1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | /***************************************************************************
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26 | OgreMouseEvent.h -
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27 | * An event which indicates that a mouse action occurred in a MouseTarget (e.g. MouseTarget).
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28 | * This event is used both for mouse events (click, enter, exit) and mouse
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29 | * motion events (moves and drags).
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30 | * <P>
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31 | * This low-level event is generated by a MouseTarget object for:
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32 | * <ul>
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33 | * <li>Mouse Events
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34 | * <ul>
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35 | * <li>a mouse button is pressed
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36 | * <li>a mouse button is released
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37 | * <li>a mouse button is clicked (pressed and released)
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38 | * <li>the mouse cursor enters a MouseTarget
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39 | * <li>the mouse cursor exits a MouseTarget
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40 | * </ul>
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41 | * <li> Mouse Motion Events
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42 | * <ul>
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43 | * <li>the mouse is moved
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44 | * <li>the mouse is dragged
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45 | * </ul>
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46 | * </ul>
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47 | * <P>
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48 | * A MouseEvent object is passed to every MouseListener
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49 | * object which registered to receive
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50 | * the "interesting" mouse events using MouseTarget's
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51 | * <code>addMouseListener</code> method.
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52 | *
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53 | * A MouseEvent object is also passed to every MouseMotionListener
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54 | * object which registered to receive
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55 | * mouse motion events using the MouseTarget's addMouseMotionListener
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56 | * method
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57 | *
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58 | * When a mouse button is clicked, events are generated and sent to the
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59 | * registered MouseListeners, with the button mask set in the modifier field.
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60 | * For example, if the first mouse button is pressed, events are sent in the
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61 | * following order:
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62 | * <PRE>
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63 | * MOUSE_PRESSED: BUTTON1_MASK
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64 | * MOUSE_RELEASED: BUTTON1_MASK
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65 | * MOUSE_CLICKED: BUTTON1_MASK
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66 | * </PRE>
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67 | * When multiple mouse buttons are pressed, each press, release, and click
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68 | * results in a separate event. The button mask in the modifier field reflects
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69 | * only the button that changed state, not the current state of all buttons.
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70 | * <P>
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71 | * For example, if the user presses button 1 followed by button 2 and
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72 | * releases them in the same order, the following sequence of events is
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73 | * generated:
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74 | * <PRE>
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75 | * MOUSE_PRESSED: BUTTON1_MASK
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76 | * MOUSE_PRESSED: BUTTON2_MASK
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77 | * MOUSE_RELEASED: BUTTON1_MASK
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78 | * MOUSE_CLICKED: BUTTON1_MASK
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79 | * MOUSE_RELEASED: BUTTON2_MASK
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80 | * MOUSE_CLICKED: BUTTON2_MASK
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81 | * </PRE>
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82 | * If button2 is released first, the MOUSE_RELEASED/MOUSE_CLICKED pair
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83 | * for BUTTON2_MASK arrives first, followed by the pair for BUTTON1_MASK.
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84 | *
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85 | -------------------
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86 | begin : Dec 03 2002
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87 | copyright : (C) 2002 by Kenny Sabir
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88 | email : kenny@sparksuit.com
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89 | ***************************************************************************/
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90 | #ifndef __MouseEvent_H__
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91 | #define __MouseEvent_H__
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92 |
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93 | #include "OgrePrerequisites.h"
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94 | #include "OgreInputEvent.h"
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95 |
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96 | namespace Ogre {
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97 |
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98 | /** An event which indicates that a mouse action occurred in a MouseTarget (e.g. MouseTarget).
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99 | @remarks
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100 | * This event is used both for mouse events (click, enter, exit) and mouse
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101 | * motion events (moves and drags).
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102 | * <P>
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103 | * This low-level event is generated by a MouseTarget object for:
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104 | * <ul>
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105 | * <li>Mouse Events
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106 | * <ul>
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107 | * <li>a mouse button is pressed
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108 | * <li>a mouse button is released
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109 | * <li>a mouse button is clicked (pressed and released)
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110 | * <li>the mouse cursor enters a MouseTarget
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111 | * <li>the mouse cursor exits a MouseTarget
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112 | * </ul>
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113 | * <li> Mouse Motion Events
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114 | * <ul>
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115 | * <li>the mouse is moved
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116 | * <li>the mouse is dragged
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117 | * </ul>
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118 | * </ul>
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119 | * <P>
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120 | * A MouseEvent object is passed to every MouseListener
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121 | * object which registered to receive
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122 | * the "interesting" mouse events using MouseTarget's
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123 | * <code>addMouseListener</code> method.
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124 | *
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125 | * A MouseEvent object is also passed to every MouseMotionListener
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126 | * object which registered to receive
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127 | * mouse motion events using the MouseTarget's addMouseMotionListener
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128 | * method
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129 | *
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130 | * When a mouse button is clicked, events are generated and sent to the
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131 | * registered MouseListeners, with the button mask set in the modifier field.
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132 | * For example, if the first mouse button is pressed, events are sent in the
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133 | * following order:
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134 | * <PRE>
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135 | * MOUSE_PRESSED: BUTTON1_MASK
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136 | * MOUSE_RELEASED: BUTTON1_MASK
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137 | * MOUSE_CLICKED: BUTTON1_MASK
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138 | * </PRE>
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139 | * When multiple mouse buttons are pressed, each press, release, and click
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140 | * results in a separate event. The button mask in the modifier field reflects
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141 | * only the button that changed state, not the current state of all buttons.
