1 | /*
|
---|
2 | -----------------------------------------------------------------------------
|
---|
3 | This source file is part of OGRE
|
---|
4 | (Object-oriented Graphics Rendering Engine)
|
---|
5 | For the latest info, see http://www.ogre3d.org/
|
---|
6 |
|
---|
7 | Copyright (c) 2000-2005 The OGRE Team
|
---|
8 | Also see acknowledgements in Readme.html
|
---|
9 |
|
---|
10 | This program is free software; you can redistribute it and/or modify it under
|
---|
11 | the terms of the GNU Lesser General Public License as published by the Free Software
|
---|
12 | Foundation; either version 2 of the License, or (at your option) any later
|
---|
13 | version.
|
---|
14 |
|
---|
15 | This program is distributed in the hope that it will be useful, but WITHOUT
|
---|
16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
---|
17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
---|
18 |
|
---|
19 | You should have received a copy of the GNU Lesser General Public License along with
|
---|
20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
---|
21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
|
---|
22 | http://www.gnu.org/copyleft/lesser.txt.
|
---|
23 | -----------------------------------------------------------------------------
|
---|
24 | */
|
---|
25 | #ifndef __MATERIALMANAGER_H__
|
---|
26 | #define __MATERIALMANAGER_H__
|
---|
27 |
|
---|
28 | #include "OgrePrerequisites.h"
|
---|
29 |
|
---|
30 | #include "OgreSingleton.h"
|
---|
31 | #include "OgreResourceManager.h"
|
---|
32 | #include "OgreMaterial.h"
|
---|
33 | #include "OgreStringVector.h"
|
---|
34 | #include "OgreMaterialSerializer.h"
|
---|
35 |
|
---|
36 | namespace Ogre {
|
---|
37 |
|
---|
38 |
|
---|
39 | /** Class for managing Material settings for Ogre.
|
---|
40 | @remarks
|
---|
41 | Materials control the eventual surface rendering properties of geometry. This class
|
---|
42 | manages the library of materials, dealing with programmatic registrations and lookups,
|
---|
43 | as well as loading predefined Material settings from scripts.
|
---|
44 | @par
|
---|
45 | When loaded from a script, a Material is in an 'unloaded' state and only stores the settings
|
---|
46 | required. It does not at that stage load any textures. This is because the material settings may be
|
---|
47 | loaded 'en masse' from bulk material script files, but only a subset will actually be required.
|
---|
48 | @par
|
---|
49 | Because this is a subclass of ResourceManager, any files loaded will be searched for in any path or
|
---|
50 | archive added to the resource paths/archives. See ResourceManager for details.
|
---|
51 | @par
|
---|
52 | For a definition of the material script format, see the Tutorials/MaterialScript.html file.
|
---|
53 | */
|
---|
54 | class _OgreExport MaterialManager : public ResourceManager, public Singleton<MaterialManager>
|
---|
55 | {
|
---|
56 | protected:
|
---|
57 |
|
---|
58 | /// Default Texture filtering - minification
|
---|
59 | FilterOptions mDefaultMinFilter;
|
---|
60 | /// Default Texture filtering - magnification
|
---|
61 | FilterOptions mDefaultMagFilter;
|
---|
62 | /// Default Texture filtering - mipmapping
|
---|
63 | FilterOptions mDefaultMipFilter;
|
---|
64 | /// Default Texture anisotropy
|
---|
65 | unsigned int mDefaultMaxAniso;
|
---|
66 |
|
---|
67 | /// Serializer
|
---|
68 | MaterialSerializer mSerializer;
|
---|
69 | /// Default settings
|
---|
70 | MaterialPtr mDefaultSettings;
|
---|
71 | /// Overridden from ResourceManager
|
---|
72 | Resource* createImpl(const String& name, ResourceHandle handle,
|
---|
73 | const String& group, bool isManual, ManualResourceLoader* loader,
|
---|
74 | const NameValuePairList* params);
|
---|
75 |
|
---|
76 | public:
|
---|
77 | /** Default constructor.
|
---|
78 | */
|
---|
79 | MaterialManager();
|
---|
80 |
|
---|
81 | /** Default destructor.
|
---|
82 | */
|
---|
83 | virtual ~MaterialManager();
|
---|
84 |
|
---|
85 | /** Intialises the material manager, which also triggers it to
|
---|
86 | * parse all available .program and .material scripts. */
|
---|
87 | void initialise(void);
|
---|
88 |
|
---|
89 | /** @see ScriptLoader::parseScript
|
---|
90 | */
|
---|
91 | void parseScript(DataStreamPtr& stream, const String& groupName);
|
---|
92 |
|
---|
93 |
|
---|
94 | /** Sets the default texture filtering to be used for loaded textures, for when textures are
|
---|
95 | loaded automatically (e.g. by Material class) or when 'load' is called with the default
|
---|
96 | parameters by the application.
|
---|
97 | @note
|
---|
98 | The default value is TFO_BILINEAR.
|
---|
99 | */
|
---|
100 | virtual void setDefaultTextureFiltering(TextureFilterOptions fo);
|
---|
101 | /** Sets the default texture filtering to be used for loaded textures, for when textures are
|
---|
102 | loaded automatically (e.g. by Material class) or when 'load' is called with the default
|
---|
103 | parameters by the application.
