[2236] | 1 | // Shark 3D Snake Text Stream 1x0 (ascii).
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| 2 | shader_array
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| 3 | {
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| 4 | // Shader useful for max helper objects.
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| 5 | name "pos_helper"
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| 6 | ident ""
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| 7 | param
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| 8 | {
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| 9 | }
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| 10 | }
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| 11 | {
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| 12 | // Shader rendering w/o lighting.
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| 13 | name "plain"
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| 14 | ident "eng_shader_std.group"
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| 15 | param
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| 16 | {
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| 17 | env "shaderenv"
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| 18 | init_method "init_method"
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| 19 | child_array
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| 20 | {
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| 21 | ident "eng_shader_std.modelmesh"
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| 22 | param
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| 23 | {
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| 24 | env "shaderenv"
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| 25 | methods "init_method"
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| 26 | usage "render"
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| 27 | mesh_var "mesh"
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| 28 | texchan_var_array "tex0"
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| 29 | tex_attr_var_array "attr0"
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| 30 | insp_ident "showmesh"
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| 31 | insp_rank 80000
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| 32 | insp_color 1.0 1.0 0.0
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| 33 | }
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| 34 | }
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| 35 | {
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| 36 | ident "eng_shader_std.meshenter"
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| 37 | param
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| 38 | {
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| 39 | env "shaderenv"
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| 40 | mesh_var_array "mesh"
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| 41 | insp_ident "showbound"
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| 42 | insp_rank 80000
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| 43 | insp_color 1.0 0.0 0.0
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| 44 | enter_array
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| 45 | {
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| 46 | triggers "main_trigger" "mirror_trigger"
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| 47 | method "main_method"
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| 48 | }
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| 49 | }
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| 50 | }
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| 51 | {
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| 52 | ident "eng_shader_std.paintmesh"
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| 53 | param
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| 54 | {
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| 55 | env "shaderenv"
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| 56 | methods "main_method"
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| 57 | rank 12000
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| 58 | insp_ident "showwire"
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| 59 |
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| 60 | cull_mode "back"
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| 61 | depth_test "less_equal"
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| 62 | depth_write 1
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| 63 |
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| 64 | mesh_var "mesh"
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| 65 | texchan_var_array "tex0"
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| 66 | tex_attr_var_array "attr0"
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| 67 | attrmat_var_array ""
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| 68 | use_vertex_bone_wgh 1
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| 69 | use_vertex_bone_subscr 1
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| 70 | use_vertex_point 1
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| 71 | color 1.0 1.0 1.0
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| 72 |
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| 73 | shaderprog_ident "levelutil/shader/prog/"
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| 74 | & "plain_pointtex.s3d_shaderprog_run"
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| 75 | shaderprog_param_array
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| 76 | }
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| 77 | }
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| 78 | }
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| 79 | }
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| 80 | {
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| 81 | // Simple transparence without lighting.
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| 82 | name "plain_transp"
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| 83 | ident "eng_shader_std.group"
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| 84 | param
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| 85 | {
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| 86 | env "shaderenv"
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| 87 | init_method "init_method"
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| 88 | child_array
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| 89 | {
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| 90 | ident "eng_shader_std.modelmesh"
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| 91 | param
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| 92 | {
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| 93 | env "shaderenv"
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| 94 | methods "init_method"
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| 95 | usage "render"
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| 96 | mesh_var "mesh"
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| 97 | texchan_var_array "tex0"
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| 98 | tex_attr_var_array "attr0"
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| 99 | insp_ident "showmesh"
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| 100 | insp_rank 80000
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| 101 | insp_color 1.0 1.0 0.0
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| 102 | }
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| 103 | }
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| 104 | {
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| 105 | ident "eng_shader_std.meshenter"
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| 106 | param
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| 107 | {
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| 108 | env "shaderenv"
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| 109 | mesh_var_array "mesh"
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| 110 | insp_ident "showbound"
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| 111 | insp_rank 80000
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| 112 | insp_color 1.0 0.0 0.0
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| 113 | enter_array
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| 114 | {
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| 115 | triggers "main_trigger" "mirror_trigger"
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| 116 | method "main_method"
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| 117 | }
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| 118 | }
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| 119 | }
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| 120 | {
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| 121 | ident "eng_shader_std.paintmesh"
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| 122 | param
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| 123 | {
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| 124 | env "shaderenv"
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| 125 | methods "main_method"
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| 126 | rank 34000
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| 127 | back_to_front 1
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| 128 | insp_ident "showwire"
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| 129 |
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| 130 | cull_mode "back"
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| 131 | depth_test "less_equal"
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| 132 | depth_write 0
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| 133 | blend_col_src_fac "src_alpha"
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| 134 | blend_col_dest_fac "inv_src_alpha"
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| 135 |
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| 136 | mesh_var "mesh"
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| 137 | texchan_var_array "tex0"
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| 138 | tex_attr_var_array "attr0"
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| 139 | attrmat_var_array ""
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| 140 | use_vertex_bone_wgh 1
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| 141 | use_vertex_bone_subscr 1
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| 142 | use_vertex_point 1
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| 143 |
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| 144 | shaderprog_ident "levelutil/shader/prog/"
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| 145 | & "plain_pointtex.s3d_shaderprog_run"
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| 146 | shaderprog_param_array
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| 147 | }
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| 148 | }
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| 149 | }
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| 150 | }
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| 151 | {
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| 152 | // Shader rendering with lighting not using the normal vectors.
