1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef _Node_H__
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26 | #define _Node_H__
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27 |
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28 | #include "OgrePrerequisites.h"
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29 |
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30 | #include "OgreMatrix3.h"
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31 | #include "OgreMatrix4.h"
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32 | #include "OgreQuaternion.h"
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33 | #include "OgreString.h"
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34 | #include "OgreRenderable.h"
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35 | #include "OgreIteratorWrappers.h"
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36 |
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37 | namespace Ogre {
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38 |
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39 |
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40 | /** Class representing a general-purpose node an articulated scene graph.
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41 | @remarks
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42 | A node in the scene graph is a node in a structured tree. A node contains
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43 | information about the transformation which will apply to
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44 | it and all of it's children. Child nodes can have transforms of their own, which
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45 | are combined with their parent's transformations.
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46 | @par
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47 | This is an abstract class - concrete classes are based on this for specific purposes,
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48 | e.g. SceneNode, Bone
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49 | */
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50 | class _OgreExport Node : public Renderable
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51 | {
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52 | public:
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53 | /** Enumeration denoting the spaces which a transform can be relative to.
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54 | */
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55 | enum TransformSpace
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56 | {
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57 | /// Transform is relative to the local space
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58 | TS_LOCAL,
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59 | /// Transform is relative to the space of the parent node
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60 | TS_PARENT,
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61 | /// Transform is relative to world space
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62 | TS_WORLD
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63 | };
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64 | typedef HashMap<String, Node*> ChildNodeMap;
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65 | typedef MapIterator<ChildNodeMap> ChildNodeIterator;
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66 | typedef ConstMapIterator<ChildNodeMap> ConstChildNodeIterator;
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67 |
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68 | protected:
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69 | /// Pointer to parent node
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70 | Node* mParent;
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71 | /// Collection of pointers to direct children; hashmap for efficiency
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72 | ChildNodeMap mChildren;
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73 |
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74 | typedef std::set<Node*> ChildUpdateSet;
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75 | /// List of children which need updating, used if self is not out of date but children are
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76 | mutable ChildUpdateSet mChildrenToUpdate;
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77 | /// Flag to indicate own transform from parent is out of date
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78 | mutable bool mNeedParentUpdate;
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79 | /// Flag indicating that all children need to be updated
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80 | mutable bool mNeedChildUpdate;
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81 | /// Flag indicating that parent has been notified about update request
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82 | mutable bool mParentNotified ;
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83 |
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84 | /// Friendly name of this node, can be automatically generated if you don't care
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85 | String mName;
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86 |
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87 | /// Incremented count for next name extension
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88 | static unsigned long msNextGeneratedNameExt;
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89 |
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90 | /// Stores the orientation of the node relative to it's parent.
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91 | Quaternion mOrientation;
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92 |
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93 | /// Stores the position/translation of the node relative to its parent.
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94 | Vector3 mPosition;
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95 |
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96 | /// Stores the scaling factor applied to this node
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97 | Vector3 mScale;
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98 |
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99 | /// Stores whether this node inherits scale from it's parent
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100 | bool mInheritScale;
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101 |
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102 | /// Material pointer should this node be rendered
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103 | mutable MaterialPtr mpMaterial;
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104 |
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105 | /// Only available internally - notification of parent.
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106 | virtual void setParent(Node* parent);
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107 |
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108 | /** Cached combined orientation.
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109 | @par
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110 | This member is the orientation derived by combining the
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111 | local transformations and those of it's parents.
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112 | This is updated when _updateFromParent is called by the
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113 | SceneManager or the nodes parent.
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114 | */
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115 | mutable Quaternion mDerivedOrientation;
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116 |
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117 | /** Cached combined position.
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118 | @par
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119 | This member is the position derived by combining the
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120 | local transformations and those of it's parents.
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121 | This is updated when _updateFromParent is called by the
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122 | SceneManager or the nodes parent.
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123 | */
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124 | mutable Vector3 mDerivedPosition;
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125 |
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126 | /** Cached combined scale.
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127 | @par
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128 | This member is the position derived by combining the
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129 | local transformations and those of it's parents.
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130 | This is updated when _updateFromParent is called by the
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131 | SceneManager or the nodes parent.