|
---|
104 | */
|
---|
105 | virtual void setDefaultTextureFiltering(FilterType ftype, FilterOptions opts);
|
---|
106 | /** Sets the default texture filtering to be used for loaded textures, for when textures are
|
---|
107 | loaded automatically (e.g. by Material class) or when 'load' is called with the default
|
---|
108 | parameters by the application.
|
---|
109 | */
|
---|
110 | virtual void setDefaultTextureFiltering(FilterOptions minFilter, FilterOptions magFilter, FilterOptions mipFilter);
|
---|
111 |
|
---|
112 | /// get the default texture filtering
|
---|
113 | virtual FilterOptions getDefaultTextureFiltering(FilterType ftype) const;
|
---|
114 |
|
---|
115 | /** Sets the default anisotropy level to be used for loaded textures, for when textures are
|
---|
116 | loaded automatically (e.g. by Material class) or when 'load' is called with the default
|
---|
117 | parameters by the application.
|
---|
118 | @note
|
---|
119 | The default value is 1 (no anisotropy).
|
---|
120 | */
|
---|
121 | void setDefaultAnisotropy(unsigned int maxAniso);
|
---|
122 | /// get the default maxAnisotropy
|
---|
123 | unsigned int getDefaultAnisotropy() const;
|
---|
124 |
|
---|
125 | /** Returns a pointer to the default Material settings.
|
---|
126 | @remarks
|
---|
127 | Ogre comes configured with a set of defaults for newly created
|
---|
128 | materials. If you wish to have a different set of defaults,
|
---|
129 | simply call this method and change the returned Material's
|
---|
130 | settings. All materials created from then on will be configured
|
---|
131 | with the new defaults you have specified.
|
---|
132 | @par
|
---|
133 | The default settings begin as a single Technique with a single, non-programmable Pass:
|
---|
134 | <ul>
|
---|
135 | <li>ambient = ColourValue::White</li>
|
---|
136 | <li>diffuse = ColourValue::White</li>
|
---|
137 | <li>specular = ColourValue::Black</li>
|
---|
138 | <li>emmissive = ColourValue::Black</li>
|
---|
139 | <li>shininess = 0</li>
|
---|
140 | <li>No texture unit settings (& hence no textures)</li>
|
---|
141 | <li>SourceBlendFactor = SBF_ONE</li>
|
---|
142 | <li>DestBlendFactor = SBF_ZERO (no blend, replace with new
|
---|
143 | colour)</li>
|
---|
144 | <li>Depth buffer checking on</li>
|
---|
145 | <li>Depth buffer writing on</li>
|
---|
146 | <li>Depth buffer comparison function = CMPF_LESS_EQUAL</li>
|
---|
147 | <li>Colour buffer writing on for all channels</li>
|
---|
148 | <li>Culling mode = CULL_CLOCKWISE</li>
|
---|
149 | <li>Ambient lighting = ColourValue(0.5, 0.5, 0.5) (mid-grey)</li>
|
---|
150 | <li>Dynamic lighting enabled</li>
|
---|
151 | <li>Gourad shading mode</li>
|
---|
152 | <li>Bilinear texture filtering</li>
|
---|
153 | </ul>
|
---|
154 | */
|
---|
155 | virtual MaterialPtr getDefaultSettings(void) const { return mDefaultSettings; }
|
---|
156 |
|
---|
157 | /** Override standard Singleton retrieval.
|
---|
158 | @remarks
|
---|
159 | Why do we do this? Well, it's because the Singleton
|
---|
160 | implementation is in a .h file, which means it gets compiled
|
---|
161 | into anybody who includes it. This is needed for the
|
---|
162 | Singleton template to work, but we actually only want it
|
---|
163 | compiled into the implementation of the class based on the
|
---|
164 | Singleton, not all of them. If we don't change this, we get
|
---|
165 | link errors when trying to use the Singleton-based class from
|
---|
166 | an outside dll.
|
---|
167 | @par
|
---|
168 | This method just delegates to the template version anyway,
|
---|
169 | but the implementation stays in this single compilation unit,
|
---|
170 | preventing link errors.
|
---|
171 | */
|
---|
172 | static MaterialManager& getSingleton(void);
|
---|
173 | /** Override standard Singleton retrieval.
|
---|
174 | @remarks
|
---|
175 | Why do we do this? Well, it's because the Singleton
|
---|
176 | implementation is in a .h file, which means it gets compiled
|
---|
177 | into anybody who includes it. This is needed for the
|
---|
178 | Singleton template to work, but we actually only want it
|
---|
179 | compiled into the implementation of the class based on the
|
---|
180 | Singleton, not all of them. If we don't change this, we get
|
---|
181 | link errors when trying to use the Singleton-based class from
|
---|
182 | an outside dll.
|
---|
183 | @par
|
---|
184 | This method just delegates to the template version anyway,
|
---|
185 | but the implementation stays in this single compilation unit,
|
---|
186 | preventing link errors.
|
---|
187 | */
|
---|
188 | static MaterialManager* getSingletonPtr(void);
|
---|
189 |
|
---|
190 | };
|
---|
191 |
|
---|
192 | }
|
---|
193 |
|
---|
194 | #endif
|
---|