source: GTP/trunk/App/Demos/Geom/Shark3D/clod_head_demo_win32/readme.txt @ 2325

Revision 2325, 3.2 KB checked in by gumbau, 17 years ago (diff)

Demo updated

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5##  ## ###############        Shark 3D Engine (www.shark3d.com)
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7##    ########                Copyright (c) 1996-2006 Spinor GmbH.
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141. About this Demo
15------------------
16
17This is a technical demo for Shark 3D featuring realtime area lighting.
18
19Important!
20This demo requires the installation of the Shark 3D SDK of the correct version.
21See the installation guide of the SDK for details.
22
23The demo includes the full project source code.
24
252. License
26----------
27
28Very important!
29This demo contains confidential information and is governed by the licensing
30and confidentiality agreement included in the Shark 3D SDK.
31You have to agree to that license and confidentiality agreement in order
32to use this demo. If you don't agree to that agreement, you may not use
33this demo and its content in any way.
34See the file license_and_confidentiality.html of the SDK for details.
35
363. Important! Setting up the demo
37---------------------------------
38
39The Shark 3D SDK of the corrrect version must be installed.
40This includes installing the requirements.
41See the Shark 3D SDK documentation for details.
42
43Open the file "win32_env.bat" and change the first entry
44in such way that it points to the location of the Shark 3D SDK.
45
46The shark3D SDK needs Python and Scons to be properly installed.
47See the Shark 3D SDK documentation for details about Shark 3D projects.
48
494. Launching the demo
50---------------------
51
52To launch the demo, start "win32_editor.bat" and press "Run".
53
54When starting the demo for the first time, the resources
55are compiled automatically, which needs several minutes.
56
57If starting "win32_editor.bat" gives an error instead of
58launching the editor, then probably the Shark 3D SDK is not
59at the correct location, see above.
60
615. Demo mode
62------------
63
64To move the light source, drag the mouse with the left mouse button
65pressed down.
66
676. "God" mode
68-------------
69
70You can toggle a mobile camera using the "g" key for "god mode".
71Then you can rotate the camera by dragging the mouse
72with the left mouse button pressed down.
73With the cursor keys you can move the camera.
74
75You can press the "g" key again to leave the god mode.
76Within the god mode, you can press the "z" key
77to move the light source in the same way as in the demo mode,
78but with keeping the last position of the god camera.
79
80You can toggle catching the mouse by pressing the "c" key.
81Then you don't have to hold down the left mouse button anymore.
82
837. Useful keys
84--------------
85
86ESC - Quit.
87
88g   - Toggle god mode, see above.
89z   - Toggle to move the light source within the god mode, see above.
90c   - Toggle catching the mouse, see above.
91   
92m   - Toggle wireframe mode.
93y   - Toggle fullscreen mode.
94
95f   - Toggle frame time.
96j   - Toggle frame time statistics.
97k   - Reset frame time statistics.
98
998. Other information
100--------------------
101
102See the documentation of the Shark 3D SDK for details
103about Shark 3D projects.
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