1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef __Vector4_H__
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26 | #define __Vector4_H__
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27 |
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28 | #include "OgrePrerequisites.h"
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29 | #include "OgreVector3.h"
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30 |
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31 | namespace Ogre
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32 | {
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33 |
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34 | /** 4-dimensional homogenous vector.
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35 | */
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36 | class _OgreExport Vector4
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37 | {
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38 | public:
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39 | union {
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40 | struct {
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41 | Real x, y, z, w;
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42 | };
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43 | Real val[4];
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44 | };
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45 |
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46 | public:
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47 | inline Vector4()
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48 | {
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49 | }
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50 |
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51 | inline Vector4( Real fX, Real fY, Real fZ, Real fW )
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52 | : x( fX ), y( fY ), z( fZ ), w( fW)
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53 | {
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54 | }
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55 |
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56 | inline Vector4( Real afCoordinate[4] )
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57 | : x( afCoordinate[0] ),
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58 | y( afCoordinate[1] ),
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59 | z( afCoordinate[2] ),
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60 | w (afCoordinate[3] )
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61 | {
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62 | }
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63 |
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64 | inline Vector4( int afCoordinate[4] )
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65 | {
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66 | x = (Real)afCoordinate[0];
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67 | y = (Real)afCoordinate[1];
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68 | z = (Real)afCoordinate[2];
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69 | w = (Real)afCoordinate[3];
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70 | }
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71 |
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72 | inline Vector4( const Real* const r )
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73 | : x( r[0] ), y( r[1] ), z( r[2] ), w( r[3] )
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74 | {
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75 | }
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76 |
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77 | inline Vector4( const Vector4& rkVector )
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78 | : x( rkVector.x ), y( rkVector.y ), z( rkVector.z ), w (rkVector.w)
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79 | {
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80 | }
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81 |
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82 | inline Real operator [] ( size_t i ) const
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83 | {
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84 | assert( i < 4 );
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85 |
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86 | return *(&x+i);
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87 | }
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88 |
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89 | inline Real& operator [] ( size_t i )
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90 | {
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91 | assert( i < 4 );
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92 |
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93 | return *(&x+i);
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94 | }
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95 |
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96 | /** Assigns the value of the other vector.
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97 | @param
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98 | rkVector The other vector
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99 | */
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100 | inline Vector4& operator = ( const Vector4& rkVector )
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101 | {
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102 | x = rkVector.x;
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103 | y = rkVector.y;
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104 | z = rkVector.z;
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105 | w = rkVector.w;
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106 |
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107 | return *this;
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108 | }
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109 |
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110 | inline bool operator == ( const Vector4& rkVector ) const
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111 | {
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112 | return ( x == rkVector.x &&
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113 | y == rkVector.y &&
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114 | z == rkVector.z &&
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115 | w == rkVector.w );
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116 | }
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117 |
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118 | inline bool operator != ( const Vector4& rkVector ) const
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119 | {
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120 | return ( x != rkVector.x ||
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121 | y != rkVector.y ||
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122 | z != rkVector.z ||
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123 | w != rkVector.w );
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124 | }
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125 |
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126 | inline Vector4& operator = (const Vector3& rhs)
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127 | {
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128 | x = rhs.x;
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129 | y = rhs.y;
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130 | z = rhs.z;
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131 | w = 1.0f;
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132 | return *this;
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133 | }
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134 |
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135 | // arithmetic operations
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136 | inline Vector4 operator + ( const Vector4& rkVector ) const
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137 | {
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138 | Vector4 kSum;
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139 |
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140 | kSum.x = x + rkVector.x;
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141 | kSum.y = y + rkVector.y;
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142 | kSum.z = z + rkVector.z;
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143 | kSum.w = w + rkVector.w;
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144 |
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145 | return kSum;
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146 | }
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147 |
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148 | inline Vector4 operator - ( const Vector4& rkVector ) const
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149 | {
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150 | Vector4 kDiff;
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151 |
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152 | kDiff.x = x - rkVector.x;
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153 | kDiff.y = y - rkVector.y;
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154 | kDiff.z = z - rkVector.z;
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155 | kDiff.w = w - rkVector.w;
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156 |
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157 | return kDiff;
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158 | }
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159 |
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160 | inline Vector4 operator * ( Real fScalar ) const
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161 | {
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162 | Vector4 kProd;
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163 |
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164 | kProd.x = fScalar*x;
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165 | kProd.y = fScalar*y;
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166 | kProd.z = fScalar*z;
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167 | kProd.w = fScalar*w;
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168 |
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169 | return kProd;
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170 | }
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171 |
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172 | inline Vector4 operator * ( const Vector4& rhs) const
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173 | {
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174 | Vector4 kProd;
