1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef __ScriptLoader_H__
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26 | #define __ScriptLoader_H__
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27 |
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28 | #include "OgrePrerequisites.h"
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29 | #include "OgreDataStream.h"
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30 | #include "OgreStringVector.h"
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31 |
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32 | namespace Ogre {
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33 |
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34 | /** Abstract class defining the interface used by classes which wish
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35 | to perform script loading to define instances of whatever they manage.
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36 | @remarks
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37 | Typically classes of this type wish to either parse individual script files
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38 | on demand, or be called with a group of files matching a certain pattern
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39 | at the appropriate time. Normally this will coincide with resource loading,
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40 | although the script use does not necessarily have to be a ResourceManager
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41 | (which subclasses from this class), it may be simply a script loader which
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42 | manages non-resources but needs to be synchronised at the same loading points.
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43 | @par
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44 | Subclasses should add themselves to the ResourceGroupManager as a script loader
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45 | if they wish to be called at the point a resource group is loaded, at which
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46 | point the parseScript method will be called with each file which matches a
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47 | the pattern returned from getScriptPatterns.
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48 | */
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49 | class _OgreExport ScriptLoader
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50 | {
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51 | public:
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52 | virtual ~ScriptLoader();
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53 | /** Gets the file patterns which should be used to find scripts for this
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54 | class.
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55 | @remarks
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56 | This method is called when a resource group is loaded if you use
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57 | ResourceGroupManager::_registerScriptLoader.
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58 | @returns
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59 | A list of file patterns, in the order they should be searched in.
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60 | */
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61 | virtual const StringVector& getScriptPatterns(void) const = 0;
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62 |
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63 | /** Parse a script file.
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64 | @param stream Weak reference to a data stream which is the source of the script
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65 | @param groupName The name of a resource group which should be used if any resources
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66 | are created during the parse of this script.
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67 | */
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68 | virtual void parseScript(DataStreamPtr& stream, const String& groupName) = 0;
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69 |
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70 | /** Gets the relative loading order of scripts of this type.
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71 | @remarks
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72 | There are dependencies between some kinds of scripts, and to enforce
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73 | this all implementors of this interface must define a loading order.
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74 | @returns A value representing the relative loading order of these scripts
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75 | compared to other script users, where higher values load later.
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76 | */
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77 | virtual Real getLoadingOrder(void) const = 0;
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78 |
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79 | };
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80 |
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81 |
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82 | }
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83 |
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84 |
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85 | #endif
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