[1812] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #ifndef __ParticleSystemManager_H__
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| 26 | #define __ParticleSystemManager_H__
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| 27 |
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| 28 |
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| 29 | #include "OgrePrerequisites.h"
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| 30 | #include "OgreParticleSystem.h"
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| 31 | #include "OgreFrameListener.h"
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| 32 | #include "OgreSingleton.h"
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| 33 | #include "OgreIteratorWrappers.h"
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| 34 | #include "OgreScriptLoader.h"
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| 35 | #include "OgreResourceGroupManager.h"
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| 36 |
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| 37 | namespace Ogre {
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| 38 |
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| 39 | // Forward decl
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| 40 | class ParticleSystemFactory;
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| 41 |
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| 42 | /** Manages particle systems, particle system scripts (templates) and the
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| 43 | available emitter & affector factories.
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| 44 | @remarks
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| 45 | This singleton class is responsible for creating and managing particle
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| 46 | systems. All particle systems must be created and destroyed using this
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| 47 | object, although the user interface to creating them is via
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| 48 | SceneManager. Remember that like all other MovableObject
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| 49 | subclasses, ParticleSystems do not get rendered until they are
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| 50 | attached to a SceneNode object.
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| 51 | @par
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| 52 | This class also manages factories for ParticleEmitter and
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| 53 | ParticleAffector classes. To enable easy extensions to the types of
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| 54 | emitters (particle sources) and affectors (particle modifiers), the
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| 55 | ParticleSystemManager lets plugins or applications register factory
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| 56 | classes which submit new subclasses to ParticleEmitter and
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| 57 | ParticleAffector. Ogre comes with a number of them already provided,
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| 58 | such as cone, sphere and box-shaped emitters, and simple affectors such
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| 59 | as constant directional force and colour faders. However using this
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| 60 | registration process, a plugin can create any behaviour required.
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| 61 | @par
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| 62 | This class also manages the loading and parsing of particle system
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| 63 | scripts, which are text files describing named particle system
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| 64 | templates. Instances of particle systems using these templates can
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| 65 | then be created easily through the createParticleSystem method.
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| 66 | */
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| 67 | class _OgreExport ParticleSystemManager:
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| 68 | public Singleton<ParticleSystemManager>, public ScriptLoader
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| 69 | {
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| 70 | friend class ParticleSystemFactory;
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| 71 | public:
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| 72 | typedef std::map<String, ParticleSystem*> ParticleTemplateMap;
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| 73 | typedef std::map<String, ParticleAffectorFactory*> ParticleAffectorFactoryMap;
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| 74 | typedef std::map<String, ParticleEmitterFactory*> ParticleEmitterFactoryMap;
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| 75 | typedef std::map<String, ParticleSystemRendererFactory*> ParticleSystemRendererFactoryMap;
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| 76 | protected:
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| 77 | /// Templates based on scripts
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| 78 | ParticleTemplateMap mSystemTemplates;
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| 79 |
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| 80 | /// Factories for named emitter types (can be extended using plugins)
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| 81 | ParticleEmitterFactoryMap mEmitterFactories;
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| 82 |
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| 83 | /// Factories for named affector types (can be extended using plugins)
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| 84 | ParticleAffectorFactoryMap mAffectorFactories;
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| 85 |
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| 86 | /// Map of renderer types to factories
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| 87 | ParticleSystemRendererFactoryMap mRendererFactories;
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| 88 |
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| 89 | StringVector mScriptPatterns;
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| 90 |
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| 91 | // Factory instance
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| 92 | ParticleSystemFactory* mFactory;
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| 93 |
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| 94 | /** Internal script parsing method. */
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| 95 | void parseNewEmitter(const String& type, DataStreamPtr& chunk, ParticleSystem* sys);
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| 96 | /** Internal script parsing method. */
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| 97 | void parseNewAffector(const String& type, DataStreamPtr& chunk, ParticleSystem* sys);
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| 98 | /** Internal script parsing method. */
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| 99 | void parseAttrib(const String& line, ParticleSystem* sys);
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| 100 | /** Internal script parsing method. */
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| 101 | void parseEmitterAttrib(const String& line, ParticleEmitter* sys);
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| 102 | /** Internal script parsing method. */
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| 103 | void parseAffectorAttrib(const String& line, ParticleAffector* sys);
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| 104 | /** Internal script parsing method. */
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| 105 | void skipToNextCloseBrace(DataStreamPtr& chunk);
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| 106 | /** Internal script parsing method. */
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| 107 | void skipToNextOpenBrace(DataStreamPtr& chunk);
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| 108 |
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| 109 | /// Internal implementation of createSystem
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| 110 | ParticleSystem* createSystemImpl(const String& name, size_t quota,
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| 111 | const String& resourceGroup);
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| 112 | /// Internal implementation of createSystem
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| 113 | ParticleSystem* createSystemImpl(const String& name, const String& templateName);
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| 114 | /// Internal implementation of destroySystem
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| 115 | void destroySystemImpl(ParticleSystem* sys);
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| 116 |
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| 117 |
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| 118 | public:
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| 119 |
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| 120 | ParticleSystemManager();
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| 121 | virtual ~ParticleSystemManager();
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| 122 |
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| 123 | /** Adds a new 'factory' object for emitters to the list of available emitter types.