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132 | */
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133 | mutable Vector3 mDerivedScale;
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134 |
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135 | /** Triggers the node to update it's combined transforms.
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136 | @par
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137 | This method is called internally by Ogre to ask the node
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138 | to update it's complete transformation based on it's parents
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139 | derived transform.
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140 | */
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141 | virtual void _updateFromParent(void) const;
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142 |
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143 | /** Internal method for creating a new child node - must be overridden per subclass. */
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144 | virtual Node* createChildImpl(void) = 0;
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145 |
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146 | /** Internal method for creating a new child node - must be overridden per subclass. */
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147 | virtual Node* createChildImpl(const String& name) = 0;
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148 |
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149 | /** Internal method for building a Matrix4 from orientation / scale / position.
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150 | @remarks
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151 | Transform is performed in the order rotate, scale, translation, i.e. translation is independent
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152 | of orientation axes, scale does not affect size of translation, rotation and scaling are always
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153 | centered on the origin.
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154 | */
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155 | void makeTransform(
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156 | const Vector3& position,
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157 | const Vector3& scale,
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158 | const Quaternion& orientation,
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159 | Matrix4& destMatrix ) const;
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160 |
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161 | /** Internal method for building an inverse Matrix4 from orientation / scale / position.
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162 | @remarks
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163 | As makeTransform except it build the inverse given the same data as makeTransform, so
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164 | performing -translation, 1/scale, -rotate in that order.
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165 | */
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166 | void makeInverseTransform(
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167 | const Vector3& position,
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168 | const Vector3& scale,
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169 | const Quaternion& orientation,
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170 | Matrix4& destMatrix );
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171 |
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172 | /// The position to use as a base for keyframe animation
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173 | Vector3 mInitialPosition;
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174 | /// The orientation to use as a base for keyframe animation
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175 | Quaternion mInitialOrientation;
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176 | /// The scale to use as a base for keyframe animation
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177 | Vector3 mInitialScale;
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178 |
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179 | // Weight of applied animations so far, used for blending
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180 | Real mAccumAnimWeight;
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181 | // The total weighted translation from the initial state so far
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182 | Vector3 mTransFromInitial;
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183 | // The total weighted rotation from the initial state so far
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184 | Quaternion mRotFromInitial;
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185 | // The total weighted scale from the initial state so far
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186 | Vector3 mScaleFromInitial;
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187 |
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188 | /// Cached derived transform as a 4x4 matrix
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189 | mutable Matrix4 mCachedTransform;
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190 | mutable bool mCachedTransformOutOfDate;
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191 |
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192 |
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193 | public:
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194 | /** Constructor, should only be called by parent, not directly.
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195 | @remarks
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196 | Generates a name.
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197 | */
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198 | Node();
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199 | /** Constructor, should only be called by parent, not directly.
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200 | @remarks
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201 | Assigned a name.
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202 | */
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203 | Node(const String& name);
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204 |
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205 | virtual ~Node();
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206 |
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207 | /** Returns the name of the node. */
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208 | const String& getName(void) const;
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209 |
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210 | /** Gets this node's parent (NULL if this is the root).
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211 | */
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212 | virtual Node* getParent(void) const;
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213 |
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214 | /** Returns a quaternion representing the nodes orientation.
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215 | */
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216 | virtual const Quaternion & getOrientation() const;
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217 |
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218 | /** Sets the orientation of this node via a quaternion.
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219 | */
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220 | virtual void setOrientation( const Quaternion& q );
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221 |
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222 | /** Sets the orientation of this node via quaternion parameters.
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223 | */
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224 | virtual void setOrientation( Real w, Real x, Real y, Real z);
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225 |
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226 | /** Resets the nodes orientation (local axes as world axes, no rotation).
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227 | */
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228 | virtual void resetOrientation(void);
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229 |
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230 | /** Sets the position of the node relative to it's parent.
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231 | */
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232 | virtual void setPosition(const Vector3& pos);
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233 |
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234 | /** Sets the position of the node relative to it's parent.
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235 | */
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236 | virtual void setPosition(Real x, Real y, Real z);
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237 |
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238 | /** Gets the position of the node relative to it's parent.
