1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef __SkeletonManager_H__
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26 | #define __SkeletonManager_H__
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27 |
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28 | #include "OgrePrerequisites.h"
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29 |
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30 | #include "OgreResourceManager.h"
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31 | #include "OgreSingleton.h"
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32 |
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33 | namespace Ogre {
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34 |
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35 | /** Handles the management of skeleton resources.
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36 | @remarks
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37 | This class deals with the runtime management of
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38 | skeleton data; like other resource managers it handles
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39 | the creation of resources (in this case skeleton data),
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40 | working within a fixed memory budget.
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41 | */
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42 | class _OgreExport SkeletonManager: public ResourceManager, public Singleton<SkeletonManager>
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43 | {
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44 | public:
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45 | /// Constructor
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46 | SkeletonManager();
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47 | ~SkeletonManager();
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48 |
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49 | /** Override standard Singleton retrieval.
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50 | @remarks
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51 | Why do we do this? Well, it's because the Singleton
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52 | implementation is in a .h file, which means it gets compiled
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53 | into anybody who includes it. This is needed for the
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54 | Singleton template to work, but we actually only want it
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55 | compiled into the implementation of the class based on the
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56 | Singleton, not all of them. If we don't change this, we get
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57 | link errors when trying to use the Singleton-based class from
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58 | an outside dll.
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59 | @par
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60 | This method just delegates to the template version anyway,
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61 | but the implementation stays in this single compilation unit,
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62 | preventing link errors.
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63 | */
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64 | static SkeletonManager& getSingleton(void);
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65 | /** Override standard Singleton retrieval.
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66 | @remarks
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67 | Why do we do this? Well, it's because the Singleton
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68 | implementation is in a .h file, which means it gets compiled
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69 | into anybody who includes it. This is needed for the
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70 | Singleton template to work, but we actually only want it
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71 | compiled into the implementation of the class based on the
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72 | Singleton, not all of them. If we don't change this, we get
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73 | link errors when trying to use the Singleton-based class from
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74 | an outside dll.
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75 | @par
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76 | This method just delegates to the template version anyway,
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77 | but the implementation stays in this single compilation unit,
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78 | preventing link errors.
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79 | */
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80 | static SkeletonManager* getSingletonPtr(void);
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81 | protected:
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82 |
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83 | /// @copydoc ResourceManager::createImpl
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84 | Resource* createImpl(const String& name, ResourceHandle handle,
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85 | const String& group, bool isManual, ManualResourceLoader* loader,
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86 | const NameValuePairList* createParams);
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87 |
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88 | };
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89 |
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90 |
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91 | }
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92 |
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93 |
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94 | #endif
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