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142 | * <P>
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143 | * For example, if the user presses button 1 followed by button 2 and
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144 | * releases them in the same order, the following sequence of events is
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145 | * generated:
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146 | * <PRE>
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147 | * MOUSE_PRESSED: BUTTON1_MASK
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148 | * MOUSE_PRESSED: BUTTON2_MASK
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149 | * MOUSE_RELEASED: BUTTON1_MASK
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150 | * MOUSE_CLICKED: BUTTON1_MASK
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151 | * MOUSE_RELEASED: BUTTON2_MASK
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152 | * MOUSE_CLICKED: BUTTON2_MASK
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153 | * </PRE>
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154 | * If button2 is released first, the MOUSE_RELEASED/MOUSE_CLICKED pair
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155 | * for BUTTON2_MASK arrives first, followed by the pair for BUTTON1_MASK.
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156 | *
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157 | */
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158 | class _OgreExport MouseEvent : public InputEvent
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159 | {
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160 | protected:
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161 | /**
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162 | * The mouse events x coordinate.
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163 | * The x value is relative to the MouseTarget
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164 | * that fired the event.
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165 | */
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166 | Real mX;
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167 | /**
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168 | * The mouse events y coordinate.
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169 | * The y value is relative to the MouseTarget
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170 | * that fired the event.
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171 | */
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172 | Real mY;
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173 |
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174 | /**
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175 | * The mouse events z coordinate.
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176 | * The z value is relative to the MouseTarget
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177 | * that fired the event.
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178 | */
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179 | Real mZ;
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180 |
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181 |
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182 | Real mRelX;
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183 | Real mRelY;
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184 | Real mRelZ;
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185 |
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186 | /**
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187 | * Which button was pressed
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188 | */
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189 |
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190 | int mButtonID;
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191 | /**
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192 | * not implemented yet
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193 | */
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194 | int mClickCount;
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195 |
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196 |
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197 |
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198 |
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199 | public:
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200 |
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201 | enum
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202 | {
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203 | ME_FIRST_EVENT = 500,
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204 | ME_LAST_EVENT = 510
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205 | };
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206 |
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207 | enum
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208 | {
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209 | ME_MOUSE_CLICKED = ME_FIRST_EVENT,
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210 | ME_MOUSE_PRESSED,
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211 | ME_MOUSE_RELEASED,
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212 | ME_MOUSE_MOVED,
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213 | ME_MOUSE_ENTERED,
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214 | ME_MOUSE_EXITED,
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215 | ME_MOUSE_DRAGGED,
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216 |
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217 | ME_MOUSE_DRAGENTERED,
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218 | ME_MOUSE_DRAGEXITED,
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219 | ME_MOUSE_DRAGMOVED,
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220 | ME_MOUSE_DRAGDROPPED
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221 | };
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222 |
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223 | /**
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224 | * Constructs a MouseEvent object with the specified source MouseTarget,
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225 | * type, modifiers, coordinates, and click count.
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226 | *
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227 | * @param source the MouseTarget that originated the event
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228 | * @param id the integer that identifies the event
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229 | * @param when a long int that gives the time the event occurred
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230 | * @param modifiers the modifier keys down during event
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231 | * (shift, ctrl, alt, meta)
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232 | * @param x the horizontal x coordinate for the mouse location
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233 | * @param y the vertical y coordinate for the mouse location
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234 | * @param clickCount the number of mouse clicks associated with event
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235 | */
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236 | MouseEvent(PositionTarget* source, int id, int whichButton, Real when, int modifiers,
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237 | Real x, Real y, Real z, int clickCount);
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238 |
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239 | MouseEvent(PositionTarget* source, int id, int whichButton, Real when, int modifiers,
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240 | Real x, Real y, Real z, Real relx, Real rely, Real relz, int clickCount);
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241 |
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242 | /**
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243 | * Return the number of mouse clicks associated with this event.
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244 | *
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245 | * @return integer value for the number of clicks - NOT IMPLEMENTED
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246 | */
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247 | int getClickCount();
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248 |
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249 | /**
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250 | * Returns the horizontal x position of the event relative to the
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251 | * source MouseTarget.
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252 | *
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253 | * @return x an integer indicating horizontal position relative to
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254 | * the MouseTarget
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255 | */
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256 | Real getX() const;
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257 |
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258 | /**
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259 | * Returns the vertical y position of the event relative to the
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260 | * source MouseTarget.
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261 | *
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262 | * @return y an integer indicating vertical position relative to
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263 | * the MouseTarget
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264 | */
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265 | Real getY() const;
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266 |
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267 | /**
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268 | * Returns the scrollwheel z position of the event relative to the
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269 | * source MouseTarget.
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270 | *
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271 | * @return y an integer indicating scrollwheel position relative to
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272 | * the MouseTarget
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273 | */
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274 | Real getZ() const;
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275 |
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276 | /** get relative X cursor movement */
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277 | Real getRelX() const {return mRelX;}
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278 |
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279 | /** get relative Y cursor movement */
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280 | Real getRelY() const {return mRelY;}
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281 |
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282 | /** get relative Z cursor movement */
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283 | Real getRelZ() const {return mRelZ;}
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284 |
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285 | /**
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286 | * Returns a parameter string identifying this event.
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287 | * This method is useful for event-logging and for debugging.
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288 | *
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289 | * @return a string identifying the event and its attributes
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290 | */
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291 | String paramString() const;
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292 |
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293 | /**
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294 | * Translates the event's coordinates to a new position
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295 | * by adding specified x (horizontal) and y (veritcal) offsets.
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296 | *
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297 | * @param x the horizontal x value to add to the current x coordinate position
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298 | * @param y the vertical y value to add to the current y coordinate position
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299 | */
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300 | void translatePoint(Real x, Real y);
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301 |
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302 | /** return the ID of the button */
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303 | int getButtonID() const;
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304 | };
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305 |
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306 |
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307 | }
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308 |
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309 |
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310 | #endif
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311 |
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