[1812] | 1 | /*
|
---|
| 2 | -----------------------------------------------------------------------------
|
---|
| 3 | This source file is part of OGRE
|
---|
| 4 | (Object-oriented Graphics Rendering Engine)
|
---|
| 5 | For the latest info, see http://www.ogre3d.org/
|
---|
| 6 |
|
---|
| 7 | Copyright (c) 2000-2005 The OGRE Team
|
---|
| 8 | Also see acknowledgements in Readme.html
|
---|
| 9 |
|
---|
| 10 | This program is free software; you can redistribute it and/or modify it under
|
---|
| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
|
---|
| 12 | Foundation; either version 2 of the License, or (at your option) any later
|
---|
| 13 | version.
|
---|
| 14 |
|
---|
| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
|
---|
| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
---|
| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
---|
| 18 |
|
---|
| 19 | You should have received a copy of the GNU Lesser General Public License along with
|
---|
| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
---|
| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
|
---|
| 22 | http://www.gnu.org/copyleft/lesser.txt.
|
---|
| 23 | -----------------------------------------------------------------------------
|
---|
| 24 | */
|
---|
| 25 |
|
---|
| 26 | #ifndef __OverlayElement_H__
|
---|
| 27 | #define __OverlayElement_H__
|
---|
| 28 |
|
---|
| 29 | #include "OgrePrerequisites.h"
|
---|
| 30 | #include "OgreString.h"
|
---|
| 31 | #include "OgreRenderable.h"
|
---|
| 32 | #include "OgreStringInterface.h"
|
---|
| 33 | #include "OgreOverlayElementCommands.h"
|
---|
| 34 |
|
---|
| 35 | #include "OgreColourValue.h"
|
---|
| 36 | #include "OgreRectangle.h"
|
---|
| 37 |
|
---|
| 38 | namespace Ogre {
|
---|
| 39 |
|
---|
| 40 |
|
---|
| 41 | /** Enum describing how the position / size of an element is to be recorded.
|
---|
| 42 | */
|
---|
| 43 | enum GuiMetricsMode
|
---|
| 44 | {
|
---|
| 45 | /// 'left', 'top', 'height' and 'width' are parametrics from 0.0 to 1.0
|
---|
| 46 | GMM_RELATIVE,
|
---|
| 47 | /// Positions & sizes are in absolute pixels
|
---|
| 48 | GMM_PIXELS,
|
---|
| 49 | /// Positions & sizes are in virtual pixels
|
---|
| 50 | GMM_RELATIVE_ASPECT_ADJUSTED
|
---|
| 51 | };
|
---|
| 52 |
|
---|
| 53 | /** Enum describing where '0' is in relation to the parent in the horizontal dimension.
|
---|
| 54 | @remarks Affects how 'left' is interpreted.
|
---|
| 55 | */
|
---|
| 56 | enum GuiHorizontalAlignment
|
---|
| 57 | {
|
---|
| 58 | GHA_LEFT,
|
---|
| 59 | GHA_CENTER,
|
---|
| 60 | GHA_RIGHT
|
---|
| 61 | };
|
---|
| 62 | /** Enum describing where '0' is in relation to the parent in the vertical dimension.
|
---|
| 63 | @remarks Affects how 'top' is interpreted.
|
---|
| 64 | */
|
---|
| 65 | enum GuiVerticalAlignment
|
---|
| 66 | {
|
---|
| 67 | GVA_TOP,
|
---|
| 68 | GVA_CENTER,
|
---|
| 69 | GVA_BOTTOM
|
---|
| 70 | };
|
---|
| 71 |
|
---|
| 72 | /** Abstract definition of a 2D element to be displayed in an Overlay.
|
---|
| 73 | @remarks
|
---|
| 74 | This class abstracts all the details of a 2D element which will appear in
|
---|
| 75 | an overlay. In fact, not all OverlayElement instances can be directly added to an
|
---|
| 76 | Overlay, only those which are OverlayContainer instances (a subclass of this class).
|
---|
| 77 | OverlayContainer objects can contain any OverlayElement however. This is just to
|
---|
| 78 | enforce some level of grouping on widgets.
