1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef __ResourceBackgroundQueue_H__
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26 | #define __ResourceBackgroundQueue_H__
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27 |
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28 |
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29 | #include "OgrePrerequisites.h"
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30 | #include "OgreCommon.h"
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31 | #include "OgreSingleton.h"
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32 |
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33 | #if OGRE_THREAD_SUPPORT
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34 | # include <boost/thread/thread.hpp>
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35 | # include <boost/thread/condition.hpp>
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36 | #endif
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37 |
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38 | namespace Ogre {
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39 |
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40 | /// Identifier of a background process
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41 | typedef unsigned long BackgroundProcessTicket;
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42 |
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43 | /** This abstract listener interface lets you get immediate notifications of
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44 | completed background processes instead of having to check ticket
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45 | statuses.
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46 | @note
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47 | These callbacks occur in the <i>background thread</i>, not the thread
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48 | which you queued your request from. You should only use this method
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49 | if you understand the implications of threading and the use of locks,
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50 | monitor objects or other such thread safety techniques. If you don't,
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51 | use the simpler 'ticket' approach and poll the isProcessComplete()
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52 | method
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53 | to determine when your processes complete.
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54 | */
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55 | class _OgreExport ResourceBackgroundQueueListener
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56 | {
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57 | public:
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58 | /** Called when a requested operation completes.
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59 | @note Called in the <i>background thread</i>, not your queueing
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60 | thread, so be careful!
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61 | */
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62 | virtual void operationCompleted(BackgroundProcessTicket ticket) = 0;
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63 | };
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64 |
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65 | /** This class is used to perform Resource operations in a
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66 | background thread.
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67 | @remarks
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68 | If threading is enabled, Ogre will create a single background thread
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69 | which can be used to load / unload resources in parallel. Only one
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70 | resource will be processed at once in this background thread, but it
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71 | will be in parallel with the main thread.
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72 | @par
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73 | The general approach here is that on requesting a background resource
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74 | process, your request is placed on a queue ready for the background
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75 | thread to be picked up, and you will get a 'ticket' back, identifying
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76 | the request. Your call will then return and your thread can
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77 | proceed, knowing that at some point in the background the operation wil
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78 | be performed. In it's own thread, the resource operation will be
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79 | performed, and once finished the ticket will be marked as complete.
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80 | You can check the status of tickets by calling isProcessComplete()
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81 | from your queueing thread. It is also possible to get immediate
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82 | callbacks on completion, but these callbacks happen in the background
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83 | loading thread (not your calling thread), so should only be used if you
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84 | really understand multithreading.
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85 | @note
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86 | This class will only perform tasks in a background thread if
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87 | OGRE_THREAD_SUPPORT is defined to be 1. Otherwise, all methods will
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88 | call their exact equivalents in ResourceGroupManager synchronously.
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89 | */
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90 | class _OgreExport ResourceBackgroundQueue : public Singleton<ResourceBackgroundQueue>
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91 | {
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92 | protected:
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93 | /** Enumerates the type of requests */
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94 | enum RequestType
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95 | {
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96 | RT_INITIALISE_GROUP,
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97 | RT_INITIALISE_ALL_GROUPS,
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98 | RT_LOAD_GROUP,
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99 | RT_LOAD_RESOURCE,
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100 | RT_SHUTDOWN
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101 | };
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102 | /** Encapsulates a queued request for the background queue */
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103 | struct Request
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104 | {
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105 | BackgroundProcessTicket ticketID;
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106 | RequestType type;
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107 | String resourceName;
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108 | String resourceType;
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109 | String groupName;
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110 | bool isManual;
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111 | ManualResourceLoader* loader;
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112 | const NameValuePairList* loadParams;
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113 | ResourceBackgroundQueueListener* listener;
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114 | };
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115 | typedef std::list<Request> RequestQueue;
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116 | typedef std::map<BackgroundProcessTicket, Request*> RequestTicketMap;
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117 |
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118 | /// Queue of requests, used to store and order requests
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119 | RequestQueue mRequestQueue;
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120 |
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121 | /// Request lookup by ticket
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122 | RequestTicketMap mRequestTicketMap;
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123 |
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124 | /// Next ticket ID
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125 | unsigned long mNextTicketID;
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126 |
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127 | #if OGRE_THREAD_SUPPORT
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128 | /// The single background thread which will process loading requests
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129 | boost::thread* mThread;
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130 | /// Synchroniser token to wait / notify on queue
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131 | boost::condition mCondition;
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132 | /// Thread function
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133 | static void threadFunc(void);
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134 | /// Internal method for adding a request; also assigns a ticketID
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135 | BackgroundProcessTicket addRequest(Request& req);
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136 | #else
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137 | /// Dummy
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138 | void* mThread;
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139 | #endif
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140 |
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141 | /// Private mutex, not allowed to lock from outside
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142 | OGRE_AUTO_MUTEX
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143 |
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144 | public:
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145 | ResourceBackgroundQueue();
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146 | virtual ~ResourceBackgroundQueue();
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147 |
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148 | /** Initialise the background queue system. */
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149 | virtual void initialise(void);
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150 |
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151 | /** Shut down the background queue system. */
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152 | virtual void shutdown(void);
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153 |
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154 | /** Initialise a resource group in the background.