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| 153 | name "ambient"
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| 154 | ident "eng_shader_std.group"
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| 155 | param
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| 156 | {
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| 157 | env "shaderenv"
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| 158 | init_method "init_method"
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| 159 | child_array
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| 160 | {
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| 161 | ident "eng_shader_std.modelmesh"
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| 162 | param
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| 163 | {
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| 164 | env "shaderenv"
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| 165 | methods "init_method"
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| 166 | usage "render"
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| 167 | mesh_var "mesh"
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| 168 | texchan_var_array "tex0"
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| 169 | tex_attr_var_array "attr0"
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| 170 | insp_ident "showmesh"
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| 171 | insp_rank 80000
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| 172 | insp_color 1.0 1.0 0.0
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| 173 | }
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| 174 | }
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| 175 | {
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| 176 | ident "eng_shader_std.meshenter"
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| 177 | param
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| 178 | {
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| 179 | env "shaderenv"
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| 180 | mesh_var_array "mesh"
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| 181 | insp_ident "showbound"
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| 182 | insp_rank 80000
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| 183 | insp_color 1.0 0.0 0.0
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| 184 | enter_array
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| 185 | {
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| 186 | triggers "main_trigger" "mirror_trigger"
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| 187 | method "main_method"
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| 188 | }
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| 189 | {
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| 190 | triggers "drvlight_trigger"
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| 191 | method "drvlight_method"
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| 192 | param_array
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| 193 | {
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| 194 | src_extvar "ext_light_cenrange"
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| 195 | dest_var "light_cenrange"
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| 196 | }
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| 197 | {
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| 198 | src_extvar "ext_light_diffuse"
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| 199 | dest_var "light_diffuse"
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| 200 | }
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| 201 | {
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| 202 | src_extvar "ext_light_ambient"
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| 203 | dest_var "light_ambient"
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| 204 | }
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| 205 | {
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| 206 | src_extvar "ext_light_specular"
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| 207 | dest_var "light_specular"
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| 208 | }
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| 209 | }
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| 210 | }
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| 211 | }
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| 212 | {
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| 213 | ident "eng_shader_std.drvlightcoll"
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| 214 | param
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| 215 | {
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| 216 | env "shaderenv"
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| 217 | reset_methods "init_method"
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| 218 | append_methods "drvlight_method"
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| 219 |
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| 220 | lightarray_var "lightarray"
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| 221 | diffuse_var "light_diffuse"
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| 222 | ambient_var "light_ambient"
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| 223 | specular_var "light_specular"
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| 224 | cenrange_var "light_cenrange"
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| 225 | }
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| 226 | }
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| 227 | {
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| 228 | ident "eng_shader_std.paintmesh"
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| 229 | param
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| 230 | {
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| 231 | env "shaderenv"
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| 232 | methods "main_method"
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| 233 | rank 12000
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| 234 | insp_ident "showwire"
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| 235 |
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| 236 | cull_mode "back"
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| 237 | depth_test "less_equal"
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| 238 | depth_write 1
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| 239 |
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| 240 | mesh_var "mesh"
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| 241 | texchan_var_array "tex0"
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| 242 | tex_attr_var_array "attr0"
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| 243 | attrmat_var_array ""
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| 244 | use_vertex_bone_wgh 1
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| 245 | use_vertex_bone_subscr 1
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| 246 | use_vertex_point 1
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| 247 | use_vertex_normal 1
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| 248 |
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| 249 | mtl
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| 250 | {
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| 251 | ambient 1. 1. 1.