|
---|
| 79 | @par
|
---|
| 80 | OverlayElements should be managed using OverlayManager. This class is responsible for
|
---|
| 81 | instantiating / deleting elements, and also for accepting new types of element
|
---|
| 82 | from plugins etc.
|
---|
| 83 | @par
|
---|
| 84 | Note that positions / dimensions of 2D screen elements are expressed as parametric
|
---|
| 85 | values (0.0 - 1.0) because this makes them resolution-independent. However, most
|
---|
| 86 | screen resolutions have an aspect ratio of 1.3333:1 (width : height) so note that
|
---|
| 87 | in physical pixels 0.5 is wider than it is tall, so a 0.5x0.5 panel will not be
|
---|
| 88 | square on the screen (but it will take up exactly half the screen in both dimensions).
|
---|
| 89 | @par
|
---|
| 90 | Because this class is designed to be extensible, it subclasses from StringInterface
|
---|
| 91 | so its parameters can be set in a generic way.
|
---|
| 92 | */
|
---|
| 93 | class _OgreExport OverlayElement : public StringInterface, public Renderable
|
---|
| 94 | {
|
---|
| 95 | public:
|
---|
| 96 |
|
---|
| 97 | protected:
|
---|
| 98 | // Command object for setting / getting parameters
|
---|
| 99 | static OverlayElementCommands::CmdLeft msLeftCmd;
|
---|
| 100 | static OverlayElementCommands::CmdTop msTopCmd;
|
---|
| 101 | static OverlayElementCommands::CmdWidth msWidthCmd;
|
---|
| 102 | static OverlayElementCommands::CmdHeight msHeightCmd;
|
---|
| 103 | static OverlayElementCommands::CmdMaterial msMaterialCmd;
|
---|
| 104 | static OverlayElementCommands::CmdCaption msCaptionCmd;
|
---|
| 105 | static OverlayElementCommands::CmdMetricsMode msMetricsModeCmd;
|
---|
| 106 | static OverlayElementCommands::CmdHorizontalAlign msHorizontalAlignCmd;
|
---|
| 107 | static OverlayElementCommands::CmdVerticalAlign msVerticalAlignCmd;
|
---|
| 108 | static OverlayElementCommands::CmdVisible msVisibleCmd;
|
---|
| 109 |
|
---|
| 110 |
|
---|
| 111 | String mName;
|
---|
| 112 | bool mVisible;
|
---|
| 113 | bool mCloneable;
|
---|
| 114 | Real mLeft;
|
---|
| 115 | Real mTop;
|
---|
| 116 | Real mWidth;
|
---|
| 117 | Real mHeight;
|
---|
| 118 | String mMaterialName;
|
---|
| 119 | MaterialPtr mpMaterial;
|
---|
| 120 | String mCaption;
|
---|
| 121 | ColourValue mColour;
|
---|
| 122 | Rectangle mClippingRegion;
|
---|
| 123 |
|
---|
| 124 | GuiMetricsMode mMetricsMode;
|
---|
| 125 | GuiHorizontalAlignment mHorzAlign;
|
---|
| 126 | GuiVerticalAlignment mVertAlign;
|
---|
| 127 |
|
---|
| 128 | // metric-mode positions, used in GMM_PIXELS & GMM_RELATIVE_ASPECT_ADJUSTED mode.
