source: GTP/trunk/App/Demos/Geom/OgreStuff/include/OgreTargetManager.h @ 1812

Revision 1812, 2.2 KB checked in by gumbau, 18 years ago (diff)
Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2005 The OGRE Team
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General  License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General  License for more details.
18
19You should have received a copy of the GNU Lesser General  License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24-----------------------------------------------------------------------------
25*/
26
27/***************************************************************************
28TargetManager.h  - 
29        an abstract interface.
30        Implemented by OverlayManager, to return a GuiElement at a given x,y
31        position.
32
33        Custom TargetManagers can be written to get a 3D element from an x,y
34        position so you can write mouse listeners for your 3D objects.
35
36-------------------
37begin                : Dec 02 2002
38copyright            : (C) 2002 by Kenny Sabir
39email                : kenny@sparksuit.com
40***************************************************************************/
41
42
43#ifndef __TargetManager_H__
44#define __TargetManager_H__
45
46#include "OgrePrerequisites.h"
47
48namespace Ogre {
49
50        /** An abstract interface, implemented by OverlayManager, to return a GuiElement at a given x,y
51                position.
52        @remarks
53                Custom TargetManagers can be written to get a 3D element from an x,y
54                position so you can write mouse listeners for your 3D objects.
55        */
56        class _OgreExport TargetManager
57    {
58        public:
59                virtual PositionTarget* getPositionTargetAt(Real x, Real y) = 0;
60    };
61
62
63}
64#endif
65
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