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| 124 | @remarks
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| 125 | This method allows plugins etc to add new particle emitter types to Ogre. Particle emitters
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| 126 | are sources of particles, and generate new particles with their start positions, colours and
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| 127 | momentums appropriately. Plugins would create new subclasses of ParticleEmitter which
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| 128 | emit particles a certain way, and register a subclass of ParticleEmitterFactory to create them (since multiple
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| 129 | emitters can be created for different particle systems).
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| 130 | @par
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| 131 | All particle emitter factories have an assigned name which is used to identify the emitter
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| 132 | type. This must be unique.
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| 133 | @par
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| 134 | Note that the object passed to this function will not be destroyed by the ParticleSystemManager,
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| 135 | since it may have been allocted on a different heap in the case of plugins. The caller must
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| 136 | destroy the object later on, probably on plugin shutdown.
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| 137 | @param
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| 138 | factory Pointer to a ParticleEmitterFactory subclass created by the plugin or application code.
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| 139 | */
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| 140 | void addEmitterFactory(ParticleEmitterFactory* factory);
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| 141 |
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| 142 | /** Adds a new 'factory' object for affectors to the list of available affector types.
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| 143 | @remarks
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| 144 | This method allows plugins etc to add new particle affector types to Ogre. Particle
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| 145 | affectors modify the particles in a system a certain way such as affecting their direction
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| 146 | or changing their colour, lifespan etc. Plugins would
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| 147 | create new subclasses of ParticleAffector which affect particles a certain way, and register
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| 148 | a subclass of ParticleAffectorFactory to create them.
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| 149 | @par
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| 150 | All particle affector factories have an assigned name which is used to identify the affector
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| 151 | type. This must be unique.
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| 152 | @par
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| 153 | Note that the object passed to this function will not be destroyed by the ParticleSystemManager,
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| 154 | since it may have been allocted on a different heap in the case of plugins. The caller must
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| 155 | destroy the object later on, probably on plugin shutdown.
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| 156 | @param
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| 157 | factory Pointer to a ParticleAffectorFactory subclass created by the plugin or application code.
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| 158 | */
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| 159 | void addAffectorFactory(ParticleAffectorFactory* factory);
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| 160 |
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| 161 | /** Registers a factory class for creating ParticleSystemRenderer instances.
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| 162 | @par
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| 163 | Note that the object passed to this function will not be destroyed by the ParticleSystemManager,
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| 164 | since it may have been allocted on a different heap in the case of plugins. The caller must
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| 165 | destroy the object later on, probably on plugin shutdown.
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| 166 | @param
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| 167 | factory Pointer to a ParticleSystemRendererFactory subclass created by the plugin or application code.
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| 168 | */
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| 169 | void addRendererFactory(ParticleSystemRendererFactory* factory);
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| 170 |
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| 171 | /** Adds a new particle system template to the list of available templates.
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| 172 | @remarks
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| 173 | Instances of particle systems in a scene are not normally unique - often you want to place the
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| 174 | same effect in many places. This method allows you to register a ParticleSystem as a named template,
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| 175 | which can subsequently be used to create instances using the createSystem method.
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| 176 | @par
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| 177 | Note that particle system templates can either be created programmatically by an application
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| 178 | and registered using this method, or they can be defined in a script file (*.particle) which is
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| 179 | loaded by the engine at startup, very much like Material scripts.
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| 180 | @param
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| 181 | name The name of the template. Must be unique across all templates.
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| 182 | @param
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| 183 | sysTemplate A pointer to a particle system to be used as a template. The manager
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| 184 | will take over ownership of this pointer.
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| 185 |
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| 186 | */
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| 187 | void addTemplate(const String& name, ParticleSystem* sysTemplate);
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| 188 |
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| 189 | /** Create a new particle system template.
