/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2005 The OGRE Team Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. ----------------------------------------------------------------------------- */ #ifndef _Rectangle2D_H__ #define _Rectangle2D_H__ #include "OgrePrerequisites.h" #include "OgreSimpleRenderable.h" namespace Ogre { /** Allows the rendering of a simple 2D rectangle This class renders a simple 2D rectangle; this rectangle has no depth and therefore is best used with specific render queue and depth settings, like RENDER_QUEUE_BACKGROUND and 'depth_write off' for backdrops, and RENDER_QUEUE_OVERLAY and 'depth_check off' for fullscreen quads. */ class _OgreExport Rectangle2D : public SimpleRenderable { protected: /** Override this method to prevent parent transforms (rotation,translation,scale) */ void getWorldTransforms( Matrix4* xform ) const; /** @copydoc Renderable::getWorldOrientation */ const Quaternion& getWorldOrientation(void) const; /** @copydoc Renderable::getWorldPosition */ const Vector3& getWorldPosition(void) const; public: Rectangle2D(bool includeTextureCoordinates = false); ~Rectangle2D(); /** Sets the corners of the rectangle, in relative coordinates. @param left Left position in screen relative coordinates, -1 = left edge, 1.0 = right edge top Top position in screen relative coordinates, 1 = top edge, -1 = bottom edge right Right position in screen relative coordinates bottom Bottom position in screen relative coordinates */ void setCorners(Real left, Real top, Real right, Real bottom); Real getSquaredViewDepth(const Camera* cam) const { return 0; } Real getBoundingRadius(void) const { return 0; } /// Identity view and projection bool useIdentityProjection(void) const { return true; } /// Identity view and projection bool useIdentityView(void) const { return true; } }; }// namespace #endif