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239 | */
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240 | virtual const Vector3 & getPosition(void) const;
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241 |
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242 | /** Sets the scaling factor applied to this node.
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243 | @remarks
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244 | Scaling factors, unlike other transforms, are not always inherited by child nodes.
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245 | Whether or not scalings affect both the size and position of the child nodes depends on
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246 | the setInheritScale option of the child. In some cases you want a scaling factor of a parent node
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247 | to apply to a child node (e.g. where the child node is a part of the same object, so you
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248 | want it to be the same relative size and position based on the parent's size), but
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249 | not in other cases (e.g. where the child node is just for positioning another object,
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250 | you want it to maintain it's own size and relative position). The default is to inherit
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251 | as with other transforms.
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252 | @par
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253 | Note that like rotations, scalings are oriented around the node's origin.
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254 | */
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255 | virtual void setScale(const Vector3& scale);
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256 |
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257 | /** Sets the scaling factor applied to this node.
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258 | @remarks
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259 | Scaling factors, unlike other transforms, are not always inherited by child nodes.
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260 | Whether or not scalings affect both the size and position of the child nodes depends on
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261 | the setInheritScale option of the child. In some cases you want a scaling factor of a parent node
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262 | to apply to a child node (e.g. where the child node is a part of the same object, so you
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263 | want it to be the same relative size and position based on the parent's size), but
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264 | not in other cases (e.g. where the child node is just for positioning another object,
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265 | you want it to maintain it's own size and relative position). The default is to inherit
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266 | as with other transforms.
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267 | @par
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268 | Note that like rotations, scalings are oriented around the node's origin.
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269 | */
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270 | virtual void setScale(Real x, Real y, Real z);
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271 |
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272 | /** Gets the scaling factor of this node.
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273 | */
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274 | virtual const Vector3 & getScale(void) const;
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275 |
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276 | /** Tells the node whether it should inherit scaling factors from it's parent node.
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277 | @remarks
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278 | Scaling factors, unlike other transforms, are not always inherited by child nodes.
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279 | Whether or not scalings affect both the size and position of the child nodes depends on
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280 | the setInheritScale option of the child. In some cases you want a scaling factor of a parent node
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281 | to apply to a child node (e.g. where the child node is a part of the same object, so you
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282 | want it to be the same relative size and position based on the parent's size), but
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283 | not in other cases (e.g. where the child node is just for positioning another object,
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284 | you want it to maintain it's own size and relative position). The default is to inherit
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285 | as with other transforms.
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286 | @param inherit If true, this node's scale and position will be affected by its parent's scale. If false,
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287 | it will not be affected.
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288 | */
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289 | virtual void setInheritScale(bool inherit);
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290 |
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291 | /** Returns true if this node is affected by scaling factors applied to the parent node.
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292 | @remarks
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293 | See setInheritScale for more info.
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294 | */
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295 | virtual bool getInheritScale(void) const;
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296 |
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297 | /** Scales the node, combining it's current scale with the passed in scaling factor.
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298 | @remarks
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299 | This method applies an extra scaling factor to the node's existing scale, (unlike setScale
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300 | which overwrites it) combining it's current scale with the new one. E.g. calling this
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301 | method twice with Vector3(2,2,2) would have the same effect as setScale(Vector3(4,4,4)) if
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302 | the existing scale was 1.
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303 | @par
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304 | Note that like rotations, scalings are oriented around the node's origin.
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305 | */
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306 | virtual void scale(const Vector3& scale);
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307 |
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308 | /** Scales the node, combining it's current scale with the passed in scaling factor.
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309 | @remarks
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310 | This method applies an extra scaling factor to the node's existing scale, (unlike setScale
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311 | which overwrites it) combining it's current scale with the new one. E.g. calling this
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312 | method twice with Vector3(2,2,2) would have the same effect as setScale(Vector3(4,4,4)) if
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313 | the existing scale was 1.
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314 | @par
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315 | Note that like rotations, scalings are oriented around the node's origin.
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316 | */
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317 | virtual void scale(Real x, Real y, Real z);
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318 |
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319 | /** Moves the node along the cartesian axes.