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| 190 | @remarks
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| 191 | This method is similar to the addTemplate method, except this just creates a new template
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| 192 | and returns a pointer to it to be populated. Use this when you don't already have a system
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| 193 | to add as a template and just want to create a new template which you will build up in-place.
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| 194 | @param
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| 195 | name The name of the template. Must be unique across all templates.
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| 196 | @param
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| 197 | resourceGroup The name of the resource group which will be used to
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| 198 | load any dependent resources.
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| 199 |
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| 200 | */
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| 201 | ParticleSystem* createTemplate(const String& name, const String& resourceGroup);
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| 202 |
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| 203 | /** Retrieves a particle system template for possible modification.
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| 204 | @remarks
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| 205 | Modifying a template does not affect the settings on any ParticleSystems already created
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| 206 | from this template.
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| 207 | */
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| 208 | ParticleSystem* getTemplate(const String& name);
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| 209 |
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| 210 | /** Internal method for creating a new emitter from a factory.
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| 211 | @remarks
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| 212 | Used internally by the engine to create new ParticleEmitter instances from named
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| 213 | factories. Applications should use the ParticleSystem::addEmitter method instead,
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| 214 | which calls this method to create an instance.
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| 215 | @param
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| 216 | emitterType String name of the emitter type to be created. A factory of this type must have been registered.
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| 217 | @param
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| 218 | psys The particle system this is being created for
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| 219 | */
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| 220 | ParticleEmitter* _createEmitter(const String& emitterType, ParticleSystem* psys);
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| 221 |
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| 222 | /** Internal method for destroying an emitter.
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| 223 | @remarks
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| 224 | Because emitters are created by factories which may allocate memory from separate heaps,
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| 225 | the memory allocated must be freed from the same place. This method is used to ask the factory
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| 226 | to destroy the instance passed in as a pointer.
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| 227 | @param
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| 228 | emitter Pointer to emitter to be destroyed. On return this pointer will point to invalid (freed) memory.
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| 229 | */
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| 230 | void _destroyEmitter(ParticleEmitter* emitter);
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| 231 |
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| 232 | /** Internal method for creating a new affector from a factory.
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| 233 | @remarks
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| 234 | Used internally by the engine to create new ParticleAffector instances from named
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| 235 | factories. Applications should use the ParticleSystem::addAffector method instead,
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| 236 | which calls this method to create an instance.
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| 237 | @param
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| 238 | effectorType String name of the affector type to be created. A factory of this type must have been registered.
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| 239 | @param
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| 240 | psys The particle system it is being created for
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| 241 | */
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| 242 | ParticleAffector* _createAffector(const String& affectorType, ParticleSystem* psys);
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| 243 |
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| 244 | /** Internal method for destroying an affector.
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| 245 | @remarks
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| 246 | Because affectors are created by factories which may allocate memory from separate heaps,
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| 247 | the memory allocated must be freed from the same place. This method is used to ask the factory
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| 248 | to destroy the instance passed in as a pointer.
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| 249 | @param
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| 250 | affector Pointer to affector to be destroyed. On return this pointer will point to invalid (freed) memory.
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| 251 | */
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| 252 | void _destroyAffector(ParticleAffector* affector);
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| 253 |
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| 254 | /** Internal method for creating a new renderer from a factory.
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| 255 | @remarks
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| 256 | Used internally by the engine to create new ParticleSystemRenderer instances from named
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| 257 | factories. Applications should use the ParticleSystem::setRenderer method instead,
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| 258 | which calls this method to create an instance.
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| 259 | @param
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| 260 | rendererType String name of the renderer type to be created. A factory of this type must have been registered.
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| 261 | */
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| 262 | ParticleSystemRenderer* _createRenderer(const String& rendererType);
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| 263 |
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| 264 | /** Internal method for destroying a renderer.
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| 265 | @remarks
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| 266 | Because renderer are created by factories which may allocate memory from separate heaps,
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| 267 | the memory allocated must be freed from the same place. This method is used to ask the factory
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| 268 | to destroy the instance passed in as a pointer.
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| 269 | @param
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| 270 | renderer Pointer to renderer to be destroyed. On return this pointer will point to invalid (freed) memory.
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| 271 | */
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| 272 | void _destroyRenderer(ParticleSystemRenderer* renderer);
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| 273 |
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| 274 | /** Init method to be called by OGRE system.
