1 | ///////////////////////////////////////////////////////////////////////////////
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2 | //
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3 | // ## ######
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4 | // ###### ###
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5 | // ## ############### Shark 3D Engine (www.shark3d.com)
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6 | // ########## # # #
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7 | // ######## Copyright (c) 1996-2006 Spinor GmbH.
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8 | // ######### # # # All rights reserved.
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9 | // ## ##########
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10 | // ##
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11 | //
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12 | ///////////////////////////////////////////////////////////////////////////////
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13 |
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14 | // Definition of the player.
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15 | //
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16 | // In this case, the player basically only is a main camera
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17 | // which is linked to a particular object in the world,
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18 | // and a test camera which can be moved freely around to inspect the level.
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19 | //
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20 | // The player is not defined directly, but only a suppl for the player.
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21 | // The reason for this is that not only one player must be created,
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22 | // but a new player for every player which logs into the server.
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23 | // As long as no client logs into a server, no player is created.
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24 | // Each time a player logs into the server, the player suppl
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25 | // is used to create a player.
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26 |
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27 |
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28 | actor_ident "kit_base.group"
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29 | actor_param
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30 | {
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31 | active 1
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32 | child_array
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33 | {
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34 | // This dispatcher dispatches commands coming
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35 | // from outside the capsule.
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36 | ident "kit_base.dispatch"
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37 | param
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38 | {
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39 | name "dispatch_export"
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40 | entry_array
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41 | // notice_destroy the player:
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42 | {
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43 | cmds "destroy"
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44 | targets "capsule"
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45 | }
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46 | {
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47 | cmds "created_local"
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48 | targets
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49 | }
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50 | {
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51 | cmds "created_net"
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52 | targets "reproduce"
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53 | newcmd "set_blocked"
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54 | }
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55 | {
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56 | cmds "net_traverse"
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57 | targets
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58 | }
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59 | {
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60 | cmds "net_appear"
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61 | targets "reproduce"
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62 | newcmd "rework"
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63 | }
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64 | // Inform management:
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65 | {
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66 | // Store the inform-actor in "inform":
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67 | cmds "assign_inform" "set_inform"
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68 | targets "inform_deleg"
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69 | newcmd "set_deleg_target"
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70 | }
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71 | {
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72 | // Delegate the inform command:
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73 | cmds "assign_inform" "set_inform"
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74 | targets "informanswer"
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75 | "oninform_gfxmgr" "oninform_sndmgr"
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76 | "oninform_world" "oninform_sky"
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77 | "oninform_sim"
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78 | "oninform_noise"
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79 | "oninform_sensorstate"
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80 | "oninform_maincamera"
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81 | "maininform_switch"
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82 | }
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83 | {
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84 | cmds "search_inform" "search_noinform"
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85 | targets "informanswer"
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86 | }
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87 | {
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88 | // Set the position of the player.
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89 | cmds "set_transf"
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90 | targets "scene_root"
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91 | }
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92 | {
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93 | cmds "add_motion"
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94 | targets "player_deleg"
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95 | }
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96 | {
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97 | cmds "god"
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98 | targets "god_switch"
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99 | newcmd "toggle_switch"
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100 | }
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101 | {
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102 | cmds "god_off"
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103 | targets "god_switch"
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104 | newcmd "disable_switch"
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105 | }
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106 | {
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107 | cmds "god_on"
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108 | targets "god_switch"
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109 | newcmd "enable_switch"
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110 | }
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111 | {
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112 | cmds "get_light_transl"
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113 | targets "^lightitem"
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114 | newcmd "get_transf_transl_xyz"
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115 | }
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116 | {
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117 | cmds "set_light_transl"
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118 | targets "^lightitem"
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119 | newcmd "set_transf_transl_xyz"
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120 | }
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121 | }
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122 | }
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123 | {
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124 | ident "kit_base.dispatch"
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125 | param
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126 | {
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127 | name "dispatch"
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128 | entry_array
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129 | {
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130 | // Disable god mode:
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131 | cmds "god_off"
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132 | targets "maininform_switch"
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133 | newcmd "select_normalmode"
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134 | }
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135 | {
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136 | // Disable godmode.