|
---|
| 129 | Real mPixelTop;
|
---|
| 130 | Real mPixelLeft;
|
---|
| 131 | Real mPixelWidth;
|
---|
| 132 | Real mPixelHeight;
|
---|
| 133 | Real mPixelScaleX;
|
---|
| 134 | Real mPixelScaleY;
|
---|
| 135 |
|
---|
| 136 | // Parent pointer
|
---|
| 137 | OverlayContainer* mParent;
|
---|
| 138 | // Overlay attached to
|
---|
| 139 | Overlay* mOverlay;
|
---|
| 140 |
|
---|
| 141 | // Derived positions from parent
|
---|
| 142 | Real mDerivedLeft;
|
---|
| 143 | Real mDerivedTop;
|
---|
| 144 | bool mDerivedOutOfDate;
|
---|
| 145 |
|
---|
| 146 | /// Flag indicating if the vertex positons need recalculating
|
---|
| 147 | bool mGeomPositionsOutOfDate;
|
---|
| 148 | /// Flag indicating if the vertex uvs need recalculating
|
---|
| 149 | bool mGeomUVsOutOfDate;
|
---|
| 150 |
|
---|
| 151 | // Zorder for when sending to render queue
|
---|
| 152 | // Derived from parent
|
---|
| 153 | ushort mZOrder;
|
---|
| 154 |
|
---|
| 155 | // world transforms
|
---|
| 156 | Matrix4 mXForm;
|
---|
| 157 |
|
---|
| 158 | // is element enabled
|
---|
| 159 | bool mEnabled;
|
---|
| 160 |
|
---|
| 161 | // is element initialised
|
---|
| 162 | bool mInitialised;
|
---|
| 163 |
|
---|
| 164 | // Used to see if this element is created from a Template
|
---|
| 165 | OverlayElement* mSourceTemplate ;
|
---|
| 166 |
|
---|
| 167 | /** Internal method which is triggered when the positions of the element get updated,
|
---|
| 168 | meaning the element should be rebuilding it's mesh positions. Abstract since
|
---|
| 169 | subclasses must implement this.
|
---|
| 170 | */
|
---|
| 171 | virtual void updatePositionGeometry(void) = 0;
|
---|
| 172 | /** Internal method which is triggered when the UVs of the element get updated,
|
---|
| 173 | meaning the element should be rebuilding it's mesh UVs. Abstract since
|
---|
| 174 | subclasses must implement this.
|
---|
| 175 | */
|
---|
| 176 | virtual void updateTextureGeometry(void) = 0;
|
---|
| 177 |
|
---|
| 178 | /** Internal method for setting up the basic parameter definitions for a subclass.
|
---|
| 179 | @remarks
|
---|
| 180 | Because StringInterface holds a dictionary of parameters per class, subclasses need to
|
---|
| 181 | call this to ask the base class to add it's parameters to their dictionary as well.
|
---|
| 182 | Can't do this in the constructor because that runs in a non-virtual context.
|
---|
| 183 | @par
|
---|
| 184 | The subclass must have called it's own createParamDictionary before calling this method.
|
---|
| 185 | */
|
---|
| 186 | virtual void addBaseParameters(void);
|
---|
| 187 |
|
---|
| 188 | public:
|
---|
| 189 | /// Constructor: do not call direct, use OverlayManager::createElement
|
---|
| 190 | OverlayElement(const String& name);
|
---|
| 191 | virtual ~OverlayElement();
|
---|
| 192 |
|
---|
| 193 | /** Initialise gui element */
|
---|
| 194 | virtual void initialise(void) = 0;
|
---|
| 195 |
|
---|
| 196 | /** Gets the name of this overlay. */
|
---|
| 197 | const String& getName(void) const;
|
---|
| 198 |
|
---|
| 199 |
|
---|
| 200 | /** Shows this element if it was hidden. */
|
---|
| 201 | virtual void show(void);
|
---|
| 202 |
|
---|
| 203 | /** Hides this element if it was visible. */
|
---|
| 204 | virtual void hide(void);
|
---|
| 205 |
|
---|
| 206 | /** Returns whether or not the element is visible. */
|
---|
| 207 | bool isVisible(void) const;
|
---|
| 208 |
|
---|
| 209 | bool isEnabled() const;
|
---|
| 210 | virtual void setEnabled(bool b);
|
---|
| 211 |
|
---|
| 212 |
|
---|
| 213 | /** Sets the dimensions of this element in relation to the screen (1.0 = screen width/height). */
|
---|
| 214 | void setDimensions(Real width, Real height);
|
---|
| 215 |
|
---|
| 216 | /** Sets the position of the top-left corner of the element, relative to the screen size
|
