/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2005 The OGRE Team Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. ----------------------------------------------------------------------------- */ #ifndef __KeyFrame_H__ #define __KeyFrame_H__ #include "OgrePrerequisites.h" #include "OgreVector3.h" #include "OgreQuaternion.h" namespace Ogre { /** A key frame in an animation sequence defined by an AnimationTrack. @remarks This class can be used as a basis for all kinds of key frames. The unifying principle is that multiple KeyFrames define an animation sequence, with the exact state of the animation being an interpolation between these key frames. */ class _OgreExport KeyFrame { public: /** Default constructor, you should not call this but use AnimationTrack::createKeyFrame instead. */ KeyFrame(const AnimationTrack* parent, Real time); /** Gets the time of this keyframe in the animation sequence. */ Real getTime(void) const; /** Sets the translation associated with this keyframe. @remarks The translation factor affects how much the keyframe translates (moves) it's animable object at it's time index. @param trans The vector to translate by */ void setTranslate(const Vector3& trans); /** Gets the translation applied by this keyframe. */ const Vector3& getTranslate(void) const; /** Sets the scaling factor applied by this keyframe to the animable object at it's time index. @param scale The vector to scale by (beware of supplying zero values for any component of this vector, it will scale the object to zero dimensions) */ void setScale(const Vector3& scale); /** Gets the scaling factor applied by this keyframe. */ const Vector3& getScale(void) const; /** Sets the rotation applied by this keyframe. @param rot The rotation applied; use Quaternion methods to convert from angle/axis or Matrix3 if you don't like using Quaternions directly. */ void setRotation(const Quaternion& rot); /** Gets the rotation applied by this keyframe. */ const Quaternion& getRotation(void) const; protected: Real mTime; Vector3 mTranslate; Vector3 mScale; Quaternion mRotate; const AnimationTrack* mParentTrack; }; } #endif