1 | /***************************************************************************
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2 | octreescenemanager.h - description
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3 | -------------------
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4 | begin : Fri Sep 27 2002
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5 | copyright : (C) 2002 by Jon Anderson
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6 | email : janders@users.sf.net
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7 | ***************************************************************************/
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8 |
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9 | /*
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10 | -----------------------------------------------------------------------------
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11 | This source file is part of OGRE
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12 | (Object-oriented Graphics Rendering Engine)
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13 | For the latest info, see http://www.ogre3d.org/
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14 |
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15 | Copyright (c) 2000-2005 The OGRE Team
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16 | Also see acknowledgements in Readme.html
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17 |
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18 | This program is free software; you can redistribute it and/or modify it under
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19 | the terms of the GNU Lesser General Public License as published by the Free Software
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20 | Foundation; either version 2 of the License, or (at your option) any later
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21 | version.
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22 |
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23 | This program is distributed in the hope that it will be useful, but WITHOUT
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24 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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25 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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26 |
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27 | You should have received a copy of the GNU Lesser General Public License along with
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28 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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29 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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30 | http://www.gnu.org/copyleft/lesser.txt.
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31 | -----------------------------------------------------------------------------
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32 | */
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33 |
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34 | #ifndef OCTREESCENEMANAGER_H
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35 | #define OCTREESCENEMANAGER_H
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36 |
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37 | #include "OgreSceneManager.h"
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38 | #include "OgreRenderOperation.h"
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39 | #include "OgreSphere.h"
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40 |
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41 | #include <list>
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42 | #include <algorithm>
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43 |
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44 | #include <OgreOctree.h>
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45 |
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46 |
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47 | namespace Ogre
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48 | {
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49 |
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50 | class OctreeNode;
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51 |
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52 | class OctreeCamera;
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53 | class OctreeIntersectionSceneQuery;
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54 | class OctreeRaySceneQuery;
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55 | class OctreeSphereSceneQuery;
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56 | class OctreeAxisAlignedBoxSceneQuery;
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57 | class OctreePlaneBoundedVolumeListSceneQuery;
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58 |
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59 |
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60 | typedef std::list < WireBoundingBox * > BoxList;
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61 | typedef std::list < unsigned long > ColorList;
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62 | //typedef std::list < SceneNode * > SceneNodeList;
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63 |
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64 |
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65 | /** Specialized SceneManager that divides the geometry into an octree in order to faciliate spatial queries.
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66 | @remarks
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67 | For debugging purposes, a special "CullCamera" can be defined. To use it, call setUseCallCamera( true ),
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68 | and create a camera named "CullCamera". All culling will be performed using that camera, instead of the viewport
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69 | camera, allowing you to fly around and examine culling.
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70 | */
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71 |
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72 | class OctreeSceneManager : public SceneManager
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73 | {
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74 | friend class OctreeIntersectionSceneQuery;
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75 | friend class OctreeRaySceneQuery;
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76 | friend class OctreeSphereSceneQuery;
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77 | friend class OctreeAxisAlignedBoxSceneQuery;
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78 | friend class OctreePlaneBoundedVolumeListSceneQuery;
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79 |
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80 | public:
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81 | static int intersect_call;
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82 | /** Standard Constructor. Initializes the octree to -500,-500,-500 to 500,500,500 with unlimited depth. */
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83 | OctreeSceneManager( );
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84 | /** Standard Constructor */
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85 | OctreeSceneManager( AxisAlignedBox &box, int max_depth );
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86 | /** Standard desctructor */
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87 | ~OctreeSceneManager();
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88 |
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89 | /** Initializeds the manager to the given box and depth.
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90 | */
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91 | void init( AxisAlignedBox &box, int d );
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92 |
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93 | /** Creates a specialized OctreeNode */
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94 | virtual SceneNode * createSceneNode ( void );
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95 | /** Creates a specialized OctreeNode */
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96 | virtual SceneNode * createSceneNode ( const String &name );
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97 | /** Creates a specialized OctreeCamera */
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98 | virtual Camera * createCamera( const String &name );
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99 |
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100 | /** Deletes a scene node */
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101 | virtual void destroySceneNode( const String &name );
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102 |
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103 |
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104 |
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105 | /** Does nothing more */
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106 | virtual void _updateSceneGraph( Camera * cam );
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107 | /** Recurses through the octree determining which nodes are visible. */
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108 | virtual void _findVisibleObjects ( Camera * cam, bool onlyShadowCasters );
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109 |
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110 | /** Alerts each unculled object, notifying it that it will be drawn.
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111 | * Useful for doing calculations only on nodes that will be drawn, prior
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112 | * to drawing them...
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113 | */
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114 | virtual void _alertVisibleObjects( void );
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115 |
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116 | /** Walks through the octree, adding any visible objects to the render queue.
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117 | @remarks
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118 | If any octant in the octree if completely within the the view frustum,
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119 | all subchildren are automatically added with no visibility tests.
