1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | /***************************************************************************
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26 | terrainscenemanager.h - description
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27 | ---------------------
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28 | begin : Mon Sep 23 2002
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29 | copyright : (C) 2002 by Jon Anderson
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30 | email : janders@users.sf.net
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31 |
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32 | Enhancements 2003 - 2004 (C) The OGRE Team
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33 |
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34 | ***************************************************************************/
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35 |
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36 | #ifndef TERRAINSCENEMANAGER_H
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37 | #define TERRAINSCENEMANAGER_H
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38 |
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39 | #include "OgreTerrainPrerequisites.h"
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40 | #include "OgreOctreeSceneManager.h"
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41 | #include "OgreOctreeSceneQuery.h"
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42 | #include "OgreTerrainRenderable.h"
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43 | #include "OgreTerrainPageSource.h"
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44 | #include "OgreIteratorWrappers.h"
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45 |
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46 |
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47 | namespace Ogre
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48 | {
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49 |
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50 | class Image;
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51 |
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52 | typedef std::vector < TerrainPage * > TerrainPageRow;
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53 | typedef std::vector < TerrainPageRow > TerrainPage2D;
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54 |
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55 | /** Default implementation of RaySceneQuery. */
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56 | class _OgreTerrainExport TerrainRaySceneQuery : public OctreeRaySceneQuery
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57 | {
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58 | public:
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59 | TerrainRaySceneQuery(SceneManager* creator);
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60 | ~TerrainRaySceneQuery();
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61 |
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62 | /** See RayScenQuery. */
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63 | void execute(RaySceneQueryListener* listener);
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64 | };
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65 |
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66 |
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67 |
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68 | /** This is a basic SceneManager for organizing TerrainRenderables into a total landscape.
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69 | * It loads a terrain from a .cfg file that specifices what textures/scale/mipmaps/etc to use.
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70 | *@author Jon Anderson
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71 | */
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72 |
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73 | class _OgreTerrainExport TerrainSceneManager : public OctreeSceneManager
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74 | {
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75 | public:
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76 | TerrainSceneManager( );
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77 | virtual ~TerrainSceneManager( );
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78 |
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79 | /** Loads the terrain using parameters int he given config file. */
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80 | void setWorldGeometry( const String& filename );
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81 |
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82 | /** Aligns TerrainRenderable neighbors, and renders them. */
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83 | virtual void _renderVisibleObjects( void );
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84 |
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85 | /** Returns the height at the given terrain coordinates. */
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86 | float getHeightAt( float x, float y );
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87 |
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88 |
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89 | bool intersectSegment( const Vector3 & start, const Vector3 & end, Vector3 * result );
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90 |
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91 | /** Sets the texture to use for the main world texture. */
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92 | void setWorldTexture(const String& textureName);
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93 | /** Sets the texture to use for the detail texture. */
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94 | void setDetailTexture(const String& textureName);
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95 | /** Sets the number of times per tile the detail texture should be repeated. */
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96 | void setDetailTextureRepeat(int repeat);
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97 | /** Sets the dimensions of each tile (must be power of 2 + 1) */
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98 | void setTileSize(int size);
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99 | /** Sets the dimensions of each page (must be power of 2 + 1) */
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100 | void setPageSize(int size);
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101 | /** Sets the maximum screen space pixel error. */
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102 | void setMaxPixelError(int pixelError);
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103 | /** Sets how to scale the terrain data. */
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104 | void setScale(const Vector3& scale);
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105 | /** Sets the maximum geomipmap level to allow. */
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106 | void setMaxGeoMipMapLevel(int maxMip);
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107 |
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108 | /** Gets the texture to use for the main world texture. */
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109 | const String& getWorldTexture(void) { return mWorldTextureName; }
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110 | /** Gets the texture to use for the detail texture. */
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111 | const String& getDetailTexture(void) { return mDetailTextureName; }
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112 | /** Gets the number of times per tile the detail texture should be repeated. */
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113 | int setDetailTextureRepeat(void);
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114 | /** Gets the dimensions of each tile (must be power of 2 + 1) */
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115 | int getTileSize(void);
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116 | /** Gets the dimensions of each page (must be power of 2 + 1) */
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117 | int getPageSize(void);
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118 | /** Gets the maximum screen space pixel error. */
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119 | int getMaxPixelError(void);
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120 | /** Sets how to scale the terrain data. */
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121 | const Vector3& getScale(void);
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122 | /** Gets the maximum geomipmap level to allow. */
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123 | int getMaxGeoMipMapLevel(void);
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124 |
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125 |
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126 |
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127 | /** Sets whether the terrain should use triangle strips or not.
