1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | /***************************************************************************
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26 | octree.h - description
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27 | -------------------
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28 | begin : Mon Sep 30 2002
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29 | copyright : (C) 2002 by Jon Anderson
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30 | email : janders@users.sf.net
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31 |
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32 | Enhancements 2003 - 2004 (C) The OGRE Team
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33 | ***************************************************************************/
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34 |
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35 | #ifndef OCTREE_H
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36 | #define OCTREE_H
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37 |
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38 | #include <OgreAxisAlignedBox.h>
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39 | #include <OgreWireBoundingBox.h>
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40 |
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41 | #include <list>
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42 |
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43 | namespace Ogre
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44 | {
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45 |
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46 | class OctreeNode;
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47 |
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48 | typedef std::list < OctreeNode * > NodeList;
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49 |
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50 |
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51 | /** Octree datastructure for managing scene nodes.
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52 | @remarks
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53 | This is a loose octree implementation, meaning that each
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54 | octant child of the octree actually overlaps it's siblings by a factor
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55 | of .5. This guarantees that any thing that is half the size of the parent will
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56 | fit completely into a child, with no splitting necessary.
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57 | */
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58 |
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59 | class Octree
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60 | {
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61 | public:
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62 | Octree( Octree * p );
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63 | ~Octree();
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64 |
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65 | /** Adds an Octree scene node to this octree level.
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66 | @remarks
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67 | This is called by the OctreeSceneManager after
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68 | it has determined the correct Octree to insert the node into.
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69 | */
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70 | void _addNode( OctreeNode * );
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71 |
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72 | /** Removes an Octree scene node to this octree level.
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73 | */
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74 | void _removeNode( OctreeNode * );
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75 |
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76 | /** Returns the number of scene nodes attached to this octree
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77 | */
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78 | int numNodes()
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79 | {
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80 | return mNumNodes;
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81 | };
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82 |
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83 | /** The bounding box of the octree
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84 | @remarks
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85 | This is used for octant index determination and rendering, but not culling
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86 | */
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87 | AxisAlignedBox mBox;
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88 | WireBoundingBox* mWireBoundingBox;
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89 |
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90 | /** Creats the wire frame bounding box for this octant
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91 | */
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92 | WireBoundingBox* getWireBoundingBox();
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93 |
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94 | /** Vector containing the dimensions of this octree / 2
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95 | */
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96 | Vector3 mHalfSize;
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97 |
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98 | /** 3D array of children of this octree.
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99 | @remarks
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100 | Children are dynamically created as needed when nodes are inserted in the Octree.
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101 | If, later, the all the nodes are removed from the child, it is still kept arround.
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102 | */
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103 | Octree * mChildren[ 2 ][ 2 ][ 2 ];
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104 |
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105 | /** Determines if this octree is twice as big as the given box.
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106 | @remarks
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107 | This method is used by the OctreeSceneManager to determine if the given
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108 | box will fit into a child of this octree.
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109 | */
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110 | bool _isTwiceSize( const AxisAlignedBox &box ) const;
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111 |
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112 | /** Returns the appropriate indexes for the child of this octree into which the box will fit.
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113 | @remarks
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114 | This is used by the OCtreeSceneManager to determine which child to traverse next when
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115 | finding the appropriate octree to insert the box. Since it is a loose octree, only the
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116 | center of the box is checked to determine the octant.
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117 | */
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118 | void _getChildIndexes( const AxisAlignedBox &, int *x, int *y, int *z ) const;
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119 |
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120 | /** Creates the AxisAlignedBox used for culling this octree.
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121 | @remarks
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122 | Since it's a loose octree, the culling bounds can be different than the actual bounds of the octree.
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123 | */
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124 | void _getCullBounds( AxisAlignedBox * ) const;
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125 |
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126 |
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127 | /** Public list of SceneNodes attached to this particular octree
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128 | */
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129 | NodeList mNodes;
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130 |
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131 | protected:
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132 |
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133 | /** Increments the overall node count of this octree and all it's parents
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134 | */
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135 | inline void _ref()
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136 | {
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137 | mNumNodes++;
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138 |
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139 | if ( mParent != 0 ) mParent -> _ref();
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140 | };
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141 |
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142 | /** Decrements the overall node count of this octree and all it's parents
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143 | */
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144 | inline void _unref()
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145 | {
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146 | mNumNodes--;
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147 |
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148 | if ( mParent != 0 ) mParent -> _unref();
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149 | };
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150 |
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151 | ///number of SceneNodes in this octree and all it's children.
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152 | int mNumNodes;
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153 |
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154 | ///parent octree
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155 | Octree * mParent;
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156 |
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157 | };
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158 |
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159 | }
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160 |
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161 | #endif
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162 |
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163 |
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