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320 | @par
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321 | This method moves the node by the supplied vector along the
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322 | world cartesian axes, i.e. along world x,y,z
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323 | @param
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324 | d Vector with x,y,z values representing the translation.
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325 | @param
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326 | relativeTo The space which this transform is relative to.
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327 | */
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328 | virtual void translate(const Vector3& d, TransformSpace relativeTo = TS_PARENT);
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329 | /** Moves the node along the cartesian axes.
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330 | @par
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331 | This method moves the node by the supplied vector along the
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332 | world cartesian axes, i.e. along world x,y,z
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333 | @param
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334 | x
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335 | @param
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336 | y
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337 | @param
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338 | z Real x, y and z values representing the translation.
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339 | @param
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340 | relativeTo The space which this transform is relative to.
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341 | */
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342 | virtual void translate(Real x, Real y, Real z, TransformSpace relativeTo = TS_PARENT);
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343 | /** Moves the node along arbitrary axes.
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344 | @remarks
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345 | This method translates the node by a vector which is relative to
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346 | a custom set of axes.
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347 | @param
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348 | axes A 3x3 Matrix containg 3 column vectors each representing the
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349 | axes X, Y and Z respectively. In this format the standard cartesian
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350 | axes would be expressed as:
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351 | <pre>
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352 | 1 0 0
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353 | 0 1 0
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354 | 0 0 1
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355 | </pre>
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356 | i.e. the identity matrix.
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357 | @param
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358 | move Vector relative to the axes above.
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359 | @param
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360 | relativeTo The space which this transform is relative to.
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361 | */
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362 | virtual void translate(const Matrix3& axes, const Vector3& move, TransformSpace relativeTo = TS_PARENT);
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363 | /** Moves the node along arbitrary axes.
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364 | @remarks
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365 | This method translates the node by a vector which is relative to
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366 | a custom set of axes.
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367 | @param
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368 | axes A 3x3 Matrix containg 3 column vectors each representing the
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369 | axes X, Y and Z respectively. In this format the standard cartesian
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370 | axes would be expressed as
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371 | <pre>
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372 | 1 0 0
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373 | 0 1 0
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374 | 0 0 1
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375 | </pre>
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376 | i.e. the identity matrix.
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377 | @param
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378 | x,y,z Translation components relative to the axes above.
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379 | @param
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380 | relativeTo The space which this transform is relative to.
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381 | */
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382 | virtual void translate(const Matrix3& axes, Real x, Real y, Real z, TransformSpace relativeTo = TS_PARENT);
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383 |
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384 | /** Rotate the node around the Z-axis.
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385 | */
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386 | virtual void roll(const Radian& angle, TransformSpace relativeTo = TS_LOCAL);
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387 | #ifndef OGRE_FORCE_ANGLE_TYPES
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388 | inline void roll(Real degrees, TransformSpace relativeTo = TS_LOCAL) {
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389 | roll ( Angle(degrees), relativeTo );
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390 | }
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391 | #endif//OGRE_FORCE_ANGLE_TYPES
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392 |
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393 | /** Rotate the node around the X-axis.
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394 | */
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395 | virtual void pitch(const Radian& angle, TransformSpace relativeTo = TS_LOCAL);
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396 | #ifndef OGRE_FORCE_ANGLE_TYPES
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397 | inline void pitch(Real degrees, TransformSpace relativeTo = TS_LOCAL) {
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398 | pitch ( Angle(degrees), relativeTo );
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399 | }
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400 | #endif//OGRE_FORCE_ANGLE_TYPES
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401 |
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402 | /** Rotate the node around the Y-axis.
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403 | */
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404 | virtual void yaw(const Radian& angle, TransformSpace relativeTo = TS_LOCAL);
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405 | #ifndef OGRE_FORCE_ANGLE_TYPES
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406 | inline void yaw(Real degrees, TransformSpace relativeTo = TS_LOCAL) {
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407 | yaw ( Angle(degrees), relativeTo );
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408 | }
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409 | #endif//OGRE_FORCE_ANGLE_TYPES
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410 |
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411 | /** Rotate the node around an arbitrary axis.
