[1092] | 1 | // Quake 3 data definitions
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| 2 | // Copyright (C) 1999-2000 Id Software, Inc.
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| 3 | //
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| 4 | // This file must be identical in the quake and utils directories
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| 5 |
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| 6 | // contents flags are seperate bits
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| 7 | // a given brush can contribute multiple content bits
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| 8 |
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| 9 | // these definitions also need to be in q_shared.h!
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| 10 | #ifndef __Quake3Types_H__
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| 11 | #define __Quake3Types_H__
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| 12 |
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| 13 |
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| 14 | #define BSP_HEADER_ID (*(int*)"IBSP")
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| 15 | #define BSP_HEADER_VER (46)
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| 16 |
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| 17 | #define BSP_ENTITIES_LUMP (0)
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| 18 | #define BSP_SHADERS_LUMP (1)
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| 19 | #define BSP_PLANES_LUMP (2)
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| 20 | #define BSP_NODES_LUMP (3)
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| 21 | #define BSP_LEAVES_LUMP (4)
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| 22 | #define BSP_LFACES_LUMP (5)
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| 23 | #define BSP_LBRUSHES_LUMP (6)
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| 24 | #define BSP_MODELS_LUMP (7)
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| 25 | #define BSP_BRUSH_LUMP (8)
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| 26 | #define BSP_BRUSHSIDES_LUMP (9)
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| 27 | #define BSP_VERTICES_LUMP (10)
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| 28 | #define BSP_ELEMENTS_LUMP (11)
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| 29 | #define BSP_FOG_LUMP (12)
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| 30 | #define BSP_FACES_LUMP (13)
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| 31 | #define BSP_LIGHTMAPS_LUMP (14)
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| 32 | #define BSP_LIGHTVOLS_LUMP (15)
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| 33 | #define BSP_VISIBILITY_LUMP (16)
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| 34 |
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| 35 | #define BSP_LIGHTMAP_BANKSIZE (128*128*3)
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| 36 |
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| 37 |
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| 38 | #define CONTENTS_SOLID 1 // an eye is never valid in a solid
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| 39 | #define CONTENTS_LAVA 8
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| 40 | #define CONTENTS_SLIME 16
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| 41 | #define CONTENTS_WATER 32
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| 42 | #define CONTENTS_FOG 64
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| 43 |
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| 44 | #define CONTENTS_AREAPORTAL 0x8000
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| 45 |
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| 46 | #define CONTENTS_PLAYERCLIP 0x10000
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| 47 | #define CONTENTS_MONSTERCLIP 0x20000
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| 48 | //bot specific contents types
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| 49 | #define CONTENTS_TELEPORTER 0x40000
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| 50 | #define CONTENTS_JUMPPAD 0x80000
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| 51 | #define CONTENTS_CLUSTERPORTAL 0x100000
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| 52 | #define CONTENTS_DONOTENTER 0x200000
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| 53 |
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| 54 | #define CONTENTS_ORIGIN 0x1000000 // removed before bsping an entity
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| 55 |
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| 56 | #define CONTENTS_BODY 0x2000000 // should never be on a brush, only in game
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| 57 | #define CONTENTS_CORPSE 0x4000000
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| 58 | #define CONTENTS_DETAIL 0x8000000 // brushes not used for the bsp
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| 59 | #define CONTENTS_STRUCTURAL 0x10000000 // brushes used for the bsp
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| 60 | #define CONTENTS_TRANSLUCENT 0x20000000 // don't consume surface fragments inside
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| 61 | #define CONTENTS_TRIGGER 0x40000000
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| 62 | #define CONTENTS_NODROP 0x80000000 // don't leave bodies or items (death fog, lava)
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| 63 |
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| 64 | #define SURF_NODAMAGE 0x1 // never give falling damage
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| 65 | #define SURF_SLICK 0x2 // effects game physics
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| 66 | #define SURF_SKY 0x4 // lighting from environment map
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| 67 | #define SURF_LADDER 0x8
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| 68 | #define SURF_NOIMPACT 0x10 // don't make missile explosions
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| 69 | #define SURF_NOMARKS 0x20 // don't leave missile marks
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| 70 | #define SURF_FLESH 0x40 // make flesh sounds and effects
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| 71 | #define SURF_NODRAW 0x80 // don't generate a drawsurface at all
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| 72 | #define SURF_HINT 0x100 // make a primary bsp splitter
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| 73 | #define SURF_SKIP 0x200 // completely ignore, allowing non-closed brushes
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| 74 | #define SURF_NOLIGHTMAP 0x400 // surface doesn't need a lightmap