---|
| 217 | (1.0 = screen width / height) */
|
---|
| 218 | void setPosition(Real left, Real top);
|
---|
| 219 |
|
---|
| 220 | /** Sets the width of this element in relation to the screen (where 1.0 = screen width) */
|
---|
| 221 | void setWidth(Real width);
|
---|
| 222 | /** Gets the width of this element in relation to the screen (where 1.0 = screen width) */
|
---|
| 223 | Real getWidth(void) const;
|
---|
| 224 |
|
---|
| 225 | /** Sets the height of this element in relation to the screen (where 1.0 = screen height) */
|
---|
| 226 | void setHeight(Real height);
|
---|
| 227 | /** Gets the height of this element in relation to the screen (where 1.0 = screen height) */
|
---|
| 228 | Real getHeight(void) const;
|
---|
| 229 |
|
---|
| 230 | /** Sets the left of this element in relation to the screen (where 0 = far left, 1.0 = far right) */
|
---|
| 231 | void setLeft(Real left);
|
---|
| 232 | /** Gets the left of this element in relation to the screen (where 0 = far left, 1.0 = far right) */
|
---|
| 233 | Real getLeft(void) const;
|
---|
| 234 |
|
---|
| 235 | /** Sets the top of this element in relation to the screen (where 0 = top, 1.0 = bottom) */
|
---|
| 236 | void setTop(Real Top);
|
---|
| 237 | /** Gets the top of this element in relation to the screen (where 0 = top, 1.0 = bottom) */
|
---|
| 238 | Real getTop(void) const;
|
---|
| 239 |
|
---|
| 240 | /** Gets the left of this element in relation to the screen (where 0 = far left, 1.0 = far right) */
|
---|
| 241 | Real _getLeft(void) const { return mLeft; }
|
---|
| 242 | /** Gets the top of this element in relation to the screen (where 0 = far left, 1.0 = far right) */
|
---|
| 243 | Real _getTop(void) const { return mTop; }
|
---|
| 244 | /** Gets the width of this element in relation to the screen (where 1.0 = screen width) */
|
---|
| 245 | Real _getWidth(void) const { return mWidth; }
|
---|
| 246 | /** Gets the height of this element in relation to the screen (where 1.0 = screen height) */
|
---|
| 247 | Real _getHeight(void) const { return mHeight; }
|
---|
| 248 | /** Sets the left of this element in relation to the screen (where 1.0 = screen width) */
|
---|
| 249 | void _setLeft(Real left);
|
---|
| 250 | /** Sets the top of this element in relation to the screen (where 1.0 = screen width) */
|
---|
| 251 | void _setTop(Real top);
|
---|
| 252 | /** Sets the width of this element in relation to the screen (where 1.0 = screen width) */
|
---|
| 253 | void _setWidth(Real width);
|
---|
| 254 | /** Sets the height of this element in relation to the screen (where 1.0 = screen width) */
|
---|
| 255 | void _setHeight(Real height);
|
---|
| 256 | /** Sets the left and top of this element in relation to the screen (where 1.0 = screen width) */
|
---|
| 257 | void _setPosition(Real left, Real top);
|
---|
| 258 | /** Sets the width and height of this element in relation to the screen (where 1.0 = screen width) */
|
---|
| 259 | void _setDimensions(Real width, Real height);
|
---|
| 260 |
|
---|
| 261 | /** Gets the name of the material this element uses. */
|
---|
| 262 | virtual const String& getMaterialName(void) const;
|
---|
| 263 |
|
---|
| 264 | /** Sets the name of the material this element will use.
|
---|
| 265 | @remarks
|
---|
| 266 | Different elements will use different materials. One constant about them
|
---|
| 267 | all though is that a Material used for a OverlayElement must have it's depth
|
---|
| 268 | checking set to 'off', which means it always gets rendered on top. OGRE
|
---|
| 269 | will set this flag for you if necessary. What it does mean though is that
|
---|
| 270 | you should not use the same Material for rendering OverlayElements as standard
|
---|
| 271 | scene objects. It's fine to use the same textures, just not the same
|
---|
| 272 | Material.