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412 | */
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413 | virtual void rotate(const Vector3& axis, const Radian& angle, TransformSpace relativeTo = TS_LOCAL);
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414 | #ifndef OGRE_FORCE_ANGLE_TYPES
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415 | inline void rotate(const Vector3& axis, Real degrees, TransformSpace relativeTo = TS_LOCAL) {
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416 | rotate ( axis, Angle(degrees), relativeTo );
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417 | }
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418 | #endif//OGRE_FORCE_ANGLE_TYPES
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419 |
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420 | /** Rotate the node around an aritrary axis using a Quarternion.
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421 | */
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422 | virtual void rotate(const Quaternion& q, TransformSpace relativeTo = TS_LOCAL);
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423 |
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424 | /** Gets a matrix whose columns are the local axes based on
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425 | the nodes orientation relative to it's parent. */
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426 | virtual Matrix3 getLocalAxes(void) const;
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427 |
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428 | /** Creates an unnamed new Node as a child of this node.
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429 | @param
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430 | translate Initial translation offset of child relative to parent
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431 | @param
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432 | rotate Initial rotation relative to parent
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433 | */
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434 | virtual Node* createChild(
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435 | const Vector3& translate = Vector3::ZERO,
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436 | const Quaternion& rotate = Quaternion::IDENTITY );
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437 |
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438 | /** Creates a new named Node as a child of this node.
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439 | @remarks
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440 | This creates a child node with a given name, which allows you to look the node up from
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441 | the parent which holds this collection of nodes.
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442 | @param
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443 | translate Initial translation offset of child relative to parent
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444 | @param
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445 | rotate Initial rotation relative to parent
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446 | */
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447 | virtual Node* createChild(const String& name, const Vector3& translate = Vector3::ZERO, const Quaternion& rotate = Quaternion::IDENTITY);
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448 |
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449 | /** Adds a (precreated) child scene node to this node. If it is attached to another node,
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450 | it must be detached first.
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---|
451 | @param child The Node which is to become a child node of this one
|
---|
452 | */
|
---|
453 | virtual void addChild(Node* child);
|
---|
454 |
|
---|
455 | /** Reports the number of child nodes under this one.
|
---|
456 | */
|
---|
457 | virtual unsigned short numChildren(void) const;
|
---|
458 |
|
---|
459 | /** Gets a pointer to a child node.
|
---|
460 | @remarks
|
---|
461 | There is an alternate getChild method which returns a named child.
|
---|
462 | */
|
---|
463 | virtual Node* getChild(unsigned short index) const;
|
---|
464 |
|
---|
465 | /** Gets a pointer to a named child node.
|
---|
466 | */
|
---|
467 | virtual Node* getChild(const String& name) const;
|
---|
468 |
|
---|
469 | /** Retrieves an iterator for efficiently looping through all children of this node.
|
---|
470 | @remarks
|
---|
471 | Using this is faster than repeatedly calling getChild if you want to go through
|
---|
472 | all (or most of) the children of this node.
|
---|
473 | Note that the returned iterator is only valid whilst no children are added or
|
---|
474 | removed from this node. Thus you should not store this returned iterator for
|
---|
475 | later use, nor should you add / remove children whilst iterating through it;
|
---|
476 | store up changes for later. Note that calling methods on returned items in
|
---|
477 | the iterator IS allowed and does not invalidate the iterator.
|
---|
478 | */
|
---|
479 | virtual ChildNodeIterator getChildIterator(void);
|
---|
480 |
|
---|
481 | /** Retrieves an iterator for efficiently looping through all children of this node.
|
---|
482 | @remarks
|
---|
483 | Using this is faster than repeatedly calling getChild if you want to go through
|
---|
484 | all (or most of) the children of this node.
|
---|
485 | Note that the returned iterator is only valid whilst no children are added or
|
---|
486 | removed from this node. Thus you should not store this returned iterator for
|
---|
487 | later use, nor should you add / remove children whilst iterating through it;
|
---|
488 | store up changes for later. Note that calling methods on returned items in
|
---|
489 | the iterator IS allowed and does not invalidate the iterator.
|
---|
490 | */
|
---|
491 | virtual ConstChildNodeIterator getChildIterator(void) const;
|
---|
492 |
|
---|
493 | /** Drops the specified child from this node.
