1 | /*
|
---|
2 | -----------------------------------------------------------------------------
|
---|
3 | This source file is part of OGRE
|
---|
4 | (Object-oriented Graphics Rendering Engine)
|
---|
5 | For the latest info, see http://www.ogre3d.org/
|
---|
6 |
|
---|
7 | Copyright (c) 2000-2005 The OGRE Team
|
---|
8 | Also see acknowledgements in Readme.html
|
---|
9 |
|
---|
10 | This program is free software; you can redistribute it and/or modify it under
|
---|
11 | the terms of the GNU Lesser General Public License as published by the Free Software
|
---|
12 | Foundation; either version 2 of the License, or (at your option) any later
|
---|
13 | version.
|
---|
14 |
|
---|
15 | This program is distributed in the hope that it will be useful, but WITHOUT
|
---|
16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
---|
17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
---|
18 |
|
---|
19 | You should have received a copy of the GNU Lesser General Public License along with
|
---|
20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
---|
21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
|
---|
22 | http://www.gnu.org/copyleft/lesser.txt.
|
---|
23 | -----------------------------------------------------------------------------
|
---|
24 | */
|
---|
25 | #ifndef __SceneManagerEnumerator_H__
|
---|
26 | #define __SceneManagerEnumerator_H__
|
---|
27 |
|
---|
28 | #include "OgrePrerequisites.h"
|
---|
29 |
|
---|
30 | #include "OgreSceneManager.h"
|
---|
31 | #include "OgreSingleton.h"
|
---|
32 |
|
---|
33 | namespace Ogre {
|
---|
34 | /** Classification of a scene to allow a decision of what type of
|
---|
35 | SceenManager to provide back to the application.
|
---|
36 | */
|
---|
37 | enum SceneType
|
---|
38 | {
|
---|
39 | ST_GENERIC,
|
---|
40 | ST_EXTERIOR_CLOSE,
|
---|
41 | ST_EXTERIOR_FAR,
|
---|
42 | ST_EXTERIOR_REAL_FAR,
|
---|
43 | ST_INTERIOR
|
---|
44 | };
|
---|
45 | /** Enumerates the SceneManager classes available to applications.
|
---|
46 | @remarks
|
---|
47 | As described in the SceneManager class, SceneManagers are responsible
|
---|
48 | for organising the scene and issuing rendering commands to the
|
---|
49 | RenderSystem. Certain scene types can benefit from different
|
---|
50 | rendering approaches, and it is intended that subclasses will
|
---|
51 | be created to special case this.
|
---|
52 | @par
|
---|
53 | In order to give applications easy access to these implementations,
|
---|
54 | the Root object has a getSceneManager method to retrieve a SceneManager
|
---|
55 | which is appropriate to the scene type. However, this is the class
|
---|
56 | which implements this behaviour and defines the scene types, because
|
---|
57 | it is intended that the Root class is not customised by everybody
|
---|
58 | (and it may be restricted access in the future).
|
---|
59 | @par
|
---|
60 | If you customise Ogre and want to add a new SceneManager implementation
|
---|
61 | (e.g. an Octree-based scene manager for outside locations), feel
|
---|
62 | free to customise this class so that it is passed back where
|
---|
63 | required.
|
---|
64 | @par
|
---|
65 | For this early release of Ogre, only the basic SceneManager implementation
|
---|
66 | is passed back for all scene types. This is a highly generic and
|
---|
67 | extremely unoptimised reference implementation.
|
---|
68 | */
|
---|
69 | class _OgreExport SceneManagerEnumerator : public Singleton<SceneManagerEnumerator>
|
---|
70 | {
|
---|
71 | private:
|
---|
72 | // Set of SceneManagers (unique entries)
|
---|
73 | std::set<SceneManager*> mUniqueSceneMgrs;
|
---|
74 | // Collection of loaded scene managers, keyed by scene type
|
---|
75 | typedef std::map<SceneType, SceneManager*> SceneManagerList ;
|
---|
76 | SceneManagerList mSceneManagers;
|
---|
77 |
|
---|
78 | /// Standard scene manager for default management
|
---|
79 | SceneManager* mDefaultManager;
|
---|
80 |
|
---|
81 |
|
---|
82 | public:
|
---|
83 | SceneManagerEnumerator();
|
---|
84 | ~SceneManagerEnumerator();
|
---|
85 |
|
---|
86 | /** Sets a SceneManager implementation.
|
---|
87 | */
|
---|
88 | void setSceneManager(SceneType st, SceneManager* sm);
|
---|
89 |
|
---|
90 | /** Implementation of SceneManager retrieval.
|
---|
91 | */
|
---|
92 | SceneManager* getSceneManager(SceneType st);
|
---|
93 |
|
---|
94 | /** Notifies all SceneManagers of the destination rendering system.
|
---|
95 | */
|
---|
96 | void setRenderSystem(RenderSystem* rs);
|
---|
97 |
|
---|
98 | /// Utility method to control shutdown of the managers
|
---|
99 | void shutdownAll(void);
|
---|
100 | /** Override standard Singleton retrieval.
|
---|
101 | @remarks
|
---|
102 | Why do we do this? Well, it's because the Singleton
|
---|
103 | implementation is in a .h file, which means it gets compiled
|
---|
104 | into anybody who includes it. This is needed for the
|
---|
105 | Singleton template to work, but we actually only want it
|
---|
106 | compiled into the implementation of the class based on the
|
---|
107 | Singleton, not all of them. If we don't change this, we get
|
---|
108 | link errors when trying to use the Singleton-based class from
|
---|
109 | an outside dll.
|
---|
110 | @par
|
---|
111 | This method just delegates to the template version anyway,
|
---|
112 | but the implementation stays in this single compilation unit,
|
---|
113 | preventing link errors.
|
---|
114 | */
|
---|
115 | static SceneManagerEnumerator& getSingleton(void);
|
---|
116 | /** Override standard Singleton retrieval.
|
---|
117 | @remarks
|
---|
118 | Why do we do this? Well, it's because the Singleton
|
---|
119 | implementation is in a .h file, which means it gets compiled
|
---|
120 | into anybody who includes it. This is needed for the
|
---|
121 | Singleton template to work, but we actually only want it
|
---|
122 | compiled into the implementation of the class based on the
|
---|
123 | Singleton, not all of them. If we don't change this, we get
|
---|
124 | link errors when trying to use the Singleton-based class from
|
---|
125 | an outside dll.
|
---|
126 | @par
|
---|
127 | This method just delegates to the template version anyway,
|
---|
128 | but the implementation stays in this single compilation unit,
|
---|
129 | preventing link errors.
|
---|
130 | */
|
---|
131 | static SceneManagerEnumerator* getSingletonPtr(void);
|
---|
132 |
|
---|
133 | };
|
---|
134 |
|
---|
135 |
|
---|
136 | }
|
---|
137 |
|
---|
138 | #endif
|
---|