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| 75 | #define SURF_POINTLIGHT 0x800 // generate lighting info at vertexes
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| 76 | #define SURF_METALSTEPS 0x1000 // clanking footsteps
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| 77 | #define SURF_NOSTEPS 0x2000 // no footstep sounds
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| 78 | #define SURF_NONSOLID 0x4000 // don't collide against curves with this set
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| 79 | #define SURF_LIGHTFILTER 0x8000 // act as a light filter during q3map -light
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| 80 | #define SURF_ALPHASHADOW 0x10000 // do per-pixel light shadow casting in q3map
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| 81 | #define SURF_NODLIGHT 0x20000 // don't dlight even if solid (solid lava, skies)
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| 82 |
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| 83 | /* Shader flags */
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| 84 | enum
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| 85 | {
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| 86 | SHADER_NOCULL = 1 << 0,
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| 87 | SHADER_TRANSPARENT = 1 << 1,
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| 88 | SHADER_DEPTHWRITE = 1 << 2,
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| 89 | SHADER_SKY = 1 << 3,
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| 90 | SHADER_NOMIPMAPS = 1 << 4,
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| 91 | SHADER_NEEDCOLOURS = 1 << 5,
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| 92 | SHADER_DEFORMVERTS = 1 << 6
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| 93 | };
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| 94 |
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| 95 | /* Shaderpass flags */
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| 96 | enum
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| 97 | {
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| 98 | SHADER_LIGHTMAP = 1 << 0,
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| 99 | SHADER_BLEND = 1 << 1,
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| 100 | SHADER_ALPHAFUNC = 1 << 3,
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| 101 | SHADER_TCMOD = 1 << 4,
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| 102 | SHADER_ANIMMAP = 1 << 5,
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| 103 | SHADER_TCGEN_ENV = 1 << 6
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| 104 | };
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| 105 |
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| 106 | /* Transform functions */
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| 107 | enum WaveType
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| 108 | {
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| 109 | SHADER_FUNC_NONE = 0,
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| 110 | SHADER_FUNC_SIN = 1,
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| 111 | SHADER_FUNC_TRIANGLE = 2,
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| 112 | SHADER_FUNC_SQUARE = 3,
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| 113 | SHADER_FUNC_SAWTOOTH = 4,
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| 114 | SHADER_FUNC_INVERSESAWTOOTH = 5
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| 115 | };
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| 116 |
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| 117 | /* *Gen functions */
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| 118 | enum GenFunc
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| 119 | {
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| 120 | SHADER_GEN_IDENTITY = 0,
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| 121 | SHADER_GEN_WAVE = 1,
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| 122 | SHADER_GEN_VERTEX = 2
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| 123 | };
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| 124 |
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| 125 | enum TexGen
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| 126 | {
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| 127 | TEXGEN_BASE = 0, // Coord set 0
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| 128 | TEXGEN_LIGHTMAP = 1, // Coord set 1
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| 129 | TEXGEN_ENVIRONMENT = 2 // Neither, generated
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| 130 | };
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| 131 |
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| 132 | enum DeformFunc
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| 133 | {
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| 134 | DEFORM_FUNC_NONE = 0,
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| 135 | DEFORM_FUNC_BULGE = 1,
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| 136 | DEFORM_FUNC_WAVE = 2,
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| 137 | DEFORM_FUNC_NORMAL = 3,
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| 138 | DEFORM_FUNC_MOVE = 4,
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| 139 | DEFORM_FUNC_AUTOSPRITE = 5,
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| 140 | DEFORM_FUNC_AUTOSPRITE2 = 6
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| 141 |
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| 142 | };
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| 143 | /////////////////////////////////////////////////////////
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| 144 | //
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| 145 | // bsp contents
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| 146 | //
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| 147 |
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| 148 | struct bsp_plane_t {
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| 149 | float normal[3];
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| 150 | float dist;
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| 151 | };
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| 152 |
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| 153 | struct bsp_model_t {
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| 154 | float bbox[6];
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| 155 | int face_start;
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| 156 | int face_count;
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| 157 | int brush_start;
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| 158 | int brush_count;
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| 159 | };
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| 160 |
