[2236] | 1 | ///////////////////////////////////////////////////////////////////////////////
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| 2 | //
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| 3 | // ## ######
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| 4 | // ###### ###
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| 5 | // ## ############### Shark 3D Engine (www.shark3d.com)
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| 6 | // ########## # # #
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| 7 | // ######## Copyright (c) 1996-2006 Spinor GmbH.
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| 8 | // ######### # # # All rights reserved.
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| 9 | // ## ##########
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| 10 | // ##
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| 11 | //
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| 12 | ///////////////////////////////////////////////////////////////////////////////
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| 13 |
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| 14 | // Shader program configuration.
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| 15 | // Different drivers access different parameters.
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| 16 |
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| 17 | // Opengl Highlevel Shaderlanguage
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| 18 | ogl
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| 19 | {
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| 20 | glsl
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| 21 | {
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| 22 | vertshader
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| 23 | {
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| 24 | code_variant_array
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| 25 | {
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| 26 | req_ver "1x0"
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| 27 | code_array "levelutil/shader/prog/ogl_glsl/"
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| 28 | & "bump_ogl_glsl_vs1x0.s3d_shadercode_run"
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| 29 | }
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| 30 | tracking
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| 31 | {
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| 32 | cnt 4
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| 33 | codevar "matBone[$]"
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| 34 | chan "bone"
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| 35 | trans "identity"
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| 36 | }
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| 37 |
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| 38 | // attribute vec4 bone_wgh;
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| 39 | bone_wgh "boneWgh"
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| 40 | //bone_subscr "boneSubscr"
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| 41 |
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| 42 | predefine_array
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| 43 | {
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| 44 | name "S3D_USE_BONEWGH"
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| 45 | }
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| 46 | {
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| 47 | name "S3D_PARALLAX_MAPPING"
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| 48 | }
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| 49 | }
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| 50 |
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| 51 | fragshader
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| 52 | {
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| 53 | code_variant_array
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| 54 | {
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| 55 | req_ver "1x0"
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| 56 | code_array "levelutil/shader/prog/ogl_glsl/"
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| 57 | & "bump_ogl_glsl_fs1x0.s3d_shadercode_run"
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| 58 | }
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| 59 | predefine_array
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| 60 | {
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| 61 | name "S3D_SPECULAR_EXP"
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| 62 | val "4.0"
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| 63 | }
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| 64 | {
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| 65 | name "S3D_GEOMETRIC_SHADOW"
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| 66 | }
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| 67 | {
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| 68 | name "S3D_PARALLAX_MAPPING"
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| 69 | }
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| 70 | {
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| 71 | name "S3D_PARALLAX_SCALE"
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| 72 | val "0.07"
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| 73 | }
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| 74 | {
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| 75 | name "S3D_PARALLAX_BIAS"
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| 76 | val "0.50196078431372549" // = 128/255
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| 77 | }
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| 78 | }
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| 79 |
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| 80 | param_array
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| 81 | {
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| 82 | src_progvar "prog_light_cenrange"
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| 83 | dest_codevar "lightCenRange"
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| 84 | type "float4"
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| 85 | }
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| 86 | {
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| 87 | src_progvar "prog_light_ambient"
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| 88 | dest_codevar "lightAmbient"
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| 89 | type "float4"
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| 90 | }
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| 91 | {
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| 92 | src_progvar "prog_light_diffuse"
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| 93 | dest_codevar "lightDiffuse"
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| 94 | type "float4"
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| 95 | }
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| 96 | {
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| 97 | src_progvar "prog_light_specular"
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| 98 | dest_codevar "lightSpecular"
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| 99 | type "float4"
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| 100 | }
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| 101 |
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| 102 | sampler_array "tex0" "normalSamp"
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| 103 | }
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| 104 | }
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| 105 |
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| 106 | // D3D9 Highlevel Shaderlanguage
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| 107 | d3d9
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| 108 | {
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| 109 | hlsl_vertshader
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| 110 | {
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| 111 | // Code of the pixel program
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| 112 | code_variant_array
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| 113 | {
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| 114 | profile "1x1"
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| 115 | entry_point "main"
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| 116 | code "levelutil/shader/prog/d3d9_hlsl/"
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| 117 | & "bump_d3d9_hlsl_vs1x1.s3d_shadercode_run"
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| 118 | //debug_code_file "src/res/levelutil/shader/prog/d3d9_hlsl/"
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| 119 | // & "bump_d3d9_hlsl_vs1x1.s3d_shadercode"
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| 120 | }
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| 121 |
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| 122 |
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| 123 | // Copy matrices into vertex program constants.
