1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 |
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26 | #ifndef __PanelOverlayElement_H__
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27 | #define __PanelOverlayElement_H__
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28 |
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29 | #include "OgreOverlayContainer.h"
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30 |
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31 | namespace Ogre {
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32 |
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33 |
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34 | /** OverlayElement representing a flat, single-material (or transparent) panel which can contain other elements.
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35 | @remarks
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36 | This class subclasses OverlayContainer because it can contain other elements. Like other
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37 | containers, if hidden it's contents are also hidden, if moved it's contents also move etc.
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38 | The panel itself is a 2D rectangle which is either completely transparent, or is rendered
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39 | with a single material. The texture(s) on the panel can be tiled depending on your requirements.
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40 | @par
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41 | This component is suitable for backgrounds and grouping other elements. Note that because
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42 | it has a single repeating material it cannot have a discrete border (unless the texture has one and
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43 | the texture is tiled only once). For a bordered panel, see it's subclass BorderPanelOverlayElement.
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44 | @par
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45 | Note that the material can have all the usual effects applied to it like multiple texture
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46 | layers, scrolling / animated textures etc. For multiple texture layers, you have to set
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47 | the tiling level for each layer.
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48 | */
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49 | class _OgreExport PanelOverlayElement : public OverlayContainer
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50 | {
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51 | public:
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52 | /** Constructor. */
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53 | PanelOverlayElement(const String& name);
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54 | virtual ~PanelOverlayElement();
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55 |
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56 | /** Initialise */
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57 | virtual void initialise(void);
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58 |
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59 | /** Sets the number of times textures should repeat.
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60 | @param x The number of times the texture should repeat horizontally
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61 | @param y The number of times the texture should repeat vertically
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62 | @param layer The texture layer to specify (only needs to be altered if
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63 | you're using a multi-texture layer material)
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64 | */
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65 | void setTiling(Real x, Real y, ushort layer = 0);
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66 |
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67 | Real getTileX(ushort layer = 0) const;
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68 | /** Gets the number of times the texture should repeat vertically.
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69 | @param layer The texture layer to specify (only needs to be altered if
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70 | you're using a multi-texture layer material)
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71 | */
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72 | Real getTileY(ushort layer = 0) const;
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73 |
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74 | /** Sets whether this panel is transparent (used only as a grouping level), or
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75 | if it is actually renderred.
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76 | */
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77 | void setTransparent(bool isTransparent);
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78 |
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79 | /** Returns whether this panel is transparent. */
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80 | bool isTransparent(void) const;
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81 |
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82 | /** See OverlayElement. */
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83 | virtual const String& getTypeName(void) const;
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84 | /** See Renderable. */
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85 | void getRenderOperation(RenderOperation& op);
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86 | /** Overridden from OverlayElement */
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87 | void setMaterialName(const String& matName);
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88 | /** Overridden from OverlayContainer */
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89 | void _updateRenderQueue(RenderQueue* queue);
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90 |
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91 |
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92 | /** Command object for specifying tiling (see ParamCommand).*/
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93 | class _OgrePrivate CmdTiling : public ParamCommand
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94 | {
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95 | public:
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96 | String doGet(const void* target) const;
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97 | void doSet(void* target, const String& val);
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98 | };
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99 | /** Command object for specifying transparency (see ParamCommand).*/
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100 | class _OgrePrivate CmdTransparent : public ParamCommand
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101 | {
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102 | public:
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103 | String doGet(const void* target) const;
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104 | void doSet(void* target, const String& val);
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105 | };
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106 | protected:
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107 | // Flag indicating if this panel should be visual or just group things
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108 | bool mTransparent;
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109 | // Texture tiling
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110 | Real mTileX[OGRE_MAX_TEXTURE_LAYERS];
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111 | Real mTileY[OGRE_MAX_TEXTURE_LAYERS];
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112 | size_t mNumTexCoordsInBuffer;
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113 |
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114 | RenderOperation mRenderOp;
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115 |
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116 | /// internal method for setting up geometry, called by OverlayElement::update
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117 | virtual void updatePositionGeometry(void);
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118 |
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119 | /// Called to update the texture coords when layers change
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120 | virtual void updateTextureGeometry(void);
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121 |
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122 | /// Method for setting up base parameters for this class
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123 | void addBaseParameters(void);
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124 |
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125 |
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126 | static String msTypeName;
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127 |
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128 |
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129 | // Command objects
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130 | static CmdTiling msCmdTiling;
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131 | static CmdTransparent msCmdTransparent;
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132 |
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133 |
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134 |
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135 | };
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136 |
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137 |
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138 | }
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139 |
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140 | #endif
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