[1812] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | /***************************************************************************
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| 26 | octreenode.h - description
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| 27 | -------------------
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| 28 | begin : Fri Sep 27 2002
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| 29 | copyright : (C) 2002 by Jon Anderson
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| 30 | email : janders@users.sf.net
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| 31 |
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| 32 | Enhancements 2003 - 2004 (C) The OGRE Team
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| 33 | ***************************************************************************/
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| 34 |
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| 35 | #ifndef OCTREENODE_H
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| 36 | #define OCTREENODE_H
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| 37 |
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| 38 | #include <OgreSceneNode.h>
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| 39 |
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| 40 | #include <OgreOctreeSceneManager.h>
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| 41 |
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| 42 | namespace Ogre
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| 43 | {
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| 44 |
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| 45 | /** Specialized SceneNode that is customized for working within an Octree. Each node
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| 46 | * maintains it's own bounding box, rather than merging it with all the children.
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| 47 | *
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| 48 | */
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| 49 |
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| 50 | class OctreeNode : public SceneNode
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| 51 | {
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| 52 | public:
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| 53 | /** Standard constructor */
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| 54 | OctreeNode( SceneManager* creator );
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| 55 | /** Standard constructor */
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| 56 | OctreeNode( SceneManager* creator, const String& name );
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| 57 | /** Standard destructor */
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| 58 | ~OctreeNode();
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| 59 |
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| 60 | /** Overridden from Node to remove any reference to octants */
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| 61 | Node * removeChild( unsigned short index );
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| 62 |
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| 63 | /** Overridden from Node to remove any reference to octants */
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| 64 | Node * removeChild( const String & name );
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| 65 |
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| 66 | /** Overridden from Node to remove any reference to octants */
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| 67 | Node * removeChild( Node* child);
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| 68 |
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| 69 | /** Returns the Octree in which this OctreeNode resides
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| 70 | */
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| 71 | Octree * getOctant()
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| 72 | {
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| 73 | return mOctant;
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| 74 | };
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| 75 |
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| 76 | /** Sets the Octree in which this OctreeNode resides
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| 77 | */
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| 78 | void setOctant( Octree *o )
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| 79 | {
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| 80 | mOctant = o;
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| 81 | };
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| 82 |
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| 83 | /** Determines if the center of this node is within the given box
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| 84 | */
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| 85 | bool _isIn( AxisAlignedBox &box );
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| 86 |
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| 87 | /** Adds all the attached scenenodes to the render queue
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| 88 | */
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| 89 | virtual void _addToRenderQueue( Camera* cam, RenderQueue * q, bool onlyShadowCasters );
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| 90 |
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| 91 | /** Sets up the LegacyRenderOperation for rendering this scene node as geometry.
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| 92 | @remarks
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| 93 | This will render the scenenode as a bounding box.
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| 94 | */
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| 95 | virtual void getRenderOperation( RenderOperation& op );
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| 96 |
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| 97 | /** Returns the local bounding box of this OctreeNode.
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| 98 | @remarks
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| 99 | This is used to render the bounding box, rather then the global.
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| 100 | */
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| 101 | AxisAlignedBox & _getLocalAABB()
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| 102 | {
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| 103 | return mLocalAABB;
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| 104 | };
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| 105 |
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| 106 |
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| 107 |
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| 108 |
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| 109 | protected:
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| 110 |
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| 111 | /** Internal method for updating the bounds for this OctreeNode.
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| 112 | @remarks
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| 113 | This method determines the bounds solely from the attached objects, not
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| 114 | any children. If the node has changed it's bounds, it is removed from its
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| 115 | current octree, and reinserted into the tree.
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| 116 | */
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| 117 | void _updateBounds( void );
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| 118 |
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| 119 | void _removeNodeAndChildren( );
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| 120 |
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| 121 | ///local bounding box
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| 122 | AxisAlignedBox mLocalAABB;
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| 123 |
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| 124 | ///Octree this node is attached to.
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| 125 | Octree *mOctant;
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| 126 |
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| 127 | ///preallocated corners for rendering
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| 128 | Real mCorners[ 24 ];
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| 129 | ///shared colors for rendering
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| 130 | static unsigned long mColors[ 8 ];
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| 131 | ///shared indexes for rendering
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| 132 | static unsigned short mIndexes[ 24 ];
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| 133 |
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| 134 |
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| 135 | };
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| 136 |
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| 137 | }
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| 138 |
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| 139 |
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| 140 | #endif
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