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| 124 | // The field "chan" can be one
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| 125 | // of "identity", "proj", "view" or "projview" "bone"
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| 126 | // The field "trans" can be one
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| 127 | // of "identity", "inv", "transp" or "invtransp"
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| 128 | // One matrix needs 4 constants.
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| 129 | tracking
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| 130 | {
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| 131 | codevar "projMat"
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| 132 | slot 0
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| 133 | chan "proj"
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| 134 | trans "identity"
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| 135 | }
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| 136 | {
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| 137 | codevar "matView"
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| 138 | slot 0
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| 139 | chan "view"
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| 140 | trans "identity"
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| 141 | }
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| 142 | {
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| 143 | codevar "matBone"
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| 144 | slot 0
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| 145 | chan "bone"
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| 146 | trans "identity"
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| 147 | }
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| 148 |
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| 149 | param_array
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| 150 | {
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| 151 | src_progvar "prog_light_cenrange"
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| 152 | dest_codevar "lightCenRange"
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| 153 | type "float4"
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| 154 | }
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| 155 |
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| 156 | predefine_array
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| 157 | {
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| 158 | name "S3D_USE_BONESUBSCR"
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| 159 | }
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| 160 | {
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| 161 | name "S3D_MATBONE_CNT"
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| 162 | val "32"
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| 163 | }
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| 164 | {
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| 165 | name "S3D_PARALLAX_MAPPING"
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| 166 | }
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| 167 | }
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| 168 |
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| 169 | hlsl_pixshader
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| 170 | {
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| 171 | code_variant_array
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| 172 | {
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| 173 | profile "2x0"
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| 174 | entry_point "main"
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| 175 | code "levelutil/shader/prog/d3d9_hlsl/"
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| 176 | & "bump_d3d9_hlsl_ps2x0.s3d_shadercode_run"
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| 177 | }
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| 178 |
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| 179 | param_array
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| 180 | {
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| 181 | src_progvar "prog_light_ambient"
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| 182 | dest_codevar "lightAmbient"
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| 183 | type "float4"
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| 184 | }
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| 185 | {
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| 186 | src_progvar "prog_light_diffuse"
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| 187 | dest_codevar "lightDiffuse"
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| 188 | type "float4"
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| 189 | }
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| 190 | {
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| 191 | src_progvar "prog_light_specular"
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| 192 | dest_codevar "lightSpecular"
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| 193 | type "float4"
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| 194 | }
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| 195 |
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| 196 | predefine_array
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| 197 | {
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| 198 | name "S3D_SPECULAR_EXP"
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| 199 | val "4.0"
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| 200 | }
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| 201 | {
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| 202 | name "S3D_GEOMETRIC_SHADOW"
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| 203 | }
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| 204 | {
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| 205 | name "S3D_PARALLAX_MAPPING"
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| 206 | }
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| 207 | {
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| 208 | name "S3D_PARALLAX_SCALE"
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| 209 | val "0.07"
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| 210 | }
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| 211 | {
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| 212 | name "S3D_PARALLAX_BIAS"
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| 213 | val "0.50196078431372549" // = 128/255
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| 214 | }
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| 215 | }
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| 216 | }
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| 217 |
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| 218 | // D3D9 Highlevel Shaderlanguage
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| 219 | xe
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| 220 | {
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| 221 | hlsl_vertshader
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| 222 | {
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| 223 | // Code of the pixel program
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| 224 | code_variant_array
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| 225 | {
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| 226 | profile "1x1"
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| 227 | entry_point "main"
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| 228 | code "levelutil/shader/prog/d3d9_hlsl/"
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| 229 | & "bump_d3d9_hlsl_vs1x1.s3d_shadercode_run"
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| 230 | //debug_code_file "src/res/levelutil/shader/prog/d3d9_hlsl/"
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| 231 | // & "bump_d3d9_hlsl_vs1x1.s3d_shadercode"
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| 232 | }
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| 233 |
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| 234 |
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| 235 | // Copy matrices into vertex program constants.