|
---|
| 273 | */
|
---|
| 274 | virtual void setMaterialName(const String& matName);
|
---|
| 275 |
|
---|
| 276 |
|
---|
| 277 | // --- Renderable Overrides ---
|
---|
| 278 | /** See Renderable */
|
---|
| 279 | const MaterialPtr& getMaterial(void) const;
|
---|
| 280 |
|
---|
| 281 | // NB getRenderOperation not implemented, still abstract here
|
---|
| 282 |
|
---|
| 283 | /** See Renderable */
|
---|
| 284 | void getWorldTransforms(Matrix4* xform) const;
|
---|
| 285 | /** @copydoc Renderable::getWorldOrientation */
|
---|
| 286 | const Quaternion& getWorldOrientation(void) const;
|
---|
| 287 | /** @copydoc Renderable::getWorldPosition */
|
---|
| 288 | const Vector3& getWorldPosition(void) const;
|
---|
| 289 |
|
---|
| 290 | /** See Renderable */
|
---|
| 291 | bool useIdentityProjection(void) const;
|
---|
| 292 |
|
---|
| 293 | /** See Renderable */
|
---|
| 294 | bool useIdentityView(void) const;
|
---|
| 295 |
|
---|
| 296 | /** Tell the object to recalculate */
|
---|
| 297 | virtual void _positionsOutOfDate(void);
|
---|
| 298 |
|
---|
| 299 | /** Internal method to update the element based on transforms applied. */
|
---|
| 300 | virtual void _update(void);
|
---|
| 301 |
|
---|
| 302 | /** Updates this elements transform based on it's parent. */
|
---|
| 303 | virtual void _updateFromParent(void);
|
---|
| 304 |
|
---|
| 305 | /** Internal method for notifying the gui element of it's parent and ultimate overlay. */
|
---|
| 306 | virtual void _notifyParent(OverlayContainer* parent, Overlay* overlay);
|
---|
| 307 |
|
---|
| 308 | /** Gets the 'left' position as derived from own left and that of parents. */
|
---|
| 309 | virtual Real _getDerivedLeft(void);
|
---|
| 310 |
|
---|
| 311 | /** Gets the 'top' position as derived from own left and that of parents. */
|
---|
| 312 | virtual Real _getDerivedTop(void);
|
---|
| 313 |
|
---|
| 314 | /** Gets the 'width' as derived from own width and metrics mode. */
|
---|
| 315 | virtual Real _getRelativeWidth(void);
|
---|
| 316 | /** Gets the 'height' as derived from own height and metrics mode. */
|
---|
| 317 | virtual Real _getRelativeHeight(void);
|
---|
| 318 |
|
---|
| 319 |
|
---|
| 320 | /** Gets the clipping region of the element */
|
---|
| 321 | virtual void _getClippingRegion(Rectangle &clippingRegion);
|
---|
| 322 |
|
---|
| 323 | /** Internal method to notify the element when Zorder of parent overlay
|
---|
| 324 | has changed.
|
---|
| 325 | @remarks
|
---|
| 326 | Overlays have explicit Z orders. OverlayElements do not, they inherit the
|
---|
| 327 | ZOrder of the overlay, and the Zorder is incremented for every container
|
---|
| 328 | nested within this to ensure that containers are displayed behind contained
|
---|
| 329 | items. This method is used internally to notify the element of a change in
|
---|
| 330 | final zorder which is used to render the element.
|
---|
| 331 | */
|
---|
| 332 | virtual void _notifyZOrder(ushort newZOrder);
|
---|
| 333 |
|
---|
| 334 | /** Internal method to notify the element when it's world transform
|
---|
| 335 | of parent overlay has changed.
|
---|
| 336 | */
|
---|
| 337 | virtual void _notifyWorldTransforms(const Matrix4& xform);
|
---|
| 338 |
|
---|
| 339 | /** Internal method to notify the element when the viewport
|
---|
| 340 | of parent overlay has changed.
|
---|
| 341 | */
|
---|
| 342 | virtual void _notifyViewport();
|
---|
| 343 |
|
---|
| 344 | /** Internal method to put the contents onto the render queue. */
|
---|
| 345 | virtual void _updateRenderQueue(RenderQueue* queue);
|
---|
| 346 |
|
---|
| 347 | /** Gets the type name of the element. All concrete subclasses must implement this. */
|
---|
| 348 | virtual const String& getTypeName(void) const = 0;
|
---|
| 349 |
|
---|
| 350 | /** Sets the caption on elements that support it.
