1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef _Rectangle2D_H__
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26 | #define _Rectangle2D_H__
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27 |
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28 | #include "OgrePrerequisites.h"
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29 |
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30 | #include "OgreSimpleRenderable.h"
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31 |
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32 | namespace Ogre {
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33 |
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34 | /** Allows the rendering of a simple 2D rectangle
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35 | This class renders a simple 2D rectangle; this rectangle has no depth and
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36 | therefore is best used with specific render queue and depth settings,
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37 | like RENDER_QUEUE_BACKGROUND and 'depth_write off' for backdrops, and
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38 | RENDER_QUEUE_OVERLAY and 'depth_check off' for fullscreen quads.
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39 | */
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40 | class _OgreExport Rectangle2D : public SimpleRenderable
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41 | {
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42 | protected:
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43 | /** Override this method to prevent parent transforms (rotation,translation,scale)
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44 | */
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45 | void getWorldTransforms( Matrix4* xform ) const;
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46 | /** @copydoc Renderable::getWorldOrientation */
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47 | const Quaternion& getWorldOrientation(void) const;
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48 | /** @copydoc Renderable::getWorldPosition */
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49 | const Vector3& getWorldPosition(void) const;
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50 |
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51 | public:
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52 |
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53 | Rectangle2D(bool includeTextureCoordinates = false);
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54 | ~Rectangle2D();
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55 |
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56 | /** Sets the corners of the rectangle, in relative coordinates.
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57 | @param
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58 | left Left position in screen relative coordinates, -1 = left edge, 1.0 = right edge
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59 | top Top position in screen relative coordinates, 1 = top edge, -1 = bottom edge
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60 | right Right position in screen relative coordinates
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61 | bottom Bottom position in screen relative coordinates
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62 | */
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63 | void setCorners(Real left, Real top, Real right, Real bottom);
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64 |
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65 | Real getSquaredViewDepth(const Camera* cam) const { return 0; }
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66 |
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67 | Real getBoundingRadius(void) const { return 0; }
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68 | /// Identity view and projection
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69 | bool useIdentityProjection(void) const { return true; }
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70 | /// Identity view and projection
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71 | bool useIdentityView(void) const { return true; }
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72 |
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73 | };
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74 |
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75 | }// namespace
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76 |
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77 | #endif
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78 |
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79 |
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