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| 252 | }
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| 253 |
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| 254 | lightarray_var "lightarray"
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| 255 |
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| 256 | shaderprog_ident "levelutil/shader/prog/"
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| 257 | & "standard.s3d_shaderprog_run"
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| 258 | shaderprog_param_array
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| 259 | }
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| 260 | }
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| 261 | }
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| 262 | }
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| 263 | {
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| 264 | // Shader using vertex lighting
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| 265 | name "plain_drvlight"
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| 266 | ident "eng_shader_std.group"
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| 267 | param
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| 268 | {
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| 269 | env "shaderenv"
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| 270 | init_method "init_method"
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| 271 | child_array
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| 272 | {
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| 273 | ident "eng_shader_std.modelmesh"
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| 274 | param
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| 275 | {
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| 276 | env "shaderenv"
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| 277 | methods "init_method"
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| 278 | usage "render"
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| 279 | mesh_var "mesh"
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| 280 | texchan_var_array "tex0"
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| 281 | tex_attr_var_array "attr0"
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| 282 | insp_ident "showmesh"
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| 283 | insp_rank 80000
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| 284 | insp_color 1.0 1.0 0.0
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| 285 | }
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| 286 | }
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| 287 | {
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| 288 | ident "eng_shader_std.meshenter"
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| 289 | param
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| 290 | {
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| 291 | env "shaderenv"
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| 292 | mesh_var_array "mesh"
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| 293 | insp_ident "showbound"
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| 294 | insp_rank 80000
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| 295 | insp_color 1.0 0.0 0.0
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| 296 | enter_array
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| 297 | {
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| 298 | triggers "main_trigger" "mirror_trigger"
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| 299 | method "main_method"
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| 300 | }
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| 301 | {
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| 302 | triggers "drvlight_trigger"
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| 303 | method "drvlight_method"
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| 304 | param_array
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| 305 | {
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| 306 | src_extvar "ext_light_cenrange"
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| 307 | dest_var "light_cenrange"
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| 308 | }
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| 309 | {
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| 310 | src_extvar "ext_light_diffuse"
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| 311 | dest_var "light_diffuse"
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| 312 | }
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| 313 | {
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| 314 | src_extvar "ext_light_ambient"
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| 315 | dest_var "light_ambient"
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| 316 | }
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| 317 | {
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| 318 | src_extvar "ext_light_specular"
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| 319 | dest_var "light_specular"
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| 320 | }
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| 321 | }
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| 322 | }
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| 323 | }
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| 324 | {
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| 325 | ident "eng_shader_std.drvlightcoll"
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| 326 | param
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| 327 | {
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| 328 | env "shaderenv"
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| 329 | reset_methods "main_method"
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| 330 | append_methods "drvlight_method"
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| 331 |
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| 332 | lightarray_var "lightarray"
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| 333 | diffuse_var "light_diffuse"
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| 334 | ambient_var "light_ambient"
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| 335 | specular_var "light_specular"
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| 336 | cenrange_var "light_cenrange"
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| 337 | }
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| 338 | }
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| 339 | {
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| 340 | ident "eng_shader_std.paintmesh"
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| 341 | param
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| 342 | {
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| 343 | env "shaderenv"
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| 344 | methods "main_method"
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| 345 | rank 12000
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| 346 | insp_ident "showwire"
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| 347 |
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| 348 | cull_mode "back"
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| 349 | depth_test "less_equal"
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| 350 | depth_write 1
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| 351 |
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| 352 | mesh_var "mesh"
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| 353 | texchan_var_array "tex0"
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| 354 | tex_attr_var_array "attr0"
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| 355 | attrmat_var_array ""
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| 356 |
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| 357 | use_vertex_bone_wgh 1
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| 358 | use_vertex_bone_subscr 1
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| 359 | use_vertex_point 1
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| 360 | use_vertex_normal 1
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| 361 |
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| 362 | fog_enabled 1
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| 363 |
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| 364 | mtl
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| 365 | {
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| 366 | diffuse 1. 1. 1.