|
---|
494 | @remarks
|
---|
495 | Does not delete the node, just detaches it from
|
---|
496 | this parent, potentially to be reattached elsewhere.
|
---|
497 | There is also an alternate version which drops a named
|
---|
498 | child from this node.
|
---|
499 | */
|
---|
500 | virtual Node* removeChild(unsigned short index);
|
---|
501 | /** Drops the specified child from this node.
|
---|
502 | @remarks
|
---|
503 | Does not delete the node, just detaches it from
|
---|
504 | this parent, potentially to be reattached elsewhere.
|
---|
505 | There is also an alternate version which drops a named
|
---|
506 | child from this node.
|
---|
507 | */
|
---|
508 | virtual Node* removeChild(Node* child);
|
---|
509 |
|
---|
510 | /** Drops the named child from this node.
|
---|
511 | @remarks
|
---|
512 | Does not delete the node, just detaches it from
|
---|
513 | this parent, potentially to be reattached elsewhere.
|
---|
514 | */
|
---|
515 | virtual Node* removeChild(const String& name);
|
---|
516 | /** Removes all child Nodes attached to this node. Does not delete the nodes, just detaches them from
|
---|
517 | this parent, potentially to be reattached elsewhere.
|
---|
518 | */
|
---|
519 | virtual void removeAllChildren(void);
|
---|
520 |
|
---|
521 | /** Gets the orientation of the node as derived from all parents.
|
---|
522 | */
|
---|
523 | virtual const Quaternion & _getDerivedOrientation(void) const;
|
---|
524 |
|
---|
525 | /** Gets the position of the node as derived from all parents.
|
---|
526 | */
|
---|
527 | virtual const Vector3 & _getDerivedPosition(void) const;
|
---|
528 |
|
---|
529 | /** Gets the scaling factor of the node as derived from all parents.
|
---|
530 | */
|
---|
531 | virtual const Vector3 & _getDerivedScale(void) const;
|
---|
532 |
|
---|
533 | /** Gets the full transformation matrix for this node.
|
---|
534 | @remarks
|
---|
535 | This method returns the full transformation matrix
|
---|
536 | for this node, including the effect of any parent node
|
---|
537 | transformations, provided they have been updated using the Node::_update method.
|
---|
538 | This should only be called by a SceneManager which knows the
|
---|
539 | derived transforms have been updated before calling this method.
|
---|
540 | Applications using Ogre should just use the relative transforms.
|
---|
541 | */
|
---|
542 | virtual Matrix4 _getFullTransform(void) const;
|
---|
543 |
|
---|
544 | /** Internal method to update the Node.
|
---|
545 | @note
|
---|
546 | Updates this node and any relevant children to incorporate transforms etc.
|
---|
547 | Don't call this yourself unless you are writing a SceneManager implementation.
|
---|
548 | @param
|
---|
549 | updateChildren If true, the update cascades down to all children. Specify false if you wish to
|
---|
550 | update children separately, e.g. because of a more selective SceneManager implementation.
|
---|
551 | @param
|
---|
552 | parentHasChanged This flag indicates that the parent xform has changed,
|
---|
553 | so the child should retrieve the parent's xform and combine it with its own
|
---|
554 | even if it hasn't changed itself.
|
---|
555 | */
|
---|
556 | virtual void _update(bool updateChildren, bool parentHasChanged);
|
---|
557 |
|
---|
558 | /** Overridden from Renderable.
|
---|
559 | @remarks
|
---|
560 | This is only used if the SceneManager chooses to render the node. This option can be set
|
---|
561 | for SceneNodes at SceneManager::setDisplaySceneNodes, and for entities based on skeletal
|
---|
562 | models using Entity::setDisplayBones()
|
---|
563 | */
|
---|
564 | const MaterialPtr& getMaterial(void) const;
|
---|
565 | /** Overridden from Renderable.
|
---|
566 | @remarks
|
---|
567 | This is only used if the SceneManager chooses to render the node. This option can be set
|
---|
568 | for SceneNodes at SceneManager::setDisplaySceneNodes, and for entities based on skeletal
|
---|
569 | models using Entity::setDisplaySkeleton()
|
---|
570 | */
|
---|
571 | void getRenderOperation(RenderOperation& op);
|
---|
572 | /** Overridden from Renderable.
