1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef __BSPSCENENODE_H__
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26 | #define __BSPSCENENODE_H__
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27 |
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28 | #include "OgreBspPrerequisites.h"
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29 | #include "OgreSceneNode.h"
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30 |
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31 | namespace Ogre {
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32 |
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33 | /** Specialisation of SceneNode for the BspSceneManager.
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34 | @remarks
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35 | This specialisation of SceneNode is to enable information about the
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36 | leaf node in which any attached objects are held is stored for
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37 | use in the visibility determination.
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38 | @par
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39 | Do not confuse this class with BspNode, which reflects nodes in the
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40 | BSP tree itself. This class is just like a regular SceneNode, except that
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41 | it should be locating BspNode leaf elements which objects should be included
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42 | in. Note that because objects are movable, and thus may very well be overlapping
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43 | the boundaries of more than one leaf, that it is possible that an object attached
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44 | to one BspSceneNode may actually be associated with more than one BspNode.
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45 | */
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46 | class BspSceneNode : public SceneNode
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47 | {
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48 | protected:
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49 | /// Overridden from SceneNode
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50 | void setInSceneGraph(bool inGraph);
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51 | public:
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52 | BspSceneNode(SceneManager* creator) : SceneNode(creator) {}
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53 | BspSceneNode(SceneManager* creator, const String& name)
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54 | : SceneNode(creator, name) {}
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55 | /// Overridden from Node
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56 | void _update(bool updateChildren, bool parentHasChanged);
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57 | /** Detaches the indexed object from this scene node.
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58 | @remarks
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59 | Detaches by index, see the alternate version to detach by name. Object indexes
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60 | may change as other objects are added / removed.
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61 | */
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62 | MovableObject* detachObject(unsigned short index);
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63 |
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64 | /** Detaches the named object from this node and returns a pointer to it. */
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65 | MovableObject* detachObject(const String& name);
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66 |
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67 | /** Detaches all objects attached to this node.
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68 | */
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69 | void detachAllObjects(void);
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70 |
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71 |
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72 | };
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73 |
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74 | }
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75 |
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76 | #endif
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