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| 367 | }
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| 368 |
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| 369 | lightarray_var "lightarray"
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| 370 |
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| 371 | shaderprog_ident "levelutil/shader/prog/"
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| 372 | & "standard.s3d_shaderprog_run"
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| 373 | shaderprog_param_array
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| 374 | }
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| 375 | }
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| 376 | }
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| 377 | }
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| 378 | {
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| 379 | // A simple shader using vertex colors exported from Max.
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| 380 | name "plain_vertex_colors"
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| 381 | ident "eng_shader_std.group"
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| 382 | param
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| 383 | {
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| 384 | env "shaderenv"
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| 385 | init_method "init_method"
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| 386 | child_array
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| 387 | {
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| 388 | ident "eng_shader_std.modelmesh"
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| 389 | param
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| 390 | {
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| 391 | env "shaderenv"
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| 392 | methods "init_method"
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| 393 | usage "render"
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| 394 | mesh_var "mesh"
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| 395 | texchan_var_array "tex0"
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| 396 | tex_attr_var_array "attr0"
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| 397 | insp_ident "showmesh"
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| 398 | insp_rank 80000
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| 399 | insp_color 1.0 1.0 0.0
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| 400 | }
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| 401 | }
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| 402 | {
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| 403 | ident "eng_shader_std.meshenter"
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| 404 | param
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| 405 | {
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| 406 | env "shaderenv"
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| 407 | mesh_var_array "mesh"
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| 408 | insp_ident "showbound"
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| 409 | insp_rank 80000
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| 410 | insp_color 1.0 0.0 0.0
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| 411 | enter_array
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| 412 | {
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| 413 | triggers "main_trigger" "mirror_trigger"
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| 414 | method "main_method"
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| 415 | }
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| 416 | }
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| 417 | }
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| 418 | {
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| 419 | ident "eng_shader_std.paintmesh"
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| 420 | param
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| 421 | {
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| 422 | env "shaderenv"
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| 423 | methods "main_method"
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| 424 | rank 12000
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| 425 | insp_ident "showwire"
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| 426 |
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| 427 | cull_mode "back"
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| 428 | depth_test "less_equal"
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| 429 | depth_write 1
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| 430 |
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| 431 | mesh_var "mesh"
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| 432 | texchan_var_array "tex0"
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| 433 | tex_attr_var_array "attr0"
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| 434 | attrmat_var_array ""
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| 435 |
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| 436 | use_vertex_bone_wgh 1
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| 437 | use_vertex_bone_subscr 1
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| 438 | use_vertex_point 1
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| 439 | use_vertex_coloralpha 1
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| 440 |
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| 441 | fog_enabled 1
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| 442 |
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| 443 | shaderprog_ident "levelutil/shader/prog/"
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| 444 | & "plain_pointcoltex.s3d_shaderprog_run"
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| 445 | shaderprog_param_array
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| 446 | }
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| 447 | }
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| 448 | }
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| 449 | }