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| 161 | struct bsp_node_t {
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| 162 | int plane; // dividing plane
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| 163 | //int children[2]; // left and right nodes,
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| 164 | // negative are leaves
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| 165 | int front;
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| 166 | int back;
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| 167 | int bbox[6];
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| 168 | };
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| 169 |
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| 170 | struct bsp_leaf_t {
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| 171 | int cluster; // visibility cluster number
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| 172 | int area;
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| 173 | int bbox[6];
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| 174 | int face_start;
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| 175 | int face_count;
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| 176 | int brush_start;
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| 177 | int brush_count;
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| 178 | };
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| 179 |
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| 180 | #define BSP_FACETYPE_NORMAL (1)
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| 181 | #define BSP_FACETYPE_PATCH (2)
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| 182 | #define BSP_FACETYPE_MESH (3)
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| 183 | #define BSP_FACETYPE_FLARE (4)
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| 184 |
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| 185 | struct bsp_face_t {
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| 186 | int shader; // shader ref
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| 187 | int unknown;
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| 188 | int type; // face type
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| 189 | int vert_start;
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| 190 | int vert_count;
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| 191 | int elem_start;
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| 192 | int elem_count;
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| 193 | int lm_texture; // lightmap
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| 194 | int lm_offset[2];
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| 195 | int lm_size[2];
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| 196 | float org[3]; // facetype_normal only
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| 197 | float bbox[6]; // facetype_patch only
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| 198 | float normal[3]; // facetype_normal only
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| 199 | int mesh_cp[2]; // patch control point dims
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| 200 | };
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| 201 |
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| 202 | struct bsp_shader_t {
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| 203 | char name[64];
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| 204 | int surface_flags;
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| 205 | int content_flags;
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| 206 | };
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| 207 |
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| 208 | struct bsp_vertex_t {
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| 209 | float point[3];
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| 210 | float texture[2];
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| 211 | float lightmap[2];
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| 212 | float normal[3];
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| 213 | int color;
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| 214 | };
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| 215 |
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| 216 | struct bsp_vis_t {
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| 217 | int cluster_count;
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| 218 | int row_size;
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| 219 | unsigned char data[1];
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| 220 | };
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| 221 |
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| 222 | // OGRE additions
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| 223 | struct bsp_lump_entry_t {
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| 224 | int offset;
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| 225 | int size;
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| 226 | };
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| 227 | struct bsp_header_t {
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| 228 | char magic[4];
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| 229 | int version;
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| 230 | bsp_lump_entry_t lumps[17];
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| 231 | };
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| 232 |
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| 233 | //
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| 234 | // Brushes sides in BSP tree
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| 235 | //
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| 236 | struct bsp_brushside_t {
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| 237 | int planenum;
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| 238 | int content; // ¿?shader¿?
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| 239 | };
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| 240 |
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| 241 |
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| 242 | //
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| 243 | // Brushes in BSP tree
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| 244 | //
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| 245 | struct bsp_brush_t {
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| 246 | int firstside;
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| 247 | int numsides;
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| 248 | int shaderIndex;
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| 249 | };
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| 250 | #endif
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