1 | ###############################################################################
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2 | ##
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3 | ## ## ######
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4 | ## ###### ###
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5 | ## ## ############### Shark 3D Engine (www.shark3d.com)
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6 | ## ########## # # #
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7 | ## ######## Copyright (c) 1996-2006 Spinor GmbH.
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8 | ## ######### # # # All rights reserved.
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9 | ## ## ##########
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10 | ## ##
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11 | ##
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12 | ###############################################################################
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13 |
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14 | 1. About this Demo
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15 | ------------------
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16 |
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17 | This is a technical demo for Shark 3D featuring realtime area lighting.
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18 |
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19 | Important!
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20 | This demo requires the installation of the Shark 3D SDK of the correct version.
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21 | See the installation guide of the SDK for details.
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22 |
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23 | The demo includes the full project source code.
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24 |
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25 | 2. License
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26 | ----------
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27 |
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28 | Very important!
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29 | This demo contains confidential information and is governed by the licensing
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30 | and confidentiality agreement included in the Shark 3D SDK.
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31 | You have to agree to that license and confidentiality agreement in order
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32 | to use this demo. If you don't agree to that agreement, you may not use
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33 | this demo and its content in any way.
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34 | See the file license_and_confidentiality.html of the SDK for details.
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35 |
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36 | 3. Important! Setting up the demo
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37 | ---------------------------------
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38 |
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39 | The Shark 3D SDK of the corrrect version must be installed.
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40 | This includes installing the requirements.
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41 | See the Shark 3D SDK documentation for details.
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42 |
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43 | Open the file "win32_env.bat" and change the first entry
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44 | in such way that it points to the location of the Shark 3D SDK.
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45 |
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46 | The shark3D SDK needs Python and Scons to be properly installed.
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47 | See the Shark 3D SDK documentation for details about Shark 3D projects.
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48 |
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49 | 4. Launching the demo
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50 | ---------------------
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51 |
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52 | To launch the demo, start "win32_editor.bat" and press "Run".
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53 |
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54 | When starting the demo for the first time, the resources
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55 | are compiled automatically, which needs several minutes.
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56 |
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57 | If starting "win32_editor.bat" gives an error instead of
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58 | launching the editor, then probably the Shark 3D SDK is not
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59 | at the correct location, see above.
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60 |
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61 | 5. Demo mode
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62 | ------------
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63 |
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64 | To move the light source, drag the mouse with the left mouse button
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65 | pressed down.
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66 |
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67 | 6. "God" mode
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68 | -------------
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69 |
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70 | You can toggle a mobile camera using the "g" key for "god mode".
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71 | Then you can rotate the camera by dragging the mouse
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72 | with the left mouse button pressed down.
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73 | With the cursor keys you can move the camera.
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74 |
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75 | You can press the "g" key again to leave the god mode.
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76 | Within the god mode, you can press the "z" key
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77 | to move the light source in the same way as in the demo mode,
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78 | but with keeping the last position of the god camera.
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79 |
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80 | You can toggle catching the mouse by pressing the "c" key.
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81 | Then you don't have to hold down the left mouse button anymore.
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82 |
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83 | 7. Useful keys
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84 | --------------
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85 |
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86 | ESC - Quit.
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87 |
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88 | g - Toggle god mode, see above.
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89 | z - Toggle to move the light source within the god mode, see above.
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90 | c - Toggle catching the mouse, see above.
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91 |
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92 | m - Toggle wireframe mode.
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93 | y - Toggle fullscreen mode.
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94 |
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95 | f - Toggle frame time.
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96 | j - Toggle frame time statistics.
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97 | k - Reset frame time statistics.
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98 |
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99 | 8. Other information
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100 | --------------------
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101 |
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102 | See the documentation of the Shark 3D SDK for details
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103 | about Shark 3D projects.
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