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1 | //---------------------------------------------------
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2 | // This file includes a number of basic GPU programs
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3 | // for use in many materials.
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4 | //---------------------------------------------------
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5 |
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6 |
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7 | // A really basic ambient pass program, support for one texture coodinate set
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8 | vertex_program Ogre/BasicVertexPrograms/AmbientOneTexture cg
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9 | {
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10 | source Example_Basic.cg
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11 | entry_point ambientOneTexture_vp
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12 | profiles vs_1_1 arbvp1
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13 | }
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14 |
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15 | // Same as below, but for use when rendering texture shadows
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16 | vertex_program Ogre/HardwareSkinningOneWeightShadowCaster cg
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17 | {
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18 | source Example_Basic.cg
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19 | entry_point hardwareSkinningOneWeightCaster_vp
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20 | profiles vs_1_1 arbvp1
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21 | includes_skeletal_animation true
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22 | }
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23 | // Basic hardware skinning using one indexed weight per vertex
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24 | vertex_program Ogre/HardwareSkinningOneWeight cg
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25 | {
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26 | source Example_Basic.cg
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27 | entry_point hardwareSkinningOneWeight_vp
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28 | profiles vs_1_1 arbvp1
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29 | includes_skeletal_animation true
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30 | }
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31 | // Basic hardware skinning using four indexed weights per vertex
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32 | vertex_program Ogre/HardwareSkinningFourWeights cg
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33 | {
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34 | source Example_Basic.cg
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35 | entry_point hardwareSkinningFourWeights_vp
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36 | profiles vs_1_1 arbvp1
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37 | includes_skeletal_animation true
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38 | }
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39 |
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