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128 | @remarks
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129 | The default is not, in which case it uses triangle lists.
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130 | */
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131 | void setUseTriStrips(bool useStrips);
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132 | /** Sets whether or not terrain tiles should be morphed between LODs
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133 | (NB requires vertex program support). */
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134 | void setUseLODMorph(bool useMorph);
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135 | /** Sets whether vertex normals will be generated for the terrain. */
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136 | void setUseVertexNormals(bool useNormals);
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137 | /** Sets whether vertex colours will be used. */
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138 | void setUseVertexColours(bool useColours);
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139 |
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140 | /** Sets the name of a custom material to use to shade the landcape.
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141 | @remarks
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142 | This method allows you to provide a custom material which will be
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143 | used to render the landscape instead of the standard internal
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144 | material. This gives you a great deal of flexibility and allows you
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145 | to perform special effects if you wish. Note that because you determine
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146 | every aspect of the material, this setting makes the use of setWorldTexture
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147 | and setDetailTexture redundant.
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148 | @par
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149 | In your custom material, you can use all the usual features of Ogre's
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150 | materials, including multiple passes if you wish. You can also use
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151 | the programmable pipeline to hook vertex and fragment programs into the
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152 | terrain rendering. The plugin provides the following vertex components:
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153 | <ul>
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154 | <li>positions</li>
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155 | <li>2 sets of texture coordinates (index 0 is world texture,
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156 | index 1 is detail texture)</li>
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157 | <li>Normals, if enabled</li>
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158 | <li>Per-vertex delta values, for morphing a higher LOD tile into
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159 | a lower LOD tile. This is one float per vertex bound as 'blend
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160 | weight'. If you want to use this you also have to provide the
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161 | name or index of the parameter you wish to receive the morph factor
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162 | (@see setCustomMaterialMorphFactorParam)</li>
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163 | </ul>
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164 | */
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165 | void setCustomMaterial(const String& materialName);
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166 | /** Sets the name of the vertex program parameter to which to pass the
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167 | LOD morph factor.
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168 | @remarks
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169 | When LOD morphing is enabled, and you are using a custom material to
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170 | shade the terrain, you need to inform this class of the parameter you
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171 | wish the current LOD morph factor to be passed to. This is a simple
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172 | float parameter value that the plugin will set from 0 to 1, depending on
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173 | the morph stage of a tile. 0 represents no morphing, ie the vertices are
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174 | all in the original position. 1 represents a complete morph such that
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175 | the height of the vertices is the same as they are at the next lower LOD
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176 | level. The vertex program must use this factor, in conjunction with the
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177 | per-vertex height delta values (bound as 'blend weight'), to displace
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178 | vertices.
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179 | @note This version of the method lets you specify a parameter name, compatible
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180 | with high-level vertex programs. There is an alternative signature method
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181 | which allows you to set the parameter index for low-level assembler programs.
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182 | @param paramName The name of the parameter which will receive the morph factor
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183 | */
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184 | void setCustomMaterialMorphFactorParam(const String& paramName);
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185 | /** Sets the index of the vertex program parameter to which to pass the
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186 | LOD morph factor.
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187 | @remarks
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188 | When LOD morphing is enabled, and you are using a custom material to
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189 | shade the terrain, you need to inform this class of the parameter you
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190 | wish the current LOD morph factor to be passed to. This is a simple
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191 | float parameter value that the plugin will set from 0 to 1, depending on
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192 | the morph stage of a tile. 0 represents no morphing, ie the vertices are
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193 | all in the original position. 1 represents a complete morph such that
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194 | the height of the vertices is the same as they are at the next lower LOD
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195 | level. The vertex program must use this factor, in conjunction with the
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196 | per-vertex height delta values (bound as 'blend weight'), to displace
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197 | vertices.
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198 | @note This version of the method lets you specify a parameter index, compatible
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199 | with low-level assembler vertex programs. There is an alternative signature method
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200 | which allows you to set the parameter name for high-level programs.