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| 450 | {
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| 451 | // Additive glass: Additive blending
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| 452 | // with faked environment mappping.
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| 453 | // In contrast to alpha-blended glass,
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| 454 | // such glass looks more unrealistic,
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| 455 | // but avoids transparency sorting problems.
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| 456 | name "blend_glass_add"
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| 457 | ident "eng_shader_std.group"
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| 458 | param
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| 459 | {
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| 460 | env "shaderenv"
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| 461 | init_method "init_method"
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| 462 | child_array
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| 463 | {
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| 464 | ident "eng_shader_std.modelmesh"
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| 465 | param
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| 466 | {
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| 467 | env "shaderenv"
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| 468 | methods "init_method"
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| 469 | usage "render"
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| 470 | mesh_var "mesh"
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| 471 | texchan_var_array "tex0" // //xxx should be sphere
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| 472 | tex_attr_var_array "attr0"
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| 473 | insp_ident "showmesh"
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| 474 | insp_rank 80000
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| 475 | insp_color 1.0 1.0 0.0
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| 476 | }
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| 477 | }
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| 478 | {
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| 479 | ident "eng_shader_std.meshenter"
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| 480 | param
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| 481 | {
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| 482 | env "shaderenv"
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| 483 | mesh_var_array "mesh"
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| 484 | insp_ident "showbound"
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| 485 | insp_rank 80000
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| 486 | insp_color 1.0 0.0 0.0
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| 487 | enter_array
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| 488 | {
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| 489 | triggers "main_trigger" "mirror_trigger"
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| 490 | method "main_method"
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| 491 | }
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| 492 | {
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| 493 | triggers "drvlight_trigger"
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| 494 | method "drvlight_method"
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| 495 | param_array
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| 496 | {
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| 497 | src_extvar "ext_light_cenrange"
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| 498 | dest_var "light_cenrange"
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| 499 | }
|
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| 500 | {
|
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| 501 | src_extvar "ext_light_diffuse"
|
---|
| 502 | dest_var "light_diffuse"
|
---|
| 503 | }
|
---|
| 504 | {
|
---|
| 505 | src_extvar "ext_light_ambient"
|
---|
| 506 | dest_var "light_ambient"
|
---|
| 507 | }
|
---|
| 508 | {
|
---|
| 509 | src_extvar "ext_light_specular"
|
---|
| 510 | dest_var "light_specular"
|
---|
| 511 | }
|
---|
| 512 | }
|
---|
| 513 | }
|
---|
| 514 | }
|
---|
| 515 | {
|
---|
| 516 | ident "eng_shader_std.drvlightcoll"
|
---|
| 517 | param
|
---|
| 518 | {
|
---|
| 519 | env "shaderenv"
|
---|
| 520 | reset_methods "main_method"
|
---|
| 521 | append_methods "drvlight_method"
|
---|
| 522 |
|
---|
| 523 | lightarray_var "lightarray"
|
---|
| 524 | diffuse_var "light_diffuse"
|
---|
| 525 | ambient_var "light_ambient"
|
---|
| 526 | specular_var "light_specular"
|
---|
| 527 | cenrange_var "light_cenrange"
|
---|
| 528 | }
|
---|
| 529 | }
|
---|
| 530 | {
|
---|
| 531 | ident "eng_shader_std.paintmesh"
|
---|
| 532 | param
|
---|
| 533 | {
|
---|
| 534 | env "shaderenv"
|
---|
| 535 | methods "main_method"
|
---|
| 536 | rank 34000
|
---|
| 537 | back_to_front 1
|
---|
| 538 | insp_ident "showwire"
|
---|
| 539 |
|
---|
| 540 | cull_mode "back"
|
---|
| 541 | depth_test "less_equal"
|
---|
| 542 | depth_write 0
|
---|
| 543 |
|
---|
| 544 | mesh_var "mesh"
|
---|
| 545 | texchan_var_array "tex0"
|
---|
| 546 | tex_attr_var_array "attr0"
|
---|
| 547 | attrmat_var_array ""
|
---|
| 548 |
|
---|
| 549 | use_vertex_bone_wgh 1
|
---|
| 550 | use_vertex_bone_subscr 1
|
---|
| 551 | use_vertex_point 1
|
---|
| 552 | use_vertex_normal 1
|
---|
| 553 |
|
---|
| 554 | blend_col_src_fac "one"
|
---|
| 555 | blend_col_dest_fac "one"
|
---|
| 556 | fog_black 1
|
---|
| 557 |
|
---|
| 558 | mtl
|
---|
| 559 | {
|
---|
| 560 | ambient 1. 1. 1.
|
---|
| 561 | }
|
---|
| 562 |
|
---|
| 563 | lightarray_var "lightarray"
|
---|
| 564 |
|
---|
| 565 | shaderprog_ident "levelutil/shader/prog/"
|
---|
| 566 | & "standard.s3d_shaderprog_run"
|
---|
| 567 | shaderprog_param_array
|
---|
| 568 | }
|
---|
| 569 | }
|
---|
| 570 | }
|
---|
| 571 | }
|
---|
| 572 | {
|
---|
| 573 | // Additive fluid: Transparent, distorted mapping.