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| 236 | // The field "chan" can be one
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| 237 | // of "identity", "proj", "view" or "projview" "bone"
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| 238 | // The field "trans" can be one
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| 239 | // of "identity", "inv", "transp" or "invtransp"
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| 240 | // One matrix needs 4 constants.
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| 241 | tracking
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| 242 | {
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| 243 | codevar "projMat"
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| 244 | slot 0
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| 245 | chan "proj"
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| 246 | trans "identity"
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| 247 | }
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| 248 | {
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| 249 | codevar "matView"
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| 250 | slot 0
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| 251 | chan "view"
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| 252 | trans "identity"
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| 253 | }
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| 254 | {
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| 255 | codevar "matBone"
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| 256 | slot 0
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| 257 | chan "bone"
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| 258 | trans "identity"
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| 259 | }
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| 260 |
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| 261 | param_array
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| 262 | {
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| 263 | src_progvar "prog_light_cenrange"
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| 264 | dest_codevar "lightCenRange"
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| 265 | type "float4"
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| 266 | }
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| 267 |
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| 268 | predefine_array
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| 269 | {
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| 270 | name "S3D_USE_BONESUBSCR"
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| 271 | }
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| 272 | {
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| 273 | name "S3D_MATBONE_CNT"
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| 274 | val "32"
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| 275 | }
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| 276 | {
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| 277 | name "S3D_PARALLAX_MAPPING"
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| 278 | }
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| 279 | }
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| 280 |
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| 281 | hlsl_pixshader
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| 282 | {
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| 283 | code_variant_array
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| 284 | {
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| 285 | profile "2x0"
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| 286 | entry_point "main"
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| 287 | code "levelutil/shader/prog/d3d9_hlsl/"
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| 288 | & "bump_d3d9_hlsl_ps2x0.s3d_shadercode_run"
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| 289 | }
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| 290 |
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| 291 | param_array
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| 292 | {
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| 293 | src_progvar "prog_light_ambient"
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| 294 | dest_codevar "lightAmbient"
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| 295 | type "float4"
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| 296 | }
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| 297 | {
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| 298 | src_progvar "prog_light_diffuse"
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| 299 | dest_codevar "lightDiffuse"
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| 300 | type "float4"
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| 301 | }
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| 302 | {
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| 303 | src_progvar "prog_light_specular"
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| 304 | dest_codevar "lightSpecular"
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| 305 | type "float4"
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| 306 | }
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| 307 |
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| 308 | predefine_array
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| 309 | {
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| 310 | name "S3D_SPECULAR_EXP"
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| 311 | val "4.0"
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| 312 | }
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| 313 | {
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| 314 | name "S3D_GEOMETRIC_SHADOW"
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| 315 | }
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| 316 | {
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| 317 | name "S3D_PARALLAX_MAPPING"
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| 318 | }
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| 319 | {
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| 320 | name "S3D_PARALLAX_SCALE"
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| 321 | val "0.07"
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| 322 | }
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| 323 | {
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| 324 | name "S3D_PARALLAX_BIAS"
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| 325 | val "0.50196078431372549" // = 128/255
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| 326 | }
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| 327 | }
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| 328 | }
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