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120 | */
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121 | void walkOctree( OctreeCamera *, RenderQueue *, Octree *, bool foundvisible,
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122 | bool onlyShadowCasters);
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123 |
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124 | /** Checks the given OctreeNode, and determines if it needs to be moved
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125 | * to a different octant.
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126 | */
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127 | void _updateOctreeNode( OctreeNode * );
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128 | /** Removes the given octree node */
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129 | void _removeOctreeNode( OctreeNode * );
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130 | /** Adds the Octree Node, starting at the given octree, and recursing at max to the specified depth.
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131 | */
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132 | void _addOctreeNode( OctreeNode *, Octree *octree, int depth = 0 );
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133 |
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134 | /** Recurses the octree, adding any nodes intersecting with the box into the given list.
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135 | It ignores the exclude scene node.
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136 | */
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137 | void findNodesIn( const AxisAlignedBox &box, std::list < SceneNode * > &list, SceneNode *exclude = 0 );
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138 |
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139 | /** Recurses the octree, adding any nodes intersecting with the sphere into the given list.
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140 | It ignores the exclude scene node.
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141 | */
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142 | void findNodesIn( const Sphere &sphere, std::list < SceneNode * > &list, SceneNode *exclude = 0 );
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143 |
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144 | /** Recurses the octree, adding any nodes intersecting with the volume into the given list.
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145 | It ignores the exclude scene node.
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146 | */
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147 | void findNodesIn( const PlaneBoundedVolume &volume, std::list < SceneNode * > &list, SceneNode *exclude=0 );
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148 |
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149 | /** Recurses the octree, adding any nodes intersecting with the ray into the given list.
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150 | It ignores the exclude scene node.
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151 | */
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152 | void findNodesIn( const Ray &ray, std::list < SceneNode * > &list, SceneNode *exclude=0 );
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153 |
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154 | /** Sets the box visibility flag */
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155 | void setShowBoxes( bool b )
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156 | {
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157 | mShowBoxes = b;
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158 | };
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159 |
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160 | /** Sets the cull camera flag */
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161 | void setUseCullCamera( bool b )
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162 | {
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163 | mCullCamera = b;
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164 | };
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165 |
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166 | void setLooseOctree( bool b )
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167 | {
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168 | mLoose = b;
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169 | };
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170 |
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171 |
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172 | /** Resizes the octree to the given size */
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173 | void resize( const AxisAlignedBox &box );
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174 |
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175 | /** Sets the given option for the SceneManager
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176 | @remarks
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177 | Options are:
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178 | "Size", AxisAlignedBox *;
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179 | "CullCamera", bool *;
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180 | "Depth", int *;
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181 | "ShowOctree", bool *;
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182 | */
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183 |
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184 | virtual bool setOption( const String &, const void * );
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185 | /** Gets the given option for the Scene Manager.
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186 | @remarks
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187 | See setOption
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188 | */
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189 | virtual bool getOption( const String &, void * );
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190 |
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191 | bool getOptionValues( const String & key, StringVector &refValueList );
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192 | bool getOptionKeys( StringVector &refKeys );
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193 | /** Overridden from SceneManager */
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194 | void clearScene(void);
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195 |
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196 | AxisAlignedBoxSceneQuery* OctreeSceneManager::createAABBQuery(const AxisAlignedBox& box, unsigned long mask);
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197 | SphereSceneQuery* OctreeSceneManager::createSphereQuery(const Sphere& sphere, unsigned long mask);
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198 | PlaneBoundedVolumeListSceneQuery* createPlaneBoundedVolumeQuery(const PlaneBoundedVolumeList& volumes, unsigned long mask);
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199 | RaySceneQuery* createRayQuery(const Ray& ray, unsigned long mask);
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200 | IntersectionSceneQuery* createIntersectionQuery(unsigned long mask);
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201 |
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202 |
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203 | protected:
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204 |
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205 |
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206 | NodeList mVisible;
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207 |
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208 | /// The root octree
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209 | Octree *mOctree;
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210 |
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211 | /// list of boxes to be rendered
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212 | BoxList mBoxes;
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213 |
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214 | /// number of rendered objs
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215 | int mNumObjects;
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216 |
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217 | /// max depth for the tree.
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218 | int mMaxDepth;
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219 | /// Size of the octree
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220 | AxisAlignedBox mBox;
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221 |
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222 | /// box visibility flag
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223 | bool mShowBoxes;
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224 |
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225 | /// cull camera flag
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226 | bool mCullCamera;
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227 |
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228 |
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229 | bool mLoose;
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230 |
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231 | Real mCorners[ 24 ];
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232 | static unsigned long mColors[ 8 ];
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233 | static unsigned short mIndexes[ 24 ];
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234 |
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235 | Matrix4 mScaleFactor;
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236 |
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237 | };
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238 |
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239 |
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240 | }
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241 |
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242 | #endif
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243 |
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