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155 | @see ResourceGroupManager::initialiseResourceGroup
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156 | @param name The name of the resource group to initialise
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157 | @param listener Optional callback interface, take note of warnings in
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158 | the header and only use if you understand them.
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159 | @returns Ticket identifying the request, use isProcessComplete() to
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160 | determine if completed if not using listener
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161 | */
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162 | virtual BackgroundProcessTicket initialiseResourceGroup(
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163 | const String& name, ResourceBackgroundQueueListener* listener = 0);
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164 |
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165 | /** Initialise all resource groups which are yet to be initialised in
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166 | the background.
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167 | @see ResourceGroupManager::intialiseResourceGroup
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168 | @param listener Optional callback interface, take note of warnings in
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169 | the header and only use if you understand them.
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170 | @returns Ticket identifying the request, use isProcessComplete() to
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171 | determine if completed if not using listener
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172 | */
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173 | virtual BackgroundProcessTicket initialiseAllResourceGroups(
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174 | ResourceBackgroundQueueListener* listener = 0);
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175 | /** Loads a resource group in the background.
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176 | @see ResourceGroupManager::intialiseResourceGroup
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177 | @param listener Optional callback interface, take note of warnings in
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178 | the header and only use if you understand them.
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179 | @returns Ticket identifying the request, use isProcessComplete() to
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180 | determine if completed if not using listener
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181 | */
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182 | virtual BackgroundProcessTicket loadResourceGroup(const String& name,
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183 | ResourceBackgroundQueueListener* listener = 0);
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184 |
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185 |
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186 | /** Load a single resource in the background.
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187 | @see ResourceManager::load
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188 | @param resType The type of the resource
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189 | (from ResourceManager::getResourceType())
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190 | @param name The name of the Resource
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191 | @param group The resource group to which this resource will belong
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192 | @param isManual Is the resource to be manually loaded? If so, you should
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193 | provide a value for the loader parameter
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194 | @param loader The manual loader which is to perform the required actions
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195 | when this resource is loaded; only applicable when you specify true
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196 | for the previous parameter. NOTE: must be thread safe!!
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197 | @param loadParams Optional pointer to a list of name/value pairs
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198 | containing loading parameters for this type of resource. Remember
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199 | that this must have a lifespan longer than the return of this call!
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200 | */
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201 | virtual BackgroundProcessTicket load(
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202 | const String& resType, const String& name,
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203 | const String& group, bool isManual = false,
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204 | ManualResourceLoader* loader = 0,
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205 | const NameValuePairList* loadParams = 0,
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206 | ResourceBackgroundQueueListener* listener = 0);
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207 |
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208 | /** Returns whether a previously queued process has completed or not.
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209 | @param ticket The ticket which was returned when the process was queued
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210 | @returns true if process has completed (or if the ticket is
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211 | unrecognised), false otherwise
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212 | @note Tickets are not stored onced complete so do not accumulate over
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213 | time.
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214 | This is why a non-existent ticket will return 'true'.
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215 | */
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216 | virtual bool isProcessComplete(BackgroundProcessTicket ticket);
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217 |
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218 | /** Override standard Singleton retrieval.
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219 | @remarks
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220 | Why do we do this? Well, it's because the Singleton
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221 | implementation is in a .h file, which means it gets compiled
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222 | into anybody who includes it. This is needed for the
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223 | Singleton template to work, but we actually only want it
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224 | compiled into the implementation of the class based on the
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225 | Singleton, not all of them. If we don't change this, we get
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226 | link errors when trying to use the Singleton-based class from
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227 | an outside dll.
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228 | @par
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229 | This method just delegates to the template version anyway,
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230 | but the implementation stays in this single compilation unit,
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231 | preventing link errors.
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232 | */
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233 | static ResourceBackgroundQueue& getSingleton(void);
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234 | /** Override standard Singleton retrieval.
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235 | @remarks
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236 | Why do we do this? Well, it's because the Singleton
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237 | implementation is in a .h file, which means it gets compiled
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238 | into anybody who includes it. This is needed for the
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239 | Singleton template to work, but we actually only want it
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240 | compiled into the implementation of the class based on the
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241 | Singleton, not all of them. If we don't change this, we get
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242 | link errors when trying to use the Singleton-based class from
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243 | an outside dll.
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244 | @par
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245 | This method just delegates to the template version anyway,
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246 | but the implementation stays in this single compilation unit,
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247 | preventing link errors.
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248 | */
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249 | static ResourceBackgroundQueue* getSingletonPtr(void);
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250 |
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251 |
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252 | };
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253 |
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254 |
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255 | }
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256 |
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257 | #endif
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258 |
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