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201 | @param paramName The name of the parameter which will receive the morph factor
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202 | */
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203 | void setCustomMaterialMorphFactorParam(size_t paramIndex);
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204 | /** Sets the distance at which the LOD will start to morph downwards, as
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205 | a proportion of the distance between the LODs. */
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206 | void setLODMorphStart(Real morphStart);
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207 |
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208 | /** Returns the TerrainRenderable that contains the given pt.
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209 | If no tile exists at the point, it returns 0;
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210 | */
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211 | virtual TerrainRenderable * getTerrainTile( const Vector3 & pt );
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212 |
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213 | /** Returns the TerrainPage that contains the given pt.
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214 | If no page exists at the point, it returns 0;
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215 | */
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216 | virtual TerrainPage* getTerrainPage( const Vector3 & pt );
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217 |
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218 | /** Creates a RaySceneQuery for this scene manager.
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219 | @remarks
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220 | This method creates a new instance of a query object for this scene manager,
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221 | looking for objects which fall along a ray. See SceneQuery and RaySceneQuery
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222 | for full details.
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223 | @par
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224 | The instance returned from this method must be destroyed by calling
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225 | SceneManager::destroyQuery when it is no longer required.
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226 | @param ray Details of the ray which describes the region for this query.
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227 | @param mask The query mask to apply to this query; can be used to filter out
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228 | certain objects; see SceneQuery for details.
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229 | */
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230 | RaySceneQuery*
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231 | createRayQuery(const Ray& ray, unsigned long mask = 0xFFFFFFFF);
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232 |
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233 | /** Overridden in order to store the first camera created as the primary
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234 | one, for determining error metrics and the 'home' terrain page.
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235 | */
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236 | Camera* createCamera( const String &name );
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237 | /// Gets the terrain options
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238 | static const TerrainOptions& getOptions(void) { return mOptions; }
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239 |
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240 | /** Sets the given option for the SceneManager.
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241 | @remarks
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242 | Options are (in addition to those supported by superclasses):
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243 | "PageSize", int*;
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244 | "TileSize", int*;
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245 | "PrimaryCamera, Camera*;
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246 | "MaxMipMapLevel", int*;
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247 | "Scale", Vector3 *;
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248 | "MaxPixelError", int*;
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249 | "UseTriStrips", bool*;
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250 | "VertexProgramMorph", bool*;
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251 | "DetailTile", int*;
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252 | "LodMorphStart", Real*;
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253 | "VertexNormals", bool*;
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254 | "VertexColours", bool*;
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255 | "MorphLODFactorParamName", String*;
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256 | "MorphLODFactorParamIndex", size_t*;
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257 | "CustomMaterialName", String*;
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258 | "WorldTexture", String*;
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259 | "DetailTexture", String*;
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260 | */
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261 | virtual bool setOption( const String &, const void * );
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262 |
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263 | /** Sets the 'primary' camera, i.e. the one which will be used to determine
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264 | the 'home' terrain page, and to calculate the error metrics.
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265 | */
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266 | virtual void setPrimaryCamera(const Camera* cam);
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267 | /// Internal map of page source name to page source
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268 | typedef std::map<String, TerrainPageSource*> PageSourceMap;
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269 |
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270 | /// Iterator over all page sources
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271 | typedef ConstMapIterator<PageSourceMap> PageSourceIterator;
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272 | /// Get an iterator over all page sources
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273 | PageSourceIterator getPageSourceIterator(void);
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274 | /** Registers a TerrainPageSource class and associates it with a named type
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275 | of source.
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276 | @remarks
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277 | This function allows external classes to register themselves as providers
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278 | of terrain pages of a particular type. Only one page source can be
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279 | active at once, and the active one is selected by calling
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280 | selectPageSource(typeName), which is part of plugin configuration.
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281 | @note The terrain engine comes with a default page source which loads
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282 | greyscale heightmap images, registered under the type name "Heightmap".
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283 | @param typeName A unique String to associate with this type of source
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284 | @param source Pointer to the class which will implement this source.
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285 | */
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286 | virtual void registerPageSource(const String& typeName, TerrainPageSource* source);
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287 | /** Selects a given page source based on its type name.
