/************************************************************************* * * * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. * * All rights reserved. Email: russ@q12.org Web: www.q12.org * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of EITHER: * * (1) The GNU Lesser General Public License as published by the Free * * Software Foundation; either version 2.1 of the License, or (at * * your option) any later version. The text of the GNU Lesser * * General Public License is included with this library in the * * file LICENSE.TXT. * * (2) The BSD-style license that is included with this library in * * the file LICENSE-BSD.TXT. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * * LICENSE.TXT and LICENSE-BSD.TXT for more details. * * * *************************************************************************/ #ifndef _ODE_COLLISION_H_ #define _ODE_COLLISION_H_ #include #include #include #ifdef __cplusplus extern "C" { #endif /* ************************************************************************ */ /* general functions */ void dGeomDestroy (dGeomID); void dGeomSetData (dGeomID, void *); void *dGeomGetData (dGeomID); void dGeomSetBody (dGeomID, dBodyID); dBodyID dGeomGetBody (dGeomID); void dGeomSetPosition (dGeomID, dReal x, dReal y, dReal z); void dGeomSetRotation (dGeomID, const dMatrix3 R); void dGeomSetQuaternion (dGeomID, const dQuaternion); const dReal * dGeomGetPosition (dGeomID); const dReal * dGeomGetRotation (dGeomID); void dGeomGetQuaternion (dGeomID, dQuaternion result); void dGeomGetAABB (dGeomID, dReal aabb[6]); int dGeomIsSpace (dGeomID); dSpaceID dGeomGetSpace (dGeomID); int dGeomGetClass (dGeomID); void dGeomSetCategoryBits (dGeomID, unsigned long bits); void dGeomSetCollideBits (dGeomID, unsigned long bits); unsigned long dGeomGetCategoryBits (dGeomID); unsigned long dGeomGetCollideBits (dGeomID); void dGeomEnable (dGeomID); void dGeomDisable (dGeomID); int dGeomIsEnabled (dGeomID); /* ************************************************************************ */ /* collision detection */ int dCollide (dGeomID o1, dGeomID o2, int flags, dContactGeom *contact, int skip); void dSpaceCollide (dSpaceID space, void *data, dNearCallback *callback); void dSpaceCollide2 (dGeomID o1, dGeomID o2, void *data, dNearCallback *callback); /* ************************************************************************ */ /* standard classes */ /* the maximum number of user classes that are supported */ enum { dMaxUserClasses = 4 }; /* class numbers - each geometry object needs a unique number */ enum { dSphereClass = 0, dBoxClass, dCCylinderClass, dCylinderClass, dPlaneClass, dRayClass, dGeomTransformClass, dTriMeshClass, // Terrain callback mod dTerrainCallbackClass, dFirstSpaceClass, dSimpleSpaceClass = dFirstSpaceClass, dHashSpaceClass, dQuadTreeSpaceClass, dLastSpaceClass = dQuadTreeSpaceClass, dFirstUserClass, dLastUserClass = dFirstUserClass + dMaxUserClasses - 1, dGeomNumClasses }; // Terrain Callback mod (start) typedef dReal dTerrainHeightCallback(void* data,dReal x,dReal z); dGeomID dCreateTerrainCallback (dSpaceID space, dReal *pHeights,dReal vHeight,dReal vLength,int nNumNodesPerSide, int bFinite, int bPlaceable); dReal dGeomTerrainCallbackPointDepth (dGeomID g, dReal x, dReal y, dReal z); void dGeomTerrainCallbackSetHeightCallback(dGeomID g,dTerrainHeightCallback* callback); // Terrain Callback mod (end) dGeomID dCreateSphere (dSpaceID space, dReal radius); void dGeomSphereSetRadius (dGeomID sphere, dReal radius); dReal dGeomSphereGetRadius (dGeomID sphere); dReal dGeomSpherePointDepth (dGeomID sphere, dReal x, dReal y, dReal z); dGeomID dCreateBox (dSpaceID space, dReal lx, dReal ly, dReal lz); void dGeomBoxSetLengths (dGeomID box, dReal lx, dReal ly, dReal lz); void dGeomBoxGetLengths (dGeomID box, dVector3 result); dReal dGeomBoxPointDepth (dGeomID box, dReal x, dReal y, dReal z); dGeomID dCreatePlane (dSpaceID space, dReal a, dReal b, dReal c, dReal d); void dGeomPlaneSetParams (dGeomID plane, dReal a, dReal b, dReal c, dReal d); void dGeomPlaneGetParams (dGeomID plane, dVector4 result); dReal dGeomPlanePointDepth (dGeomID plane, dReal x, dReal y, dReal z); dGeomID dCreateCCylinder (dSpaceID space, dReal radius, dReal length); void dGeomCCylinderSetParams (dGeomID ccylinder, dReal radius, dReal length); void dGeomCCylinderGetParams (dGeomID ccylinder, dReal *radius, dReal *length); dReal dGeomCCylinderPointDepth (dGeomID ccylinder, dReal x, dReal y, dReal z); dGeomID dCreateRay (dSpaceID space, dReal length); void dGeomRaySetLength (dGeomID ray, dReal length); dReal dGeomRayGetLength (dGeomID ray); void dGeomRaySet (dGeomID ray, dReal px, dReal py, dReal pz, dReal dx, dReal dy, dReal dz); void dGeomRayGet (dGeomID ray, dVector3 start, dVector3 dir); /* * Set/get ray flags that influence ray collision detection. * These flags are currently only noticed by the trimesh collider, because * they can make a major differences there. */ void dGeomRaySetParams (dGeomID g, int FirstContact, int BackfaceCull); void dGeomRayGetParams (dGeomID g, int *FirstContact, int *BackfaceCull); void dGeomRaySetClosestHit (dGeomID g, int closestHit); int dGeomRayGetClosestHit (dGeomID g); #include "collision_trimesh.h" dGeomID dCreateGeomTransform (dSpaceID space); void dGeomTransformSetGeom (dGeomID g, dGeomID obj); dGeomID dGeomTransformGetGeom (dGeomID g); void dGeomTransformSetCleanup (dGeomID g, int mode); int dGeomTransformGetCleanup (dGeomID g); void dGeomTransformSetInfo (dGeomID g, int mode); int dGeomTransformGetInfo (dGeomID g); /* ************************************************************************ */ /* utility functions */ void dClosestLineSegmentPoints (const dVector3 a1, const dVector3 a2, const dVector3 b1, const dVector3 b2, dVector3 cp1, dVector3 cp2); int dBoxTouchesBox (const dVector3 _p1, const dMatrix3 R1, const dVector3 side1, const dVector3 _p2, const dMatrix3 R2, const dVector3 side2); void dInfiniteAABB (dGeomID geom, dReal aabb[6]); void dCloseODE(); /* ************************************************************************ */ /* custom classes */ typedef void dGetAABBFn (dGeomID, dReal aabb[6]); typedef int dColliderFn (dGeomID o1, dGeomID o2, int flags, dContactGeom *contact, int skip); typedef dColliderFn * dGetColliderFnFn (int num); typedef void dGeomDtorFn (dGeomID o); typedef int dAABBTestFn (dGeomID o1, dGeomID o2, dReal aabb[6]); typedef struct dGeomClass { int bytes; dGetColliderFnFn *collider; dGetAABBFn *aabb; dAABBTestFn *aabb_test; dGeomDtorFn *dtor; } dGeomClass; int dCreateGeomClass (const dGeomClass *classptr); void * dGeomGetClassData (dGeomID); dGeomID dCreateGeom (int classnum); /* ************************************************************************ */ #ifdef __cplusplus } #endif #endif