|
---|
573 | @remarks
|
---|
574 | This is only used if the SceneManager chooses to render the node. This option can be set
|
---|
575 | for SceneNodes at SceneManager::setDisplaySceneNodes, and for entities based on skeletal
|
---|
576 | models using Entity::setDisplaySkeleton()
|
---|
577 | */
|
---|
578 | void getWorldTransforms(Matrix4* xform) const;
|
---|
579 | /** @copydoc Renderable::getWorldOrientation */
|
---|
580 | const Quaternion& getWorldOrientation(void) const;
|
---|
581 | /** @copydoc Renderable::getWorldPosition */
|
---|
582 | const Vector3& getWorldPosition(void) const;
|
---|
583 |
|
---|
584 | /** Sets the current transform of this node to be the 'initial state' ie that
|
---|
585 | position / orientation / scale to be used as a basis for delta values used
|
---|
586 | in keyframe animation.
|
---|
587 | @remarks
|
---|
588 | You never need to call this method unless you plan to animate this node. If you do
|
---|
589 | plan to animate it, call this method once you've loaded the node with it's base state,
|
---|
590 | ie the state on which all keyframes are based.
|
---|
591 | @par
|
---|
592 | If you never call this method, the initial state is the identity transform, ie do nothing.
|
---|
593 | */
|
---|
594 | virtual void setInitialState(void);
|
---|
595 |
|
---|
596 | /** Resets the position / orientation / scale of this node to it's initial state, see setInitialState for more info. */
|
---|
597 | virtual void resetToInitialState(void);
|
---|
598 |
|
---|
599 | /** Gets the initial position of this node, see setInitialState for more info.
|
---|
600 | @remarks
|
---|
601 | Also resets the cumulative animation weight used for blending.
|
---|
602 | */
|
---|
603 | virtual const Vector3& getInitialPosition(void) const;
|
---|
604 |
|
---|
605 | /** Gets the initial orientation of this node, see setInitialState for more info. */
|
---|
606 | virtual const Quaternion& getInitialOrientation(void) const;
|
---|
607 |
|
---|
608 | /** Gets the initial position of this node, see setInitialState for more info. */
|
---|
609 | virtual const Vector3& getInitialScale(void) const;
|
---|
610 |
|
---|
611 | /** Internal weighted transform method.
|
---|
612 | @remarks
|
---|
613 | This method transforms a Node by a weighted amount from it's
|
---|
614 | initial state. If weighted transforms have already been applied,
|
---|
615 | the previous transforms and this one are blended together based
|
---|
616 | on their relative weight. This method should not be used in
|
---|
617 | combination with the unweighted rotate, translate etc methods.
|
---|
618 | */
|
---|
619 | virtual void _weightedTransform(Real weight, const Vector3& translate,
|
---|
620 | const Quaternion& rotate, const Vector3& scale);
|
---|
621 |
|
---|
622 | /** Overridden, see Renderable */
|
---|
623 | Real getSquaredViewDepth(const Camera* cam) const;
|
---|
624 |
|
---|
625 | /** To be called in the event of transform changes to this node that require it's recalculation.
|
---|
626 | @remarks
|
---|
627 | This not only tags the node state as being 'dirty', it also requests it's parent to
|
---|
628 | know about it's dirtiness so it will get an update next time.
|
---|
629 | */
|
---|
630 | virtual void needUpdate();
|
---|
631 | /** Called by children to notify their parent that they need an update. */
|
---|
632 | virtual void requestUpdate(Node* child);
|
---|
633 | /** Called by children to notify their parent that they no longer need an update. */
|
---|
634 | virtual void cancelUpdate(Node* child);
|
---|
635 |
|
---|
636 | /** @copydoc Renderable::getLights */
|
---|
637 | const LightList& getLights(void) const;
|
---|
638 |
|
---|
639 |
|
---|
640 |
|
---|
641 | };
|
---|
642 |
|
---|
643 | } //namespace
|
---|
644 |
|
---|
645 | #endif
|
---|