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288 | @remarks
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289 | This method activates a single page source based on its typename,
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290 | e.g. "Heightmap". It also passes to it a number of custom options
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291 | which the source is able to interpret however it likes.
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292 | @param typeName The type name of the page source to activate
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293 | @param optionList A list of string parameters, which are expected to begin
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294 | with 'typeName.' (e.g. "Heightmap.image"), with their appropriate
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295 | values.
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296 | */
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297 | virtual void selectPageSource(const String& typeName,
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298 | TerrainPageSourceOptionList& optionList);
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299 |
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300 | /** Attaches a previously built page to the list of available pages.
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301 | @remarks
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302 | TerrainPageSource subclasses will call this method once they have
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303 | pages available to be added to the working set. Note that whilst you
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304 | can build TerrainPage instances in another thread if you like, this
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305 | method must be called in the same thread as the main rendering loop
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306 | in order to avoid concurrency issues.
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307 | @param pageX, pageZ The page index at which to attach the page
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308 | @param page The page to attach
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309 | */
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310 | virtual void attachPage(ushort pageX, ushort pageZ, TerrainPage* page);
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311 | /// Get a pointer to the material being used for the terrain
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312 | MaterialPtr& getTerrainMaterial(void);
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313 | // Overridden from basic scene manager
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314 | void _renderScene(Camera *cam, Viewport *vp, bool includeOverlays);
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315 |
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316 | /// Get the SceneNode under which all terrain nodes are attached.
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317 | SceneNode* getTerrainRootNode(void) const { return mTerrainRoot; }
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318 | /** Overridden from SceneManager */
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319 | void clearScene(void);
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320 | /** Overridden from SceneManager */
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321 | void setWorldGeometryRenderQueue(RenderQueueGroupID qid);
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322 |
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323 | /// Shutdown cleanly before we get destroyed
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324 | void shutdown(void);
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325 |
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326 |
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327 | protected:
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328 |
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329 | /// Validates that the size picked for the terrain is acceptable
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330 | bool _checkSize( int s )
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331 | {
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332 | for ( int i = 0; i < 16; i++ )
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333 | {
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334 | printf( "Checking...%d\n", ( 1 << i ) + 1 );
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335 |
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336 | if ( s == ( 1 << i ) + 1 )
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337 | return true;
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338 | }
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339 |
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340 | return false;
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341 |
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342 | }
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343 |
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344 | /// The node to which all terrain tiles are attached
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345 | SceneNode * mTerrainRoot;
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346 | /// Terrain size, detail etc
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347 | static TerrainOptions mOptions;
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348 | /// Should we use an externally-defined custom material?
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349 | bool mUseCustomMaterial;
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350 | /// The name of the custom material to use
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351 | String mCustomMaterialName;
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352 | /// The name of the world texture
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353 | String mWorldTextureName;
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354 | /// The name of the detail texture
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355 | String mDetailTextureName;
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356 | /// Are we using a named parameter to hook up LOD morph?
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357 | bool mUseNamedParameterLodMorph;
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358 | /// The name of the parameter to send the LOD morph to
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359 | String mLodMorphParamName;
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360 | /// The index of the parameter to send the LOD morph to
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361 | size_t mLodMorphParamIndex;
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362 | /// Whether paging is enabled, or whether a single page will be used
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363 | bool mPagingEnabled;
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364 | /// The number of pages to render outside the 'home' page
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365 | unsigned short mLivePageMargin;
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366 | /// The number of pages to keep loaded outside the 'home' page
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367 | unsigned short mBufferedPageMargin;
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368 | /// Grid of buffered pages
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369 | TerrainPage2D mTerrainPages;
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370 |
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371 | /// Internal method for loading configurations settings
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372 | void loadConfig(const String& filename);
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373 |
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374 | /// Sets up the terrain material
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375 | void setupTerrainMaterial(void);
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376 | /// Sets up the terrain page slots
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377 | void setupTerrainPages(void);
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378 |
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379 |
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380 | /// Map of source type -> TerrainPageSource
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381 | PageSourceMap mPageSources;
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382 | /// The currently active page source
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383 | TerrainPageSource* mActivePageSource;
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384 |
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385 | };
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386 |
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387 | }
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388 |
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389 | #endif
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