1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef __HighLevelGpuProgramManager_H__
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26 | #define __HighLevelGpuProgramManager_H__
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27 |
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28 | #include "OgrePrerequisites.h"
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29 | #include "OgreResourceManager.h"
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30 | #include "OgreSingleton.h"
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31 | #include "OgreException.h"
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32 | #include "OgreHighLevelGpuProgram.h"
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33 |
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34 | namespace Ogre {
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35 |
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36 | /** Interface definition for factories of HighLevelGpuProgram. */
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37 | class _OgreExport HighLevelGpuProgramFactory
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38 | {
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39 | public:
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40 | HighLevelGpuProgramFactory() {}
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41 | virtual ~HighLevelGpuProgramFactory();
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42 | /// Get the name of the language this factory creates programs for
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43 | virtual const String& getLanguage(void) const = 0;
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44 | virtual HighLevelGpuProgram* create(ResourceManager* creator,
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45 | const String& name, ResourceHandle handle,
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46 | const String& group, bool isManual, ManualResourceLoader* loader) = 0;
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47 | virtual void destroy(HighLevelGpuProgram* prog) = 0;
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48 | };
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49 | /** This ResourceManager manages high-level vertex and fragment programs.
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50 | @remarks
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51 | High-level vertex and fragment programs can be used instead of assembler programs
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52 | as managed by GpuProgramManager; however they typically result in a GpuProgram
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53 | being created as a derivative of the high-level program. High-level programs are
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54 | easier to write, and can often be API-independent, unlike assembler programs.
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55 | @par
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56 | This class not only manages the programs themselves, it also manages the factory
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57 | classes which allow the creation of high-level programs using a variety of high-level
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58 | syntaxes. Plugins can be created which register themselves as high-level program
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59 | factories and as such the engine can be extended to accept virtually any kind of
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60 | program provided a plugin is written.
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61 | */
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62 | class _OgreExport HighLevelGpuProgramManager
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63 | : public ResourceManager, public Singleton<HighLevelGpuProgramManager>
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64 | {
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65 | public:
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66 | typedef std::map<String, HighLevelGpuProgramFactory*> FactoryMap;
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67 | protected:
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68 | /// Factories capable of creating HighLevelGpuProgram instances
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69 | FactoryMap mFactories;
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70 |
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71 | HighLevelGpuProgramFactory* getFactory(const String& language);
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72 |
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73 | /// @copydoc ResourceManager::createImpl
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74 | Resource* createImpl(const String& name, ResourceHandle handle,
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75 | const String& group, bool isManual, ManualResourceLoader* loader,
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76 | const NameValuePairList* params);
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77 | public:
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78 | HighLevelGpuProgramManager();
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79 | ~HighLevelGpuProgramManager();
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80 | /** Add a new factory object for high-level programs of a given language. */
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81 | void addFactory(HighLevelGpuProgramFactory* factory);
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82 |
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83 |
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84 | /** Create a new, unloaded HighLevelGpuProgram.
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85 | @par
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86 | This method creates a new program of the type specified as the second and third parameters.
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87 | You will have to call further methods on the returned program in order to
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88 | define the program fully before you can load it.
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89 | @param name The identifying name of the program
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90 | @param groupName The name of the resource group which this program is
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91 | to be a member of
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92 | @param language Code of the language to use (e.g. "cg")
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93 | @param gptype The type of program to create
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94 | */
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95 | virtual HighLevelGpuProgramPtr createProgram(
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96 | const String& name, const String& groupName,
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97 | const String& language, GpuProgramType gptype);
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98 |
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99 | /** Override standard Singleton retrieval.
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100 | @remarks
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101 | Why do we do this? Well, it's because the Singleton
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102 | implementation is in a .h file, which means it gets compiled
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103 | into anybody who includes it. This is needed for the
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104 | Singleton template to work, but we actually only want it
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105 | compiled into the implementation of the class based on the
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106 | Singleton, not all of them. If we don't change this, we get
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107 | link errors when trying to use the Singleton-based class from
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108 | an outside dll.
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109 | @par
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110 | This method just delegates to the template version anyway,
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111 | but the implementation stays in this single compilation unit,
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112 | preventing link errors.
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113 | */
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114 | static HighLevelGpuProgramManager& getSingleton(void);
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115 | /** Override standard Singleton retrieval.
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116 | @remarks
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117 | Why do we do this? Well, it's because the Singleton
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118 | implementation is in a .h file, which means it gets compiled
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119 | into anybody who includes it. This is needed for the
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120 | Singleton template to work, but we actually only want it
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121 | compiled into the implementation of the class based on the
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122 | Singleton, not all of them. If we don't change this, we get
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123 | link errors when trying to use the Singleton-based class from
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124 | an outside dll.
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125 | @par
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126 | This method just delegates to the template version anyway,
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127 | but the implementation stays in this single compilation unit,
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128 | preventing link errors.
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129 | */
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130 | static HighLevelGpuProgramManager* getSingletonPtr(void);
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131 |
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132 |
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133 | };
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134 |
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135 | }
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136 |
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137 | #endif
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