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137 | cmds "god_off"
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138 | targets "player_deleg_actor"
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139 | newcmd "disable"
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140 | }
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141 | {
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142 | // Enable godmode.
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143 | cmds "god_on"
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144 | targets "maininform_switch"
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145 | newcmd "select_godmode"
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146 | }
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147 | {
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148 | // Enable godmode.
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149 | cmds "god_on"
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150 | targets "player_deleg_actor"
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151 | newcmd "enable"
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152 | }
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153 | {
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154 | // Enable godmode.
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155 | cmds "god_on"
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156 | targets "godctrl"
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157 | newcmd "player_to_god"
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158 | }
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159 | }
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160 | }
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161 | {
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162 | ident "kit_base.deleg"
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163 | param
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164 | {
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165 | name "inform_deleg"
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166 | deleg_name "inform"
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167 | deleg_target ""
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168 | allow_no_target 1
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169 | enabled 1
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170 | }
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171 | }
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172 | {
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173 | ident "kit_engobj.informanswer"
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174 | param
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175 | {
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176 | name "informanswer"
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177 | answer_cmd "add_result"
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178 | answer_actor "capsule_deleg"
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179 | }
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180 | }
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181 | {
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182 | ident "kit_base.switch"
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183 | param
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184 | {
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185 | name "god_switch"
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186 | target "dispatch"
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187 | disable_switch_cmd "god_off"
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188 | enable_switch_cmd "god_on"
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189 | val 0
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190 | }
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191 | }
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192 | {
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193 | ident "kit_engobj.itemeye"
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194 | param
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195 | {
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196 | name "camera"
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197 | item_actor "^camposref"
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198 | item_name ""
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199 | }
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200 | }
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201 | {
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202 | ident "kit_engobj.item"
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203 | param
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204 | {
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205 | name "god_vehicle"
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206 | item_suppl "^stdsuppl"
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207 | item_ident "simplepos:"
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208 | item_param
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209 | {
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210 | env "^^env"
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211 | }
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212 | }
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213 | }
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214 | {
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215 | // Select the position of the godmode-camera
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216 | // (we want the position, not the wrapping actor,
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217 | // so "unwrap" it).
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218 | ident "kit_engobj.item"
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219 | param
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220 | {
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221 | name "god_camera"
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222 | item_suppl "^stdsuppl"
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223 | item_ident "simplepos:"
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224 | item_param
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225 | {
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226 | env "^^env"
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227 | parent "god_vehicle"
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228 | }
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229 | }
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230 | }
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231 | {
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232 | // The godplayer moves different than the normal player
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233 | // so pass the movement to this godmode-control actor.
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234 | ident "kit_engobj.godctrl"
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235 | param
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236 | {
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237 | active 1
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238 | name "godctrl"
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239 | move_dir 0.0 1.0 0.0
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240 | move_also 1.0 0.0 0.0
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241 | cam_dir 0.0 0.0 1.0
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242 | cam_also 1.0 0.0 0.0
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243 | god_vehicle "god_vehicle"
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244 | god_cam "god_camera"
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245 | player_vehicle ""
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246 | player_cam "camera"
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247 | }
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248 | }
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249 | {
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250 | // Split the motion-commands:
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251 | // up-down look is applied directly to the camera,
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252 | // rest of movement and rotation ia applied to position
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253 | // (here via godctrl).
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254 | // Splitting is necessary
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255 | // because we don't want the player to tilt backwards
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256 | // while looking up.
