Revision 1791,
825 bytes
checked in by gumbau, 18 years ago
(diff) |
LODmanager initial import
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[1791] | 1 | Overview
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| 2 | --------
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| 3 |
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| 4 | This demo shows an example of the LODManager in action. Every model in the scene
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| 5 | has its own LodStrips object associated that manages its level of detail.
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| 6 | Since the scene is highly populated, changing the LOD of every object independently
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| 7 | would make the performance to fall.
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| 8 | The LodManager makes efficient LOD computations by reusing previously calculated LODs.
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| 9 | The level of detail of the objects depends on the distance to the camera. When the
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| 10 | camera goes away from them, the level of detail decreases, and when the camera gets
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| 11 | closer to them increases to restore the original geometry of the model.
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| 12 |
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| 13 | (F4) LODManager ON
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| 14 | (F3) LODManager OFF
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| 15 |
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| 16 | IMPORTANT: to notice performance improvements the user must move the camera, since the
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| 17 | LOD in only re-calculated when the camera position changes.
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