why do we do this? Well, it's because the Singleton
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| 105 | implementation is in a .h file, which means it gets compiled
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| 106 | into anybody who includes it. This is needed for the
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| 107 | Singleton template to work, but we actually only want it
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| 108 | compiled into the implementation of the class based on the
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| 109 | Singleton, not all of them. If we don't change this, we get
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| 110 | link errors when trying to use the Singleton-based class from
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| 111 | an outside dll.
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| 112 | @par
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| 113 | This method just delegates to the template version anyway,
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| 114 | but the implementation stays in this single compilation unit,
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| 115 | preventing link errors.
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| 116 | */
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| 117 | static HighLevelGpuProgramManager& getSingleton(void);
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| 118 | /** Override standard Singleton retrieval.
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| 119 | @remarks
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| 120 | Why do we do this? Well, it's because the Singleton
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| 121 | implementation is in a .h file, which means it gets compiled
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| 122 | into anybody who includes it. This is needed for the
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| 123 | Singleton template to work, but we actually only want it
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| 124 | compiled into the implementation of the class based on the
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| 125 | Singleton, not all of them. If we don't change this, we get
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| 126 | link errors when trying to use the Singleton-based class from
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| 127 | an outside dll.
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| 128 | @par
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| 129 | This method just delegates to the template version anyway,
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| 130 | but the implementation stays in this single compilation unit,
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| 131 | preventing link errors.
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| 132 | */
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| 133 | static HighLevelGpuProgramManager* getSingletonPtr(void);
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| 134 |
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| 135 |
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| 136 | };
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| 137 |
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| 138 | }
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| 139 |
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| 140 | #endif
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