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257 | ident "kit_engobj.motionlook"
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258 | param
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259 | {
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260 | name "motionlook"
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261 | look_actor "god_camera"
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262 | look_target "god_camera"
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263 | look_get_cmd "get_transf"
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264 | look_set_cmd "set_transf"
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265 | other_target "godctrl"
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266 | other_cmd "add_motion"
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267 | axis 1.0 0.0 0.0
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268 | min_angle -170.0
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269 | max_angle -10.0
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270 | }
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271 | }
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272 | {
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273 | ident "kit_base.deleg"
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274 | param
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275 | {
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276 | name "player_deleg_actor"
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277 | deleg_name "player_deleg"
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278 | deleg_target "motionlook"
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279 | allow_no_target 1
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280 | enabled 0
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281 | }
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282 | }
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283 | {
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284 | ident "kit_engobj.oninform"
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285 | param
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286 | {
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287 | // Tell the client about performing
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288 | // the level change.
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289 | name "oninform_changelevel"
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290 | cmd "changelevel_perform"
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291 | }
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292 | }
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293 | {
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294 | ident "kit_engobj.oninformobj"
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295 | param
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296 | {
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297 | name "oninform_gfxmgr"
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298 | cmd "set_gfxmgr_level"
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299 | param "^gfxmgr"
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300 | }
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301 | }
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302 | {
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303 | ident "kit_engobj.oninformobj"
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304 | param
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305 | {
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306 | name "oninform_sndmgr"
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307 | cmd "set_sndmgr_level"
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308 | param "^sndmgr"
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309 | }
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310 | }
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311 | {
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312 | ident "kit_engobj.oninformobj"
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313 | param
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314 | {
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315 | name "oninform_world"
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316 | cmd "set_state_world"
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317 | param "^state_world"
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318 | }
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319 | }
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320 | {
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321 | ident "kit_engobj.oninformobj"
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322 | param
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323 | {
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324 | name "oninform_sky"
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325 | cmd "set_state_sky"
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326 | param "^state_sky"
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327 | }
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328 | }
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329 | {
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330 | ident "kit_engobj.oninformobj"
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331 | param
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332 | {
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333 | name "oninform_sim"
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334 | cmd "set_sim_world"
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335 | param "^sim_world"
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336 | }
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337 | }
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338 | {
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339 | ident "kit_engobj.oninformobj"
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340 | param
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341 | {
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342 | name "oninform_noise"
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343 | cmd "set_noise_world"
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344 | param "^noise_world"
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345 | }
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346 | }
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347 | {
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348 | ident "kit_engobj.oninformobj"
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349 | param
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350 | {
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351 | name "oninform_sensorstate"
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352 | cmd "set_sensorstate_world"
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353 | param "^sensorstate_world"
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354 | }
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355 | }
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356 | {
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357 | ident "kit_engobj.oninformobj"
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358 | param
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359 | {
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360 | name "oninform_maincamera"
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361 | cmd "set_camera"
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362 | param "camera"
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363 | }
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364 | }
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365 | {
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366 | ident "kit_engobj.oninformobj"
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367 | param
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368 | {
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369 | name "oninform_godcamera"
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370 | cmd "set_camera"
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371 | param "god_camera"
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372 | }
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373 | }
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374 | {
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375 | // This actor is used to switch between the main
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376 | // camera and the test camera.
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377 | // This actor switches between different actors
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378 | // which get the "assign_inform" or "set_inform"
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379 | // command with the current inform-actor, whereas
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380 | // all other disabled actors get a "assign_inform" or
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381 | // "set_inform" with 0 as argument.
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382 | ident "kit_engobj.oninformswitch"
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383 | param
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384 | {
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385 | name "maininform_switch"
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386 | deleg_name "maininform"
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387 | target "oninform_maincamera"
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388 | entry_array
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389 | {
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390 | cmd "select_godmode"
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391 | target "oninform_godcamera"
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392 | }
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393 | {
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394 | cmd "select_normalmode"
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395 | target "oninform_maincamera"
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396 | }
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397 | }
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398 | }
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399 | {
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400 | ident "kit_engbase.netreproduce"
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401 | param
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402 | {
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403 | name "reproduce"
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404 | producer "inform"
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405 | charge "capsule_deleg"
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406 | reproduce_cmd "reproduce"
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407 | }
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408 | }
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409 | }
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