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| 275 | @remarks
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| 276 | Due to dependencies between various objects certain initialisation tasks cannot be done
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| 277 | on construction. OGRE will call this method when the rendering subsystem is initialised.
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| 278 | */
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| 279 | void _initialise(void);
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| 280 |
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| 281 | /// @copydoc ScriptLoader::getScriptPatterns
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| 282 | const StringVector& getScriptPatterns(void) const;
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| 283 | /// @copydoc ScriptLoader::parseScript
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| 284 | void parseScript(DataStreamPtr& stream, const String& groupName);
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| 285 | /// @copydoc ScriptLoader::getLoadingOrder
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| 286 | Real getLoadingOrder(void) const;
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| 287 |
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| 288 | typedef MapIterator<ParticleAffectorFactoryMap> ParticleAffectorFactoryIterator;
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| 289 | typedef MapIterator<ParticleEmitterFactoryMap> ParticleEmitterFactoryIterator;
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| 290 | typedef MapIterator<ParticleSystemRendererFactoryMap> ParticleRendererFactoryIterator;
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| 291 | /** Return an iterator over the affector factories currently registered */
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| 292 | ParticleAffectorFactoryIterator getAffectorFactoryIterator(void);
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| 293 | /** Return an iterator over the emitter factories currently registered */
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| 294 | ParticleEmitterFactoryIterator getEmitterFactoryIterator(void);
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| 295 | /** Return an iterator over the renderer factories currently registered */
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| 296 | ParticleRendererFactoryIterator getRendererFactoryIterator(void);
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| 297 |
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| 298 |
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| 299 | typedef MapIterator<ParticleTemplateMap> ParticleSystemTemplateIterator;
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| 300 | /** Gets an iterator over the list of particle system templates. */
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| 301 | ParticleSystemTemplateIterator getTemplateIterator(void)
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| 302 | {
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| 303 | return ParticleSystemTemplateIterator(
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| 304 | mSystemTemplates.begin(), mSystemTemplates.end());
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| 305 | }
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| 306 |
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| 307 | /** Get an instance of ParticleSystemFactory (internal use). */
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| 308 | ParticleSystemFactory* _getFactory(void) { return mFactory; }
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| 309 |
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| 310 | /** Override standard Singleton retrieval.
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| 311 | @remarks
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| 312 | Why do we do this? Well, it's because the Singleton
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| 313 | implementation is in a .h file, which means it gets compiled
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| 314 | into anybody who includes it. This is needed for the
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| 315 | Singleton template to work, but we actually only want it
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| 316 | compiled into the implementation of the class based on the
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| 317 | Singleton, not all of them. If we don't change this, we get
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| 318 | link errors when trying to use the Singleton-based class from
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| 319 | an outside dll.
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| 320 | @par
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| 321 | This method just delegates to the template version anyway,
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| 322 | but the implementation stays in this single compilation unit,
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| 323 | preventing link errors.
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| 324 | */
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| 325 | static ParticleSystemManager& getSingleton(void);
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| 326 | /** Override standard Singleton retrieval.
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| 327 | @remarks
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| 328 | Why do we do this? Well, it's because the Singleton
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| 329 | implementation is in a .h file, which means it gets compiled
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| 330 | into anybody who includes it. This is needed for the
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| 331 | Singleton template to work, but we actually only want it
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| 332 | compiled into the implementation of the class based on the
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| 333 | Singleton, not all of them. If we don't change this, we get
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| 334 | link errors when trying to use the Singleton-based class from
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| 335 | an outside dll.
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| 336 | @par
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| 337 | This method just delegates to the template version anyway,
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| 338 | but the implementation stays in this single compilation unit,
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| 339 | preventing link errors.
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| 340 | */
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| 341 | static ParticleSystemManager* getSingletonPtr(void);
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| 342 |
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| 343 | };
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| 344 |
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| 345 | /** Factory object for creating ParticleSystem instances */
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| 346 | class _OgreExport ParticleSystemFactory : public MovableObjectFactory
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| 347 | {
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| 348 | protected:
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| 349 | MovableObject* createInstanceImpl(const String& name, const NameValuePairList* params);
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| 350 | public:
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| 351 | ParticleSystemFactory() {}
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| 352 | ~ParticleSystemFactory() {}
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| 353 |
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| 354 | static String FACTORY_TYPE_NAME;
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| 355 |
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| 356 | const String& getType(void) const;
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| 357 | void destroyInstance( MovableObject* obj);
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| 358 |
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| 359 | };
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| 360 |
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| 361 | }
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| 362 |
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| 363 | #endif
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| 364 |
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