[2236] | 1 | ###############################################################################
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| 2 | ##
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| 3 | ## ## ######
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| 4 | ## ###### ###
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| 5 | ## ## ############### Shark 3D Engine (www.shark3d.com)
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| 6 | ## ########## # # #
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| 7 | ## ######## Copyright (c) 1996-2006 Spinor GmbH.
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| 8 | ## ######### # # # All rights reserved.
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| 9 | ## ## ##########
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| 10 | ## ##
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| 11 | ##
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| 12 | ###############################################################################
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| 13 |
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| 14 | 1. About this Demo
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| 15 | ------------------
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| 16 |
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| 17 | This is a technical demo for Shark 3D featuring realtime area lighting.
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| 18 |
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| 19 | Important!
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| 20 | This demo requires the installation of the Shark 3D SDK of the correct version.
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| 21 | See the installation guide of the SDK for details.
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| 22 |
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| 23 | The demo includes the full project source code.
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| 24 |
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| 25 | 2. License
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| 26 | ----------
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| 27 |
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| 28 | Very important!
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| 29 | This demo contains confidential information and is governed by the licensing
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| 30 | and confidentiality agreement included in the Shark 3D SDK.
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| 31 | You have to agree to that license and confidentiality agreement in order
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| 32 | to use this demo. If you don't agree to that agreement, you may not use
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| 33 | this demo and its content in any way.
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| 34 | See the file license_and_confidentiality.html of the SDK for details.
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| 35 |
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| 36 | 3. Important! Setting up the demo
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| 37 | ---------------------------------
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| 38 |
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| 39 | The Shark 3D SDK of the corrrect version must be installed.
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| 40 | This includes installing the requirements.
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| 41 | See the Shark 3D SDK documentation for details.
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| 42 |
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| 43 | Open the file "win32_env.bat" and change the first entry
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| 44 | in such way that it points to the location of the Shark 3D SDK.
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| 45 |
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[2325] | 46 | The shark3D SDK needs Python and Scons to be properly installed.
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[2236] | 47 | See the Shark 3D SDK documentation for details about Shark 3D projects.
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| 48 |
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| 49 | 4. Launching the demo
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| 50 | ---------------------
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| 51 |
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| 52 | To launch the demo, start "win32_editor.bat" and press "Run".
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| 53 |
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| 54 | When starting the demo for the first time, the resources
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| 55 | are compiled automatically, which needs several minutes.
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| 56 |
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| 57 | If starting "win32_editor.bat" gives an error instead of
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| 58 | launching the editor, then probably the Shark 3D SDK is not
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| 59 | at the correct location, see above.
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| 60 |
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| 61 | 5. Demo mode
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| 62 | ------------
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| 63 |
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| 64 | To move the light source, drag the mouse with the left mouse button
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| 65 | pressed down.
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| 66 |
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| 67 | 6. "God" mode
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| 68 | -------------
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| 69 |
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| 70 | You can toggle a mobile camera using the "g" key for "god mode".
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| 71 | Then you can rotate the camera by dragging the mouse
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| 72 | with the left mouse button pressed down.
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| 73 | With the cursor keys you can move the camera.
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| 74 |
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| 75 | You can press the "g" key again to leave the god mode.
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| 76 | Within the god mode, you can press the "z" key
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| 77 | to move the light source in the same way as in the demo mode,
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| 78 | but with keeping the last position of the god camera.
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| 79 |
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| 80 | You can toggle catching the mouse by pressing the "c" key.
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| 81 | Then you don't have to hold down the left mouse button anymore.
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| 82 |
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| 83 | 7. Useful keys
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| 84 | --------------
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| 85 |
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| 86 | ESC - Quit.
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| 87 |
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| 88 | g - Toggle god mode, see above.
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| 89 | z - Toggle to move the light source within the god mode, see above.
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| 90 | c - Toggle catching the mouse, see above.
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| 91 |
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| 92 | m - Toggle wireframe mode.
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| 93 | y - Toggle fullscreen mode.
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| 94 |
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| 95 | f - Toggle frame time.
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| 96 | j - Toggle frame time statistics.
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| 97 | k - Reset frame time statistics.
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| 98 |
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| 99 | 8. Other information
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| 100 | --------------------
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| 101 |
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| 102 | See the documentation of the Shark 3D SDK for details
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| 103 | about Shark 3D projects.
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