|
---|
| 351 | @remarks
|
---|
| 352 | This property doesn't do something on all elements, just those that support it.
|
---|
| 353 | However, being a common requirement it is in the top-level interface to avoid
|
---|
| 354 | having to set it via the StringInterface all the time.
|
---|
| 355 | */
|
---|
| 356 | virtual void setCaption(const String& text);
|
---|
| 357 |
|
---|
| 358 | /** Gets the caption for this element. */
|
---|
| 359 | virtual const String& getCaption(void) const;
|
---|
| 360 |
|
---|
| 361 | /** Sets the colour on elements that support it.
|
---|
| 362 | @remarks
|
---|
| 363 | This property doesn't do something on all elements, just those that support it.
|
---|
| 364 | However, being a common requirement it is in the top-level interface to avoid
|
---|
| 365 | having to set it via the StringInterface all the time.
|
---|
| 366 | */
|
---|
| 367 | virtual void setColour(const ColourValue& col);
|
---|
| 368 |
|
---|
| 369 | /** Gets the colour for this element. */
|
---|
| 370 | virtual const ColourValue& getColour(void) const;
|
---|
| 371 |
|
---|
| 372 | /** Tells this element how to interpret the position and dimension values it is given.
|
---|
| 373 | @remarks
|
---|
| 374 | By default, OverlayElements are positioned and sized according to relative dimensions
|
---|
| 375 | of the screen. This is to ensure portability between different resolutions when you
|
---|
| 376 | want things to be positioned and sized the same way across all resolutions. However,
|
---|
| 377 | sometimes you want things to be sized according to fixed pixels. In order to do this,
|
---|
| 378 | you can call this method with the parameter GMM_PIXELS. Note that if you then want
|
---|
| 379 | to place your element relative to the center, right or bottom of it's parent, you will
|
---|
| 380 | need to use the setHorizontalAlignment and setVerticalAlignment methods.
|
---|
| 381 | */
|
---|
| 382 | virtual void setMetricsMode(GuiMetricsMode gmm);
|
---|
| 383 | /** Retrieves the current settings of how the element metrics are interpreted. */
|
---|
| 384 | virtual GuiMetricsMode getMetricsMode(void) const;
|
---|
| 385 | /** Sets the horizontal origin for this element.
|
---|
| 386 | @remarks
|
---|
| 387 | By default, the horizontal origin for a OverlayElement is the left edge of the parent container
|
---|
| 388 | (or the screen if this is a root element). You can alter this by calling this method, which is
|
---|
| 389 | especially useful when you want to use pixel-based metrics (see setMetricsMode) since in this
|
---|
| 390 | mode you can't use relative positioning.
|
---|
| 391 | @par
|
---|
| 392 | For example, if you were using GMM_PIXELS metrics mode, and you wanted to place a 30x30 pixel
|
---|
| 393 | crosshair in the center of the screen, you would use GHA_CENTER with a 'left' property of -15.
|
---|
| 394 | @par
|
---|
| 395 | Note that neither GHA_CENTER or GHA_RIGHT alter the position of the element based
|
---|
| 396 | on it's width, you have to alter the 'left' to a negative number to do that; all this
|
---|
| 397 | does is establish the origin. This is because this way you can align multiple things
|
---|
| 398 | in the center and right with different 'left' offsets for maximum flexibility.
|
---|
| 399 | */
|
---|
| 400 | virtual void setHorizontalAlignment(GuiHorizontalAlignment gha);
|
---|
| 401 | /** Gets the horizontal alignment for this element. */
|
---|
| 402 | virtual GuiHorizontalAlignment getHorizontalAlignment(void) const;
|
---|
| 403 | /** Sets the vertical origin for this element.
|
---|
| 404 | @remarks
|
---|
| 405 | By default, the vertical origin for a OverlayElement is the top edge of the parent container
|
---|
| 406 | (or the screen if this is a root element). You can alter this by calling this method, which is
|
---|
| 407 | especially useful when you want to use pixel-based metrics (see setMetricsMode) since in this
|
---|
| 408 | mode you can't use relative positioning.
