1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef __SimpleRenderable_H__
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26 | #define __SimpleRenderable_H__
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27 |
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28 | #include "OgrePrerequisites.h"
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29 |
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30 | #include "OgreMovableObject.h"
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31 | #include "OgreRenderable.h"
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32 | #include "OgreAxisAlignedBox.h"
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33 | #include "OgreMaterial.h"
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34 |
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35 | namespace Ogre {
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36 |
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37 | class _OgreExport SimpleRenderable : public MovableObject, public Renderable
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38 | {
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39 | protected:
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40 | RenderOperation mRenderOp;
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41 |
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42 | Matrix4 m_matWorldTransform;
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43 | AxisAlignedBox mBox;
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44 |
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45 | String m_strMatName;
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46 | MaterialPtr m_pMaterial;
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47 |
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48 | /// The scene manager for the current frame.
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49 | SceneManager *m_pParentSceneManager;
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50 |
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51 | /// The camera for the current frame.
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52 | Camera *m_pCamera;
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53 |
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54 | /// The name of the object.
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55 | String m_strName;
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56 |
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57 | /// Static member used to automatically generate names for SimpleRendaerable objects.
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58 | static uint ms_uGenNameCount;
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59 |
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60 | public:
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61 | SimpleRenderable();
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62 |
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63 | void setMaterial( const String& matName );
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64 | virtual const MaterialPtr& getMaterial(void) const;
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65 |
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66 | virtual void setRenderOperation( const RenderOperation& rend );
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67 | virtual void getRenderOperation(RenderOperation& op);
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68 |
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69 | void setWorldTransform( const Matrix4& xform );
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70 | virtual void getWorldTransforms( Matrix4* xform ) const;
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71 | /** @copydoc Renderable::getWorldOrientation */
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72 | const Quaternion& getWorldOrientation(void) const;
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73 | /** @copydoc Renderable::getWorldPosition */
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74 | const Vector3& getWorldPosition(void) const;
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75 |
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76 |
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77 | virtual void _notifyCurrentCamera(Camera* cam);
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78 |
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79 | void setBoundingBox( const AxisAlignedBox& box );
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80 | virtual const AxisAlignedBox& getBoundingBox(void) const;
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81 |
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82 | virtual void _updateRenderQueue(RenderQueue* queue);
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83 |
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84 | virtual ~SimpleRenderable();
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85 |
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86 | /** Overridden from MovableObject */
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87 | virtual const String& getName(void) const;
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88 |
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89 | /** Overridden from MovableObject */
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90 | virtual const String& getMovableType(void) const;
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91 |
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92 | /** @copydoc Renderable::getLights */
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93 | const LightList& getLights(void) const;
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94 |
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95 | };
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96 | }
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97 |
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98 | #endif
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99 |
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