1 | /*
|
---|
2 | -----------------------------------------------------------------------------
|
---|
3 | This source file is part of OGRE
|
---|
4 | (Object-oriented Graphics Rendering Engine)
|
---|
5 | For the latest info, see http://www.ogre3d.org/
|
---|
6 |
|
---|
7 | Copyright (c) 2000-2005 The OGRE Team
|
---|
8 | Also see acknowledgements in Readme.html
|
---|
9 |
|
---|
10 | This program is free software; you can redistribute it and/or modify it under
|
---|
11 | the terms of the GNU Lesser General Public License as published by the Free Software
|
---|
12 | Foundation; either version 2 of the License, or (at your option) any later
|
---|
13 | version.
|
---|
14 |
|
---|
15 | This program is distributed in the hope that it will be useful, but WITHOUT
|
---|
16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
---|
17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
---|
18 |
|
---|
19 | You should have received a copy of the GNU Lesser General Public License along with
|
---|
20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
---|
21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
|
---|
22 | http://www.gnu.org/copyleft/lesser.txt.
|
---|
23 | -----------------------------------------------------------------------------
|
---|
24 | */
|
---|
25 | #ifndef __StaticFaceGroup_H__
|
---|
26 | #define __StaticFaceGroup_H__
|
---|
27 |
|
---|
28 | #include "OgrePrerequisites.h"
|
---|
29 |
|
---|
30 | #include "OgrePlane.h"
|
---|
31 | #include "OgrePatchSurface.h"
|
---|
32 |
|
---|
33 | namespace Ogre {
|
---|
34 |
|
---|
35 | /** A type of face group, ie face list of procedural etc */
|
---|
36 | enum FaceGroupType {
|
---|
37 | FGT_FACE_LIST,
|
---|
38 | FGT_PATCH,
|
---|
39 | FGT_UNKNOWN
|
---|
40 | };
|
---|
41 |
|
---|
42 | /** Collectes a group of static ie immovable faces together which have common
|
---|
43 | properties like the material they use, the plane they lie on.
|
---|
44 | @remarks
|
---|
45 | Whilst for discrete geometry (i.e. movable objects) groups of faces are
|
---|
46 | held in the SubMesh class, for immovable objects like scenery there
|
---|
47 | needs to ba little more flexibility in the grouping since the group is
|
---|
48 | likely to be a small part of a huge set of geometry. In addition, because
|
---|
49 | the faces are unmoving certain optimisations can be performed, e.g.
|
---|
50 | precalculating a world-coordinate bounding box and normal.
|
---|
51 | @par
|
---|
52 | Exactly how this class is used depends on the format of the large
|
---|
53 | static geometry used in the level. An example would be the use of this
|
---|
54 | class in the BspNode class for indoor levels.
|
---|
55 | For flexibility and efficiency, it is not assumed that this class holds
|
---|
56 | details of the vertices itself, or in fact that it holds the vertex indices
|
---|
57 | itself. Everything is manipulated via pointers so if you want this
|
---|
58 | class to point into a block of geometry data it can.
|
---|
59 | */
|
---|
60 | struct StaticFaceGroup {
|
---|
61 | // Type of face group.
|
---|
62 | FaceGroupType fType;
|
---|
63 |
|
---|
64 | /// Is this a sky surface?
|
---|
65 | bool isSky;
|
---|
66 |
|
---|
67 | /** Index into a buffer containing vertex definitions. Because we're
|
---|
68 | dealing with subsets of large levels this is likely to be part-way
|
---|
69 | through a huge vertex buffer. */
|
---|
70 | int vertexStart;
|
---|
71 |
|
---|
72 | /** The range of vertices in the buffer this facegroup references.
|
---|
73 | This is really for copying purposes only, so that we know which
|
---|
74 | subset of vertices to copy from our large-level buffer into the rendering buffer.
|
---|
75 | */
|
---|
76 | int numVertices;
|
---|
77 |
|
---|
78 | /** Index into a buffer containing vertex indices. This buffer
|
---|
79 | may be individual to this group or shared for memory allocation
|
---|
80 | efficiency.The vertex indexes are relative the the mVertexStart pointer,
|
---|
81 | not to the start of the large-level buffer, allowing simple reindexing
|
---|
82 | when copying data into rendering buffers.
|
---|
83 | This is only applicable to FGT_FACE_LIST face group types.
|
---|
84 | */
|
---|
85 | int elementStart;
|
---|
86 |
|
---|
87 | /** The number of vertex indices.
|
---|
88 | This is only applicable to FGT_FACE_LIST face group types.
|
---|
89 | */
|
---|
90 | int numElements;
|
---|
91 |
|
---|
92 | /** Handle to material used by this group.
|
---|
93 | Note the use of the material handle rather than the material
|
---|
94 | name - this is for efficiency since there will be many of these.
|
---|
95 | */
|
---|
96 | int materialHandle;
|
---|
97 |
|
---|
98 | Plane plane;
|
---|
99 |
|
---|
100 | /// Patch surface (only applicable when fType = FGT_PATCH)
|
---|
101 | PatchSurface* patchSurf;
|
---|
102 |
|
---|
103 |
|
---|
104 | friend std::ostream& operator<<(std::ostream& o, StaticFaceGroup& s)
|
---|
105 | {
|
---|
106 | o << "StaticFaceGroup(";
|
---|
107 | if (s.fType == FGT_FACE_LIST)
|
---|
108 | {
|
---|
109 | o << "faceList, numVertices=" << s.numVertices << ", vertexStart=" << s.vertexStart;
|
---|
110 | o << ", numElements=" << s.numElements << ", elementStart=" << s.elementStart;
|
---|
111 | o << ", normal=" << s.plane.normal;
|
---|
112 | }
|
---|
113 | else if (s.fType == FGT_PATCH)
|
---|
114 | {
|
---|
115 | o << "bezierPatch, numVertices=" << s.numVertices << ", vertexStart=" << s.vertexStart;
|
---|
116 | // TODO
|
---|
117 | }
|
---|
118 |
|
---|
119 | o << ", materialHandle=" << s.materialHandle;
|
---|
120 | o << ")";
|
---|
121 |
|
---|
122 | return o;
|
---|
123 | }
|
---|
124 |
|
---|
125 |
|
---|
126 | };
|
---|
127 |
|
---|
128 | } // namespace
|
---|
129 |
|
---|
130 | #endif
|
---|