|
---|
| 409 | @par
|
---|
| 410 | For example, if you were using GMM_PIXELS metrics mode, and you wanted to place a 30x30 pixel
|
---|
| 411 | crosshair in the center of the screen, you would use GHA_CENTER with a 'top' property of -15.
|
---|
| 412 | @par
|
---|
| 413 | Note that neither GVA_CENTER or GVA_BOTTOM alter the position of the element based
|
---|
| 414 | on it's height, you have to alter the 'top' to a negative number to do that; all this
|
---|
| 415 | does is establish the origin. This is because this way you can align multiple things
|
---|
| 416 | in the center and bottom with different 'top' offsets for maximum flexibility.
|
---|
| 417 | */
|
---|
| 418 | virtual void setVerticalAlignment(GuiVerticalAlignment gva);
|
---|
| 419 | /** Gets the vertical alignment for this element. */
|
---|
| 420 | virtual GuiVerticalAlignment getVerticalAlignment(void) const;
|
---|
| 421 |
|
---|
| 422 |
|
---|
| 423 |
|
---|
| 424 |
|
---|
| 425 | /** Returns true if xy is within the constraints of the component */
|
---|
| 426 | virtual bool contains(Real x, Real y) const;
|
---|
| 427 |
|
---|
| 428 | /** Returns true if xy is within the constraints of the component */
|
---|
| 429 | virtual OverlayElement* findElementAt(Real x, Real y); // relative to parent
|
---|
| 430 |
|
---|
| 431 | /**
|
---|
| 432 | * returns false as this class is not a container type
|
---|
| 433 | */
|
---|
| 434 | inline virtual bool isContainer() const
|
---|
| 435 | { return false; }
|
---|
| 436 |
|
---|
| 437 | inline virtual bool isKeyEnabled() const
|
---|
| 438 | { return false; }
|
---|
| 439 |
|
---|
| 440 | inline virtual bool isCloneable() const
|
---|
| 441 | { return mCloneable; }
|
---|
| 442 |
|
---|
| 443 | inline virtual void setCloneable(bool c)
|
---|
| 444 | { mCloneable = c; }
|
---|
| 445 |
|
---|
| 446 | /**
|
---|
| 447 | * Returns the parent container.
|
---|
| 448 | */
|
---|
| 449 | OverlayContainer* getParent() ;
|
---|
| 450 | void _setParent(OverlayContainer* parent) { mParent = parent; }
|
---|
| 451 |
|
---|
| 452 | /**
|
---|
| 453 | * Returns the zOrder of the element
|
---|
| 454 | */
|
---|
| 455 | inline ushort getZOrder() const
|
---|
| 456 | { return mZOrder; }
|
---|
| 457 |
|
---|
| 458 | /** Overridden from Renderable */
|
---|
| 459 | Real getSquaredViewDepth(const Camera* cam) const
|
---|
| 460 | {
|
---|
| 461 | return 10000 - getZOrder();
|
---|
| 462 | }
|
---|
| 463 |
|
---|
| 464 | /** @copydoc Renderable::getLights */
|
---|
| 465 | const LightList& getLights(void) const
|
---|
| 466 | {
|
---|
| 467 | // Overlayelements should not be lit by the scene, this will not get called
|
---|
| 468 | static LightList ll;
|
---|
| 469 | return ll;
|
---|
| 470 | }
|
---|
| 471 |
|
---|
| 472 | virtual void copyFromTemplate(OverlayElement* templateOverlay);
|
---|
| 473 | virtual OverlayElement* clone(const String& instanceName);
|
---|
| 474 |
|
---|
| 475 | // Returns the SourceTemplate for this element
|
---|
| 476 | const OverlayElement* getSourceTemplate () const {
|
---|
| 477 | return mSourceTemplate ;
|
---|
| 478 | }
|
---|
| 479 | };
|
---|
| 480 |
|
---|
| 481 |
|
---|
| 482 |
|
---|
| 483 | }
|
---|
| 484 |
|
---|
| 485 |
|
---|
| 486 | #endif
|
---|
| 487 |
|
---|