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175 |
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176 | kProd.x = rhs.x * x;
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177 | kProd.y = rhs.y * y;
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178 | kProd.z = rhs.z * z;
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179 | kProd.w = rhs.w * w;
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180 |
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181 | return kProd;
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182 | }
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183 |
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184 | inline Vector4 operator / ( Real fScalar ) const
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185 | {
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186 | assert( fScalar != 0.0 );
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187 |
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188 | Vector4 kDiv;
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189 |
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190 | Real fInv = 1.0 / fScalar;
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191 | kDiv.x = x * fInv;
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192 | kDiv.y = y * fInv;
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193 | kDiv.z = z * fInv;
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194 | kDiv.w = w * fInv;
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195 |
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196 | return kDiv;
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197 | }
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198 |
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199 | inline Vector4 operator / ( const Vector4& rhs) const
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200 | {
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201 | Vector4 kDiv;
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202 |
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203 | kDiv.x = x / rhs.x;
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204 | kDiv.y = y / rhs.y;
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205 | kDiv.z = z / rhs.z;
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206 | kDiv.w = w / rhs.w;
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207 |
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208 | return kDiv;
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209 | }
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210 |
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211 |
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212 | inline Vector4 operator - () const
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213 | {
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214 | Vector4 kNeg;
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215 |
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216 | kNeg.x = -x;
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217 | kNeg.y = -y;
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218 | kNeg.z = -z;
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219 | kNeg.w = -w;
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220 |
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221 | return kNeg;
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222 | }
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223 |
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224 | inline friend Vector4 operator * ( Real fScalar, const Vector4& rkVector )
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225 | {
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226 | Vector4 kProd;
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227 |
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228 | kProd.x = fScalar * rkVector.x;
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229 | kProd.y = fScalar * rkVector.y;
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230 | kProd.z = fScalar * rkVector.z;
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231 | kProd.w = fScalar * rkVector.w;
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232 |
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233 | return kProd;
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234 | }
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235 |
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236 | // arithmetic updates
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237 | inline Vector4& operator += ( const Vector4& rkVector )
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238 | {
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239 | x += rkVector.x;
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240 | y += rkVector.y;
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241 | z += rkVector.z;
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242 | w += rkVector.w;
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243 |
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244 | return *this;
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245 | }
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246 |
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247 | inline Vector4& operator -= ( const Vector4& rkVector )
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248 | {
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249 | x -= rkVector.x;
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250 | y -= rkVector.y;
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251 | z -= rkVector.z;
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252 | w -= rkVector.w;
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253 |
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254 | return *this;
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255 | }
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256 |
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257 | inline Vector4& operator *= ( Real fScalar )
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258 | {
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259 | x *= fScalar;
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260 | y *= fScalar;
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261 | z *= fScalar;
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262 | w *= fScalar;
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263 | return *this;
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264 | }
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265 |
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266 | inline Vector4& operator *= ( const Vector4& rkVector )
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267 | {
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268 | x *= rkVector.x;
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269 | y *= rkVector.y;
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270 | z *= rkVector.z;
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271 | w *= rkVector.w;
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272 |
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273 | return *this;
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274 | }
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275 |
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276 | inline Vector4& operator /= ( Real fScalar )
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277 | {
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278 | assert( fScalar != 0.0 );
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279 |
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280 | Real fInv = 1.0 / fScalar;
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281 |
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282 | x *= fInv;
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283 | y *= fInv;
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284 | z *= fInv;
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285 | w *= fInv;
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286 |
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287 | return *this;
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288 | }
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289 |
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290 | inline Vector4& operator /= ( const Vector4& rkVector )
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291 | {
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292 | x /= rkVector.x;
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293 | y /= rkVector.y;
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294 | z /= rkVector.z;
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295 | w /= rkVector.w;
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296 |
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297 | return *this;
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298 | }
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299 |
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300 | /** Calculates the dot (scalar) product of this vector with another.
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301 | @param
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302 | vec Vector with which to calculate the dot product (together
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303 | with this one).
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304 | @returns
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305 | A float representing the dot product value.
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306 | */
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307 | inline Real dotProduct(const Vector4& vec) const
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308 | {
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309 | return x * vec.x + y * vec.y + z * vec.z + w * vec.w;
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310 | }
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311 | /** Function for writing to a stream.
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312 | */
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313 | inline _OgreExport friend std::ostream& operator <<
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314 | ( std::ostream& o, const Vector4& v )
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315 | {
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316 | o << "Vector4(" << v.x << ", " << v.y << ", " << v.z << ", " << v.w << ")";
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317 | return o;
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318 | }
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319 | };
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320 |
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321 | }
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322 | #endif
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