[2236] | 1 | // Shark 3D Snake Text Stream 1x0 (ascii).
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| 2 | shader_array
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| 3 | {
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| 4 | // Shader useful for max helper objects.
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| 5 | name "pos_helper"
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| 6 | ident ""
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| 7 | param
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| 8 | {
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| 9 | }
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| 10 | }
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| 11 | {
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| 12 | // Shader rendering w/o lighting.
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| 13 | name "plain"
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| 14 | ident "eng_shader_std.group"
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| 15 | param
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| 16 | {
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| 17 | env "shaderenv"
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| 18 | init_method "init_method"
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| 19 | child_array
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| 20 | {
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| 21 | ident "eng_shader_std.modelmesh"
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| 22 | param
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| 23 | {
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| 24 | env "shaderenv"
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| 25 | methods "init_method"
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| 26 | usage "render"
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| 27 | mesh_var "mesh"
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| 28 | texchan_var_array "tex0"
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| 29 | tex_attr_var_array "attr0"
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| 30 | insp_ident "showmesh"
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| 31 | insp_rank 80000
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| 32 | insp_color 1.0 1.0 0.0
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| 33 | }
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| 34 | }
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| 35 | {
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| 36 | ident "eng_shader_std.meshenter"
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| 37 | param
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| 38 | {
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| 39 | env "shaderenv"
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| 40 | mesh_var_array "mesh"
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| 41 | insp_ident "showbound"
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| 42 | insp_rank 80000
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| 43 | insp_color 1.0 0.0 0.0
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| 44 | enter_array
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| 45 | {
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| 46 | triggers "main_trigger" "mirror_trigger"
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| 47 | method "main_method"
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| 48 | }
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| 49 | }
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| 50 | }
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| 51 | {
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| 52 | ident "drv_d3d9.paintmesh_clod"
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| 53 | param
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| 54 | {
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| 55 | env "shaderenv"
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| 56 | methods "main_method"
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| 57 | rank 12000
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| 58 | insp_ident "showwire"
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| 59 |
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| 60 | cull_mode "back"
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| 61 | depth_test "less_equal"
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| 62 | depth_write 1
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| 63 |
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| 64 | mesh_var "mesh"
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| 65 | texchan_var_array "tex0"
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| 66 | tex_attr_var_array "attr0"
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| 67 | attrmat_var_array ""
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| 68 | use_vertex_bone_wgh 1
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| 69 | use_vertex_bone_subscr 1
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| 70 | use_vertex_point 1
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| 71 | color 1.0 1.0 1.0
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| 72 |
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| 73 | // GAMETOOLS stuff
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| 74 | lodmesh "levelutil/lodmesh/robot.mesh"
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| 75 |
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| 76 | shaderprog_ident "levelutil/shader/prog/"
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| 77 | & "plain_pointtex.s3d_shaderprog_run"
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| 78 | shaderprog_param_array
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| 79 | }
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| 80 | }
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| 81 | }
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| 82 | }
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| 83 |
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| 84 |
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| 85 | {
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| 86 | // Shader using vertex lighting
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| 87 | name "plain_drvlight"
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| 88 | ident "eng_shader_std.group"
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| 89 | param
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| 90 | {
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| 91 | env "shaderenv"
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| 92 | init_method "init_method"
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| 93 | child_array
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| 94 | {
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| 95 | ident "eng_shader_std.modelmesh"
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| 96 | param
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| 97 | {
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| 98 | env "shaderenv"
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| 99 | methods "init_method"
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| 100 | usage "render"
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| 101 | mesh_var "mesh"
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| 102 | texchan_var_array "tex0"
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| 103 | tex_attr_var_array "attr0"
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| 104 | insp_ident "showmesh"
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| 105 | insp_rank 80000
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| 106 | insp_color 1.0 1.0 0.0
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| 107 | }
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| 108 | }
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| 109 | {
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| 110 | ident "eng_shader_std.meshenter"
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| 111 | param
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| 112 | {
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| 113 | env "shaderenv"
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| 114 | mesh_var_array "mesh"
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| 115 | insp_ident "showbound"
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| 116 | insp_rank 80000
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| 117 | insp_color 1.0 0.0 0.0
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| 118 | enter_array
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| 119 | {
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| 120 | triggers "main_trigger" "mirror_trigger"
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| 121 | method "main_method"
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| 122 | }
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| 123 | {
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| 124 | triggers "drvlight_trigger"
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| 125 | method "drvlight_method"
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| 126 | param_array
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| 127 | {
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| 128 | src_extvar "ext_light_cenrange"
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| 129 | dest_var "light_cenrange"
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| 130 | }
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| 131 | {
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| 132 | src_extvar "ext_light_diffuse"
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| 133 | dest_var "light_diffuse"
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| 134 | }
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| 135 | {
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| 136 | src_extvar "ext_light_ambient"
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| 137 | dest_var "light_ambient"
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| 138 | }
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| 139 | {
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| 140 | src_extvar "ext_light_specular"
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| 141 | dest_var "light_specular"
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| 142 | }
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| 143 | }
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| 144 | }
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| 145 | }
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| 146 | {
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| 147 | ident "eng_shader_std.drvlightcoll"
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| 148 | param
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| 149 | {
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| 150 | env "shaderenv"
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| 151 | reset_methods "main_method"
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| 152 | append_methods "drvlight_method"
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| 153 |
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| 154 | lightarray_var "lightarray"
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| 155 | diffuse_var "light_diffuse"
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| 156 | ambient_var "light_ambient"
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| 157 | specular_var "light_specular"
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| 158 | cenrange_var "light_cenrange"
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| 159 | }
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| 160 | }
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| 161 | {
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| 162 | ident "drv_d3d9.paintmesh_clod"
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| 163 | param
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| 164 | {
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| 165 | env "shaderenv"
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| 166 | methods "main_method"
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| 167 | rank 12000
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| 168 | insp_ident "showwire"
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| 169 |
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| 170 | cull_mode "back"
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| 171 | depth_test "less_equal"
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| 172 | depth_write 1
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| 173 |
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| 174 | mesh_var "mesh"
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| 175 | texchan_var_array "tex0"
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| 176 | tex_attr_var_array "attr0"
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| 177 | attrmat_var_array ""
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| 178 |
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| 179 | use_vertex_bone_wgh 1
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| 180 | use_vertex_bone_subscr 1
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| 181 | use_vertex_point 1
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| 182 | use_vertex_normal 1
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| 183 |
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| 184 | fog_enabled 1
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| 185 |
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| 186 | mtl
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| 187 | {
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| 188 | diffuse 1. 1. 1.
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| 189 | // emissive 1. 0. 0.
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| 190 | }
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| 191 |
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| 192 | // GAMETOOLS stuff
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| 193 | lodmesh "levelutil/lodmesh/robot.mesh"
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| 194 |
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| 195 | lightarray_var "lightarray"
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| 196 |
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| 197 | shaderprog_ident "levelutil/shader/prog/"
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| 198 | & "standard.s3d_shaderprog_run"
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| 199 | shaderprog_param_array
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| 200 | }
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| 201 | }
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| 202 | }
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| 203 | }
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