1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 |
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26 | #ifndef __SimpleSpline_H__
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27 | #define __SimpleSpline_H__
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28 |
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29 | #include "OgrePrerequisites.h"
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30 | #include "OgreVector3.h"
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31 | #include "OgreMatrix4.h"
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32 |
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33 | namespace Ogre {
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34 |
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35 |
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36 | /** A very simple spline class which implements the Catmull-Rom class of splines.
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37 | @remarks
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38 | Splines are bendy lines. You define a series of points, and the spline forms
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39 | a smoother line between the points to eliminate the sharp angles.
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40 | @par
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41 | Catmull-Rom splines are a specialisation of the general Hermite spline. With
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42 | a Hermite spline, you define the start and end point of the line, and 2 tangents,
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43 | one at the start of the line and one at the end. The Catmull-Rom spline simplifies
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44 | this by just asking you to define a series of points, and the tangents are
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45 | created for you.
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46 | */
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47 | class _OgreExport SimpleSpline
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48 | {
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49 | public:
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50 | SimpleSpline();
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51 | ~SimpleSpline();
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52 |
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53 | /** Adds a control point to the end of the spline. */
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54 | void addPoint(const Vector3& p);
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55 |
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56 | /** Gets the detail of one of the control points of the spline. */
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57 | const Vector3& getPoint(unsigned short index) const;
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58 |
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59 | /** Gets the number of control points in the spline. */
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60 | unsigned short getNumPoints(void) const;
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61 |
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62 | /** Clears all the points in the spline. */
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63 | void clear(void);
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64 |
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65 | /** Updates a single point in the spline.
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66 | @remarks
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67 | This point must already exist in the spline.
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68 | */
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69 | void updatePoint(unsigned short index, const Vector3& value);
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70 |
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71 | /** Returns an interpolated point based on a parametric value over the whole series.
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72 | @remarks
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73 | Given a t value between 0 and 1 representing the parametric distance along the
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74 | whole length of the spline, this method returns an interpolated point.
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75 | @param t Parametric value.
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76 | */
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77 | Vector3 interpolate(Real t);
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78 |
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79 | /** Interpolates a single segment of the spline given a parametric value.
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80 | @param fromIndex The point index to treat as t=0. fromIndex + 1 is deemed to be t=1
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81 | @param t Parametric value
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82 | */
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83 | Vector3 interpolate(unsigned int fromIndex, Real t);
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84 |
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85 |
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86 | /** Tells the spline whether it should automatically calculate tangents on demand
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87 | as points are added.
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88 | @remarks
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89 | The spline calculates tangents at each point automatically based on the input points.
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90 | Normally it does this every time a point changes. However, if you have a lot of points
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91 | to add in one go, you probably don't want to incur this overhead and would prefer to
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92 | defer the calculation until you are finished setting all the points. You can do this
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93 | by calling this method with a parameter of 'false'. Just remember to manually call
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94 | the recalcTangents method when you are done.
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95 | @param autoCalc If true, tangents are calculated for you whenever a point changes. If false,
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96 | you must call reclacTangents to recalculate them when it best suits.
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97 | */
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98 | void setAutoCalculate(bool autoCalc);
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99 |
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100 | /** Recalculates the tangents associated with this spline.
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101 | @remarks
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102 | If you tell the spline not to update on demand by calling setAutoCalculate(false)
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103 | then you must call this after completing your updates to the spline points.
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104 | */
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105 | void recalcTangents(void);
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106 |
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107 | protected:
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108 |
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109 | bool mAutoCalc;
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110 |
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111 | std::vector<Vector3> mPoints;
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112 | std::vector<Vector3> mTangents;
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113 |
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114 | /// Matrix of coefficients
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115 | Matrix4 mCoeffs;
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116 |
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117 |
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118 |
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119 | };
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120 |
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121 |
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122 | }
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123 |
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124 |
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125 | #endif
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126 |
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