|
---|
| 574 | name "blend_fluid_add"
|
---|
| 575 | ident "eng_shader_std.group"
|
---|
| 576 | param
|
---|
| 577 | {
|
---|
| 578 | env "shaderenv"
|
---|
| 579 | init_method "init_method"
|
---|
| 580 | child_array
|
---|
| 581 | {
|
---|
| 582 | ident "eng_shader_std.modelmesh"
|
---|
| 583 | param
|
---|
| 584 | {
|
---|
| 585 | env "shaderenv"
|
---|
| 586 | methods "init_method"
|
---|
| 587 | usage "render"
|
---|
| 588 | mesh_var "mesh"
|
---|
| 589 | texchan_var_array "tex0" // //xxx should be distort
|
---|
| 590 | tex_attr_var_array "attr0"
|
---|
| 591 | insp_ident "showmesh"
|
---|
| 592 | insp_rank 80000
|
---|
| 593 | insp_color 1.0 1.0 0.0
|
---|
| 594 | }
|
---|
| 595 | }
|
---|
| 596 | {
|
---|
| 597 | ident "eng_shader_std.meshenter"
|
---|
| 598 | param
|
---|
| 599 | {
|
---|
| 600 | env "shaderenv"
|
---|
| 601 | mesh_var_array "mesh"
|
---|
| 602 | insp_ident "showbound"
|
---|
| 603 | insp_rank 80000
|
---|
| 604 | insp_color 1.0 0.0 0.0
|
---|
| 605 | enter_array
|
---|
| 606 | {
|
---|
| 607 | triggers "main_trigger" "mirror_trigger"
|
---|
| 608 | method "main_method"
|
---|
| 609 | }
|
---|
| 610 | {
|
---|
| 611 | triggers "drvlight_trigger"
|
---|
| 612 | method "drvlight_method"
|
---|
| 613 | param_array
|
---|
| 614 | {
|
---|
| 615 | src_extvar "ext_light_cenrange"
|
---|
| 616 | dest_var "light_cenrange"
|
---|
| 617 | }
|
---|
| 618 | {
|
---|
| 619 | src_extvar "ext_light_diffuse"
|
---|
| 620 | dest_var "light_diffuse"
|
---|
| 621 | }
|
---|
| 622 | {
|
---|
| 623 | src_extvar "ext_light_ambient"
|
---|
| 624 | dest_var "light_ambient"
|
---|
| 625 | }
|
---|
| 626 | {
|
---|
| 627 | src_extvar "ext_light_specular"
|
---|
| 628 | dest_var "light_specular"
|
---|
| 629 | }
|
---|
| 630 | }
|
---|
| 631 | }
|
---|
| 632 | }
|
---|
| 633 | {
|
---|
| 634 | ident "eng_shader_std.drvlightcoll"
|
---|
| 635 | param
|
---|
| 636 | {
|
---|
| 637 | env "shaderenv"
|
---|
| 638 | reset_methods "main_method"
|
---|
| 639 | append_methods "drvlight_method"
|
---|
| 640 |
|
---|
| 641 | lightarray_var "lightarray"
|
---|
| 642 | diffuse_var "light_diffuse"
|
---|
| 643 | ambient_var "light_ambient"
|
---|
| 644 | specular_var "light_specular"
|
---|
| 645 | cenrange_var "light_cenrange"
|
---|
| 646 | }
|
---|
| 647 | }
|
---|
| 648 | {
|
---|
| 649 | ident "eng_shader_std.paintmesh"
|
---|
| 650 | param
|
---|
| 651 | {
|
---|
| 652 | env "shaderenv"
|
---|
| 653 | methods "main_method"
|
---|
| 654 | rank 34000
|
---|
| 655 | back_to_front 1
|
---|
| 656 | insp_ident "showwire"
|
---|
| 657 |
|
---|
| 658 | cull_mode "back"
|
---|
| 659 | depth_test "less_equal"
|
---|
| 660 | depth_write 0
|
---|
| 661 |
|
---|
| 662 | mesh_var "mesh"
|
---|
| 663 | texchan_var_array "tex0"
|
---|
| 664 | tex_attr_var_array "attr0"
|
---|
| 665 | attrmat_var_array ""
|
---|
| 666 |
|
---|
| 667 | use_vertex_bone_wgh 1
|
---|
| 668 | use_vertex_bone_subscr 1
|
---|
| 669 | use_vertex_point 1
|
---|
| 670 | use_vertex_normal 1
|
---|
| 671 |
|
---|
| 672 | blend_col_src_fac "one"
|
---|
| 673 | blend_col_dest_fac "one"
|
---|
| 674 | fog_black 1
|
---|
| 675 |
|
---|
| 676 | mtl
|
---|
| 677 | {
|
---|
| 678 | ambient 1. 1. 1.
|
---|
| 679 | }
|
---|
| 680 |
|
---|
| 681 | lightarray_var "lightarray"
|
---|
| 682 |
|
---|
| 683 | shaderprog_ident "levelutil/shader/prog/"
|
---|
| 684 | & "standard.s3d_shaderprog_run"
|
---|
| 685 | shaderprog_param_array
|
---|
| 686 | }
|
---|
| 687 | }
|
---|
| 688 | }
|
---|
| 689 | }
|
---|